Posts Tagged ‘Warlock’

Revisiting a Class 3 Years Later: Fun

I rolled another warlock recently just to entertain myself a bit. My first warlock, a level 62 gnome rotting around HFP since TBC launched, was my second toon to get some serious levelling and the first to reach 60, back in the good old days when we played on stone tablets.

I had started the toon before even patch 1.6 fixed some of the most glaring flaws the class came with after the game went live – a time of prehistorical bliss where nobody would claim that they were OP (imagine that! It was shammies who had the reputation of being king of the Power Hill back then. How things change…) but at least fear wouldn’t break whenever you so much as sneezed at your opponent. Stunlocking was already the same PITA than it is today, though (on a side note, I wonder why people keep complaining about the loss of control with fear and keep the mechanism getting nerfed more and more yet the one other loss of character which can get you from full health to death in less than 10 seconds has never been touched).

The biggest change from back then is the knowledge I have of the class and its possibilities, though. Previously I used to carefully pick one target after the other, DoT and bolt, and later on drain tank each in a row. It was fast, more so after patch 1.6, but it there was already so much potential…

Today, I can fulfill that potential with 3 years of knowledge to back me up. DoT up one mob to the max, bolt a second one, DoT and fear a third one, then rince and repeat: Back in the day I never realized I could be doing mass extermination instead of one-to-one methodical cleansing.

Fun.

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Corruption in Wrath

Wrath Spoliers aheadAs quoted by MMO Champion, the almost-standard staple of warlock talent builds, putting 5 points into improved corruption to make the bloody spell instant, has been changed. Corruption becomes instant as a base spell, and the talent boosts its damage.

Further, Ruin will get swapped around with Devastation, and become a 5-point talent for the same effect, allowing people to include it in 51-point builds if they want to.

It’s about damn time, if you ask me. That being said, and still beeing the Blizzard cheerleading optimistic PR-Gobbler that I am, I am still really happy about that entire review philosophy they have for wrath to put stuff which has become must-have talents back into base abilities.

How well they will deliver on the promise to provide us with talent trees providing multiple and open choices remains to be seen, but I like the whole approach, even if they could have done this same exercise in 2006 already. But hey, better late than never (critics will of course counter with too little too late, but I wish them happiness in WAR).

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I’m Alive, Damnit!

Matticus writes about dead WoW Blogs. I’m not dead. I was on vacation, remember?

And since Steptoe actually suddenly reappeared, I’m also back in the game and made level 54 (first level in a month or so) on my mage. Funny thing, by the way. One month without playing and you need to relearn all of the controls. I had a similar feeling a bit before going on vacation while playing a couple of AVs on my paladin trying to get the Olympics pet (and failing because horde actually lost all 4 games I was in, go figure).

Mentioning Steptoe… You remember Steptoe the Warlock, right? He wasn’t just my 2007 arena buddy, he was also my willing accomplice throughout the first TBC year, my lieutenant who tried to keep me from failing to run a guild and then bolted off Ghostlands (EU) to other places where the grass wasn’t greener but the BG queues only took half a second.

Back in January, we were getting our arses handed to us in Season 3, and after a particularly embarrassing hilarious match during which we played so badly that a team of nekkid arena dancers could have beaten us, Steptoe cut short on our cheering and told me “BRB, going for a smoke” (yes, as a warlock he has some very filthy habits. Consorting with demons and tabagism are only the tip of the iceberg, believe me). And that was the last time I heard from him until he suddenly reappeared in the comments section here.

And on Dragonmaw EU, too. Only he apparently has seen the light or something, because Steptoe the Warlock has morphed into Steptoe the Priest.

I know what you’re thinking. From warlock to shadow priest, the only filthy habit being shed is the demon consorting because they sure do a lot of dabbling in the dark arts. And that would be a perfectly reasonable thought, since everyone + dog levels priest as a tenbraic disciple of unholiness.

Like me, you’d be perfectly wrong. My bloody contrarian buddy is levelling as…

…holy.

I kid you not. He has embraced the Light as tightly as he was hugging the shadows before, and I suspect the only reason which prevented him from becoming a zealous paladin instead of a squishy robe-wearer was one year of playing together with the most rotten paladin role model you could have. Me. Oh, and the fact that he noticed I took about 4 times as long to kill anything at 70 than his warlock, but I digress.

Will there be an improbable but equally hilarious priest / mage 2v2 duo making a fool of itself to be formed at level 70? I doubt it, chances are that Wrath will be out before I make it to 70 on that mage. As a matter of fact, if the new and improved Wrath Paladin becomes easier to level that his Burning Predecessor, I’ll throw my previous prejudices in the wind and roll another one.

So if you’re suddenly looking forward to more tales of arena bungling on Altitis because Steptoe has finally finished his cigarette, you’ll be disappointed. Nonetheless, welcome back, buddy.

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Draele on Improving Warlock Talent Trees

Draele of Rantings of the Afflicted spent some time recently to think about issues with the Warlock class. Now before all non-warlocks start thinking “pff, like warlocks need any buffs”, this isn’t about buffing the class but about fixing glaring inconsistencies in the talent trees which limit warlock playstyles.

Draele starts with pointing out the problem with the Demonic Sacrifice Talent (the de-facto standard element in raiding builds), located in the Demonology tree. Demonology is normally the tree which enhances minion-assisted gameplay, and it is at the very least quite a bit counter-intuitive (dare I say schizophrenic?) that you have to spend 20 other points in Demonology to boost pets which you actually do not use (since you sacrifice them).

From that ensues a series of propositions to optimize the talent trees.
The whole post is entirely worth a read if you play or consider playing a warlock or are interested in class mechanics in general, and you can find it here.

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Blog Azeroth Shared Topic: How did you come up with your Character Names?

I’ve left the first couple of Blog Azeroth shared topics slide by since I didn’t have anything worth sharing, but I’ll hop on this particular bandwagon :)

So character names. Going back to my teens when I was playing pen & paper RPGs (yes, my nerd roots are that deep), names which sounded more or less gaelic were all the rage with the couple of nerdy friends sharing that hobby, and that’s more or less a broad overtone I stuck with ever since.

Gwaendar, my current posting handle, has evolved from the simple Gwaen I used to pick for many female character names back in those days, not just P&P RPG but computer games as well – Ultima and Bard’s Tale series had Gwaen already.

Gwaendar I believe I first used in FFXI as there was a Gwaen character on my server already (although at that time it was neither my main handle nor first character created). The toon name then carried over to my generic net identity when I switched over to WoW, mainly because I was soon to create my first guild’s website and Gwaendar was my main at that time. I stuck to it because it was convenient.

Celerann is a name I picked for my pallies and I started using with WoW. For the inspiration I probably picked Tolkien’s Celeborn and transformed it to a female name.

Caythlin was / is my gnome lock (and the name passed on to a couple of other female casters since), simply a gaelic-sounding modification of Kathleen, a name I seem to like for some reason (it’s actually the second name of my first daughter, my wife likes it too).

Then we have Alastair, which used to be my main toon name for male characters for a long time, and my first main on FFXI for instance. I used this as a modified version of Allister (as in Crowley, go figure) for my male characters for a good dozen years, and was quite amused when I finally met an authentic (and very Scottish) Alastair at work a couple of years ago. The name eventually gave birth to the female form Alastaria, which I still use for mages mainly. On FFXI, when I made a taru-taru, the name more or less naturally gave Alasutaru, which coincidentally is pretty close of the Japanese rendering of Alastair.

I further use Grandak for orcs – I was looking for something with a more guttural sound than my usual choices, Farngath for some dwarves, some variations of Tramplegnome for certain Tauren toons (go figure).

When PCTing my shaman over to Doomhammer, I had to rename her so I decided to go for something a bit different than my usual routine. I wanted something to do with the shaman class, in line with certain first and last names you’ll find on NPCs. I rather unoriginally came up with Wolfdancer but I like the sound of that, so it’s OK, I guess.

And that’s more or less most of the names. For pets, it’s a lot simpler, my hunters’ best friends are usually either Nerf or Nerfbat, and that’s it.

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AddOns in Review: Damage Meters Benchmark III, solo Warlock

This will be a lot shorter than the other benchmarks as I wanted to verify the low-level hunter results. I tested a level 60 lock with lolguard in HFP for a while, all tested meters are consistent with each other and match WWS, with the exception of DamageMeters, which simply cannot account for the felguard’s Intercept Stun damage, and thus misses some of the pet’s DPS.

All other abilities are recorded properly, whether it is damage or healing output, not a single surprise anywhere. Next week I’ll try to produce some group results.

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Warlock Therapy: PTR: Warlocks Absorb Bliz’s Mistake, Costs 350g

According to Jagoex, locks are currently broken on the PTR, without talents nor spells nor pets. He cautions not to copy your lock unless you’re rich.

Warlock Therapy: PTR: Warlocks Absorb Bliz’s Mistake, Costs 350g

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3v3, Week 2

Last night, we managed to convene again and go back to the task of building a working team. Again, we had no specific rating goals set, we were primarily interested in improving teamwork.

Considering that, the evening went extremely well, Steptoe and Sons moved from 1440 up to 1507, with a nice 7-3 win ratio.

Highlights of the Evening:

After last week, we had identified druid-based teams as well as two-healer teams as one of the harder matchups for our warlock / mage / pallie trio. So when the gates opened on a Lordaeron match and a druid + shammie showed up on Proximo, I started to feel queasy. A couple of seconds later, the third member unstealthed… and another druid revealed himself. It was our third game, and we had just won the first two. I really thought we’d bite the dust with two cyclones, tremor totem, earth shock and basically enough healing potential to simply brush off everything my DPS partners would throw at them.

Except that one of the two droods went tree form. A perfectly-timed banish followed by a quick bursted powerplay on the second druid and it was 3 vs 2 before the banish was over. Recast banish, the shaman took a bit longer but with two CCs available for one lone druid, DoTs and a bunch of ice cold gifts took care of the blue health bar. The rest came to its logical conclusion a couple of moments later.

Of course, in the 1460s ratings, the opposing team may very well have been freshly minted and have the kind of coordination gaps we had just a week ago. Still, the shammie had spent most of his few live moments trying to get close and personal with our cloth wearers instead of trying to keep the second druid alive through the first’s banish.

And then there was another totally epic fight, one of our last ones when we were close to 1500. We were matched up against two locks and a healer (I think it was a shammie). The first part was extremely hectic – I was more or less perma-feaered, and bubbled very early on in order to buy our mage a few precious seconds. We took their healer out, but only seconds later, I bit the dust myself, overloaded with DoTs. Two locks against a lock and a mage, the latter was at 30% health. He went down a moment later, and Steptoe was alone at 60% against one lock with 80% health, the other one with 20%.

In an amazing display of level-headed gameplay, Steptoe first took down the half-dead one, dropping to 50% himself in the process, while his remaining opponent still sat at 80%. And then, the race of the dropping healthbars started in earnest. In an excruciatingly slow process from the viewpoint of a dead team member, the opposing warlock’s health dropped at a slightly higher rate than Steptoe’s, overtook (I think “undertook” is more like it) him just below 10%… and at long last, after a good minute believing we’d get our fourth loss, the other one went down while Steptoe won the game with barely a sliver of health left himself.

Lowlights

There also have to be some. Our three losses were mainly due to poor communication and lack of focus – one match against a priest / mage / warrior combo we probably could have won with proper CC trading and bursting the warrior down after their priest had blown his trinkets. Of course, that’s with 100% hindsight. I definitely have it easier. My own options are often to select when to trink / bubble out of CC, which one of my partners to BoP, and positioning myself so that I can keep my two partners and their pets in the game. I only have to worry about a Hammer of Justice every other while and an Arcane Torrent when appropriate (though a well-placed Hammer of Wrath has helped a couple of times).

In conclusion, we had a great run evening. When we reached 10, Steptoe’s connection now sat at around 1500ms latency, which basically removed the choice of continuing for the night. Instead, we quickly grabbed a tank and another DPS to go and kill the first boss in Heroics Mana Tombs, since our mage needed one lone badge to purchase an upgrade he was after. Which he has done.

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Today is your Warlock’s First Raid, A few Words of Advice

Written from level 60 experience, but I believe most still holds true today.

  • Be prepared and on-time. That means you are sitting at Kara’s gates before the invite time or at the very least at the exact minute invites happen, repaired. You should have stocked on Wizard’s Oil, Food which either boosts your spelldamage (ideally) or regens HP (preferrably) or Mana, Spell Damage Elixirs, Super Health Pots and a handful Super Mana Pots.
  • Curses: If you are two locks, make it out amongst you before the first pull. If you are alone, go with the following rule: If there are more mages than locks + spriests, cast CoElements. If there is an equal number, discuss it with the Raid Leader. In general, having a spriest with you will leverage both of your damage enough that you can spare a CoE to help the mages out.
  • In any case, if CoE gets cast, ensure the mages know about it and adjust their aggro threshold accordingly.
  • On the off-chance you would be three locks (which I doubt), the third curse should probably be Curse of Recklessness on the main DPS target, but make sure you discuss this with the tank and the RL beforehand.
  • Remember to keep up a SS rotation. If you have no SS timer so far, get a soulstone timer add-on (no, I don’t recommend getting Necrosis just for this one task if you’re not using it).

You should also get oRA2 and BigWigs and set these up before the raid start. oRA2 is a raid communication add-on (equivalent to CT Raid Assist), it will among others streamline Main Tank and Main Assist lists and provide long cooldown counts as well (means you’ll get a second SS cooldown. No luxury in my pre-TBC experience). BigWigs is a BossMod, it has timers and warnings for most bosses in there. Make sure you test it and place the bars where you can pay attention to them.

Good luck in there, and remember, you’re raiding an area, not racing the DamageMeters. Go and make this former raiding warlock proud.

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The Shadow Compendium – Warlock Playstyles

Slow Posting Days… Back right before TBC release, I compiled the Shadow Compendium with the help of the Allakhazam Warlock forum, and it is time to spread this a bit further :)

Raiding specs and playstyles are beyond the scope of the Shadow Compendium and thus also beyond the scope of Altitis.

Note that all posters referred to herein are named by their Allakhazam handle. This wouldn’t have been possible without their valuable input.

Hunterlock
Minimum Level: (2) 10
Mandatory Talents: none
Boosting Talents: 5/5 Master Demonologist, 1/1 Soul Link, 1/1 Felguard
Description:
The most basic of all tactics, you play as a hunter would, behind your pet tanking for you. This playstyle of course really starts to work out once you get your voidwalker. Not only one of the best techniques to take on several monsters or survive multiple adds, it is also the earliest and best school in controlling your personal aggro generation. If you spec for felguard, the playstyle will get a second youth, as instead of working with a defensive (voidwalker) or anticaster (felhunter) pet, you are now able to up your pace thanks to your new offensive tank.

Fear / DoT
Minimum Level: 8
Mandatory Talents: none
Boosting Talents: imp. corruption, imp. CoA, Soul Siphon, Unstable Affliction, Shadow Mastery, Demonic Sacrifice (sacced succubus), Master Demonologist and more
Description:
A staple of any warlock’s bag o’tricks, Fear / DoT is one of the earliest tactics available to get down tough (but isolated) monsters. As the name implies: Cast fear, load with DoTs, recast fear when it breaks, collect loot. This is simple but efficient. There are several points in your career when you will resort to this playstyle – it is ideally suited for beating tough elites which would normally eat through your pet and then make a cloth sandwich out of you. Particuliarly notable fight where this technique works wonders: Kroshius (part of the Infernal Quest).

Drain Hunting
Minimum Level: 14
Mandatory Talents: Improved Corruption, Soul Siphon, Improved Life Tap, Fel Concentration, Empowered Corruption
Boosting Talents: Siphon Life, end-game build of SM/ruin or full Affliction, improved VoidWalker and fel stamina for demonologists
Description:
The idea of this techinque is to destroy mobs while losing as little life and mana as possible. A good Drainhunter has little or no downtime. The main thrust of drainhunting is to let your Voidwalker engage the mobs while you dot them, lifetap, and drain them. In general, the cast sequence is (send in the VW), DoT, DoT, DoT, Lifetap, Drain Life – wand if necessary. If you are farming shards, finishing with Drain Soul is a good idea. Since you want to keep aggro on your Voidwalker, give the VW enough time with the mobs to taunt them twice before your first cast. This technique allows you to have your demon engage several monsters at once. DoTs + Drain bring down mobs very fast. Throw the dots with the LEAST damage first (Curse of Agony, Corruption) before tossing an immolate, so you don’t draw aggro from your VW. If you encounter a runner, Curse of Recklessness thrown after Drain life will keep them on the Voidwalker. After a battle against multiple mobs, let your Voidy Consume Shadows to regain health. Also, if you are at full life but not on mana, Life Tap after a battle (this is probably good advise for all techniques, not just Drainhunting).
Enhanced and rewritten by Ohmikegod

Drain Tanking
Minimum level: 23-24
Mandatory Talents: 5/5 Fel Concentration
Boosting Talents: 2/2 Soul Siphon, 1/5 Shadow Embrace, 2/2 Nightfall, 1/1 Siphon Life
Description:
This is the reverse to Hunterlocking: aside from the opening moves, the warlock is tanking instead of the pet. The technique is again deceptively simple: send your pet, cast your dots, life tap, drain life. If you have Nightfall, cast your instant shadowbolts at the end of a drain life. The point though, is that instead of using the voidwalker and casting with finesse, you will strive to get the monster turn on you once you’re done casting your DoTs and life tap. To speed up damage output you will use a succubus or, situationally, a felhunter as your primary pet. In general, to maximize exp / hour, you will mainyl concentrate on monsters 2-3 levels below yours (whereas drain hunting would allow you to fight higher stuff) and avoid getting more than 1 add. In the later levels, though, this is enough to take on yellow elites without breaking too much of a sweat.

Shadow Mage / Firemancer
Minimum Level: 26
Mandatory Talents: 2/2 Intensity
Boosting Talents: Ruin, Shadow Mastery, Demonic Sacrifice, Master Demonologist, Destruction tree in general
Description:
This playstyle is leading back to the origin of Warlocks, that of mages who delved too deeply into the shadow arts. You are a nuking warlock, and depending on your optional talents, you will work with shadow or with fire. If you have Demonic Sacrifice, a sacrified Succubus or a sacrified imp will boost either magic, while a sacrified felhunter will let you nuke longer. Your focus on direct and burst damage is great for raiding and PvP.

Gatling Imp
Minimum Level: 24
Mandatory Talents: 2/2 Improved Firebolt, 3/3 Improved Imp
Boosting Talents: Fel Intellect, Demonic Tactics, Demonic Resilience
Description:
This technique transforms your imp into a fast shooting fire monster. While Firebolts in themselves don’t do an enormous damage, 1 bolt per second adds up to another DoT, which at later levels you can further boost with Curse of Elements. Another DoT, that is, until your wandering gatling gun is mana dry. Best used from a long distance, you’ll also want to distance yourself from your imp so that a couple of searing pains can turn the mob to you (and avoid having your gatling gun transformed into a sandwich).

Seduce nuker
Minimum Level: 40-48
Mandatory Talents: 1/1 Conflagarate
Boosting Talents: 1/1 Soul Fire, 1/1 Shadowburn
Description:
Rare but interesting in PvE, and absolutely a deadly play style in PvP. In PvP, Seduce your opponent, Curse of Elements, Soul Fire, Death Coil, Immolate, Conflagarate, and finish off with Shadowburn.
Note: slightly less effective in PvP if you’re alliance due to undead opponents
Contributed by CanadianPimp

DoT grinder
Mininum Level: 50
Mandatory Talents: 2/2 Improved Howl of Terror, 5/5 Improved Corruption, 1/1 Unstable Affliction
Boosting Talents: 5/5 Contagion, 2/2 Nightfall, 2/2 Improved Curse of Agony, 3/3 Empowered Corruption
Description:
Haven’t tried this personally but I would assume you could grind efficiently like this and take on many mobs at the same time. Having your imp out is probably best because you will need the DPS and the stamina boost.
Start by DoTing one mob with Unstable Affliction. Run away from that mob while casting CoA and Corruption. Also have your imp start attacking that mob. When you are running from the first mob, use CoA and Corruption on more mobs that you see. Eventually you should be surrounded and that is when you use your instant howl of terror. Keep reapplying DoTs (you can put UA now on the feared mobs since you aren’t being attacked. Have your imp focus on the mob with the least health left. Nightfall should proc because of all the mobs you have Corruption on, which you use to help on the mob with the lowest health. Its a dangerous, but fast way of grinding. I haven’t tested it out yet (it sounds fun!), but I imagine if you have some nice +dmg gear you can easily take out 4-6 mobs at a time around your level.
Contributed by CanadianPimp
Addition by Azatodeth:
Another possibility for world pve (as you’ll want a lot of space to run across) is getting boots enchanted with minor speed increase.
With this prequisite simply pull and kite a mob with CoA, instant Corruption and Siphon life, Dark pact to get some mana back and then cast all 3 DoT’s on another mob you pass by, and another, and another, and another… then just watch a trail of dead bodies slowly form behind you.
Should be noted it is not a good idea to do this against mobs who run fast or with instant cast CC’s, have to be careful with stuns and dazes too.

Crit Spec
Minimum Level: 60-raiding gear / pvp mix
Mandatory Talents: devestation; ruin; backlash; imp. searing pain; intensity; Shadowburn; imp.Shadow Bolt; Bane; Conflagarate
Boosting Talents: nether protection; shadowfury; shadow and flame
Description:
Ok, this is really an endgame spec because it’s just about impossible to get enough crit gear pre-BWL raiding. Basically you’re aiming for 25% crit rate (anything ontop is a bonus, but this is the minimum to keep imp. SB proc on fully and get a crit to benefit from it in theory). This means 11% crit from gear, the rest being +damage/shadow/hit.

Now this might sound like a purely pvping spec, but it works in raids. Since I respec’d to it I’ve been top in all raids by about 100k damage everytime compared to being around 3rd-4th in general with all previous specs. The spec may also sound a bit dodgy due to the increased threat from crits but due to being mana inefficient it seems to work. From what I’ve found the near constant 20% damage bonus + bonus from criting loads means that I get to push ahead in the dps meter while the extra time spent tapping stops me from pushing ahead of the tanks in the threat meter. Obviously though you do have to be careful as it’s more than possible to suddenly land 3-4 crits in a row / instant and gain threat.
To finish off i’ll have to say that this spec is incredibly fun and requires more skill than you’d think in pvp as it’s all about timing and spell order. A good example is:
Seduce >> SB >> Immolate >> SFury >> Conflag
Due to the travel time of the SB you can get all 4 damage spells to land in ONE second, so if even one crits the end result is a massive burst that’ll kill most players and most mobs. ^^
Contributed by Jenovaomega
Note: If your raiding guild is using a threat meter, keep your eyes glued to it. At level 66, we’ll get SoulShatter, on a 5-minute cooldown, which should help dishing out MASSIVE amounts of damage without getting eaten.

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