Posts Tagged ‘Unholy’

Short Update: Pallie and DK in Northrend, one Week to XMas

I managed to get some playtime in this weekend.

On the Death Knight, I quested a bit more and then parked the toon in Howling Fjords, about 3/4 exp to go to level 71. I respecced the dead guy to Frost for a while to see if I could get it to work for me, using a build with more avoidance than what I had so far to make for a bit more versatility and try out the ice cold version of DK AoE killing.

The build I’m using is this one, and in practice, it has a good rhythm to it. Hungering Cold is like a pallie bubble, it buys you time to apply a bandage before getting back to arse kicking. Frost Strike and Obliterate create some massive arse kicking when needed.

That being said, in terms of sheer survivability for solo leveling, I like Unholy better and will be respeccing once I pick the toon up again. The added damage generated from the third disease at my current gear level as well as the ghoul to make quite some difference, not to mention that two glyphed death strikes on 3 disease are enough to replenish a good 60% of my HP. It’s just plain smoother leveling.

And the third tree, you ask? Well, I still can’t be arsed to spec blood. I know it has some serious butt-kicking potential but for some reason the tree just doesn’t appeal to me so far.

On the paladin front, she’s earned the I’ve Toured the Fjord achievement, obviously cleared the zone, passed level 72 and moved to Borean Tundra.

The one striking thing is that at now roughly similar gear levels, the DK still outdamages my ret pallie by a good 20%, which tends to convince me that the level-70 based nerfs have definitely gone too far. The other thing is that despite the changes to the class, the paladin remains too passive in terms of gameplay compared to all other classes I’ve played. There’s just still too much time when you’re merely autoattacking and waiting for the cooldowns to give you something to do. Perhaps with patch 4.0.3…

At the end of my session, and seeing how various quest rewards have been of the tanking plate variety, I’ve decided to respec to prot for a while to see how the tree plays. I’ll try that one out after my next business trip.

In Howling Fjord, looks like Kamagua is the new STV or something. I’ve been ganked by level 80 players a lot more than anywhere else. I blame the walrus people dailies.

The transportation between Kamagua and (with intermediary stops) and Borean Tundra is original and fun, BTW. Just a tad too much waiting for my taste, but at least I now have a complete flight path between the Fjord and the Tundra.

Been trying to level my fishing and my cooking as well. The buff food I can make from the drops / fish in the Fjord is very nice for a healadin, but for Ret or the DK… not so much. Except for the DalaranĀ  Clam Chowder, which is, however, a bit of a pain to prepare, since the Succulent Clam Meat doesn’t actually stack has to be stacked manually (thanks for the hint, Tritax). Since I’m a bit slow-witted, it took me quite a while to realize that the best way was actually not to open the clams containing it before cooking, since the unopened clams do stack.

I’ll probably hit a wall soon until I reach Dalaran, where it appears the next set of recipes can be obtained.

And that concludes the present episode of my adventures in Northrend.

On Similar Matters

Death Knight Macro: Rune Strike Wrapper

Here’s a cool macro template to get your rune strike into your opponent’s face:

#showtooltip Blood Strike
/cast [nomodifier] Rune Strike
/cast Blood Strike

Make one for each of your relevant runic abilities (not RP, only runes) and you’ll be sure to dump RS whenever the opportunity is up.

If you need to conserve RP for Dancing Rune Weapon or a Gargoyle, simply hold down any modifier key and the spell will be cast without RS. Oh, and make sure RS is first in your macro, the other abilities are on a cooldown, which would prevent RS from being cast on the same keypress otherwise.

On Similar Matters

Unholy Death Knight Macro: Suppressing the Death Grip Ghoul Leap

If you’re leveling unholy, and have specced Master of Ghouls, you may be familiar with the following situation:

There’s a group of mobs relatively close by. Your plan: pick one out with Death Grip, load him up with diseases so that by the time any adds follow, you can hit pestilence and spread the infection around for AoE goodness.

You hit Death Grip… and while your pull flies to you, your Ghoul leaps to its former position, pulling the rest with it and getting trounced fast. Your clean pull is now a bit of a mess.

The macro solution requires two macros.

For Death Grip:

#showtooltip Death Grip
/petautocastoff Leap
/cast Death Grip

Then for your first disease (I usually use Icy Touch when DG is on cooldown for the ranged pull)

#showtooltip
/petautocaston Leap
/cast Icy Touch

Why not enclose Death Grip between autocastoff and autocaston? Apparently the server doesn’t really handle the player cast and the toggles in their proper sequence, that means Leap is toggled off and on before Death Grip is executed and the Ghoul still leaps. Silly, eh?

Anyway, the above works pretty well too.

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Death Knight Learning Curve, a Good Place to Train

In HFP, there’s the Valley of Bones, close to Zeth’Gor, with buzzards which will normally aggro on death. With Death Grip, you can pull one away safely, kill it, and then start a 3-4 buzzard chain in short sequence.

These chains should be a good way to get really familiar with the cooldowns of abilities, and if you’re blood or unholy, death rune buildup and consumption.

Bonus point, the buzzards can also be integrated in a quest chain at the nearby Zeppelin crash site (after stealing ravager eggs and purifying hellboar meat), and there are tons of Zeppelin debris around for the collection quest you can get at the same place.

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