Posts Tagged ‘Paladin’

Hand of Reckoning Macro

As usual, we’re finding out that the barebones behaviour of yet another ability is pretty poor. In order to make the brand new ranged paladin taunt more efficient, here’s a macro you can use:

#showtooltip Hand of Reckoning
/cast [target=mouseover, harm][harm] Hand of Reckoning

Bind it to a key.

This enables you to either taunt your current target or simply hover with your mouse over another foe to taunt with a simple keypress.

A more advanced version if you focus one specific add, eg one which gets CCed (to avoid having a mage or priest sandwich after sheep or shackle runs out):

#showtooltip Hand of Reckoning
/cast [modifier:shift, target=focus, harm] Hand of Reckoning
/stopmacro [modifier:shift]
/cast [target=mouseover, harm][harm] Hand of Reckoning

If you’re holding down shift, it will taunt your focus, otherwise behave just as the other one.

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Gearing Up Your Fresh Level 80 Tankadin from Scratch

Based on a mail sent by one of Blessing of King’s readers, and assuming you have leveled as Ret so far, here’s how you can build a basic tanking set from scratch before you even set a single foot into any instances.

The Outer Shell

First things first, get yourself a set of Tempered Saronite gear, except for the Legplates and the Gauntlets. For these two pieces, you’ll want to take Daunting Handguards and Daunting Legplates instead.

Mats you’ll need to get all of this crafted for you:

81x Saronite Bars
15x Cobalt Bars
3x Crystallized Earth

2x Eternal Earth

The Tools for the Job

As a weapon I recommend getting the Hammer of Quiet Mourning from the Zul’Drak Quest “Wanted: Ragemane’s Flipper“. You can get that one from the wanted poster in Light’s Breach.
For your shield, you should be at least honoured with your faction’s main Wrath group (Alliance Vanguard or Horde Expedition), which will give you access to their respective defense shields, Shield of the Lion-hearted for allies or Bulwark of the Warchief for hordies.

The Shinies

For rings, your best choices are:

To get yourself a Stoneguard Band crafted by a JC – requires two Eternal Earths, but is apparently quite popular for JCs to skill up, so you should be able to find plenty at the AH.

To collect and keep the Ring of Misinterpreted Gestures, a reward from the Scholazar quest “Fortunate Misunderstandings” which is part of the chain to align your toon with either the Oracles or the Frenzyheart, something you’ll want to do sooner than later anyway.

For your neck: Try to troll the AH for Torta’s Oversized Choker, a blue drop which seems to be relatively common since there’s always one or two up for auction on my server. Alternatively, you can complete the Scholazar Frenzyheart / Oracle quest chain and pick the Blood-Infused Pendant as a reward for “A Hero’s Burden“.

To cover your back, you’ll want to start with the crafted Cloak of Tormented Skies, which a leatherworker can make for you for 6 Borean Leather, 5 Crystallized Air and 5 Crystallized Water.

Trinkets are a huge problem though, since there’s not a single tanking trinket in wrath which you can get outside of instances. If you have banked TBC tanking trinkets, best hang on to them for a while.

The Finishing Touches

Your Stoneguard Band has a blue gem slot, you may want to put an Enduring Forest Emerald into that slot. Add an Eternal Belt Buckle to your belt and another Enduring Forest Emerald.

The end result will bring you to 528 defense and a bit over 17k HP, assuming you have no TBC defense trinkets. Way enough to grab the next upgrades through normal instances. You can see a mock-up of this equipment here.

And Beyond That?

The only quick to get upgrade from factions at this stage comes from Wyrmrest accord – if you have completed Wrathgate in Dragonblight, you should be pretty close to honoured, which would allow you to upgrade your cloak to the Cloak of Peaceful Resolutions.  You’re now at 532 defense, almost crit immune for normals and heroics. You can run every normal instance in the game with that kit to grab the next upgrades and build your faction rep from there, but you’re probably still a bit light on the HP side for heroics.

A series of potential upgrades:

In Gundrak, Gal’darah drops a nice ring.

In Halls of Lightning, you’ll want the defense trinket off Loken.

In CoT – Stratholme, you’ll find a shield from Epoch and boots from Meathook.

At that stage, it’s going to be enchanting / enhancing time, since further upgrades will pretty much require you to run heroics.

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Tankadins and Patch 3.0.8: Farewell to our Pulling Trinket

For 2 years, paladins wanting to tank (hah! As if anyone’d let us) could body pull.

For 2 more years, paladins could body pull or use Avenger’s shield to pull 3 targets. Blood knights even had a racial ranged pull for casters.

For 3 months, paladins could body pull, use Avenger’s shield to pull 3 targets OR use a glyph to make it single target, with all the downsides.

For 4 years and 3 months, the only other, trusty pulling tool for a tankadin was a little trinket, reward from a long quest chain in Un’Goro, Linken’s Boomerang.

Oh, once you got Avenger’s Shield, it had already become a bit obsolete, but I had kept it in my bank ever since, just in case, you never know, come sunshine and come rain, through respecs to holy and then ret.

Tomorrow, when the patch hits live, the trinket will definitely have outlived any practical usefulness, no longer an almost required complement to the serious tankadin’s arsenal, only a memory of bleaker times, when tanking meant walking 10 miles in the snow, uphill both ways and barefoot, soon to be unknown by new players and forgotten.

But today, still, it is time to pay a last hommage to this constant companion I have treasured since my mid-50ies and always kept handy FINALLY CELEBRATE THE LIBERATION OF ONE BANK SLOT AND GET RID OF THE BLOODY BOOMERANG!!!ONE!!!

Of course, you can’t really throw a boomerang away, or so they say. It keeps returning…

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80 at Last, Now What?

On my paladin, I finally dinged 80, ending my first toon’s journey to the new endgame.

ding80

A couple of thoughts about the latter parts of the journey, if you will.

Veteran of Wrathgate: I completed what some people have dubbed bestest quest chain evar and as is often the case when expectations are high, I actually ended up disappointed. The wrath gate itself, the cinematic (which isn’t playing in my game, had to youtube it) both look like a massive rip-off from Lords of the Rings. Heck, even Bolvar seeing the dragons coming in his last moments smacks of the battle at the Black Gate, when the joined forces of the West see the eagles coming. Now of course I’ve been long aware that Blizzard recycles content and the various easter eggs, cameos and not always so subtle references are actually enjoyable. This transposition smacks of lack of imagination, badly written fanfic, nothing more to me.
And flying through Icecrown later on while getting my exploration achievement just left the same aftertaste: it’s Mordor-on-the-rocks, it borrows really heavily from the visual atmosphere created in the Two Towers when Frodo is at Minas Morgul. Pity.

In a similar vein, lamest dragon ever:

earringdragon

Alexstrazsa, queen of dragons. You may be a massive red dragon with mean looking fire coming off your eyes and whatnot, but the  earrings? horn-rings? totally ruin her otherwise badass look. What’s the point depicting such vanity in a dragon in her dragon form?

Irony is always present in this game. Getting insulted by my future me about my gear? When the future me not only wears the same but manages to have 4.5k hp less than I do? Come on. The future apparently looks bleak, gear-wise.

futureme

My future me is apparently totally gimped. Oh well…

So as soon as I ding 80, Steptoe wants to reform our PvP duo. 102 bars of saronite later and a friendly blacksmith located and I’m ready to go with the crafted savage saronite gear. Ret paladin and DK, we’re bound to pwn, aren’t we?

Looks like our start in Season 5 is pretty much the same as our start in Season 2 (when we first formed our duo). Huge learning curve again, and massive fail. 9-1. For all other teams. Geez. 

Oh well. In actuality, I’m wearing kit with more than double the stamina and AP of my future me in Dragonblight, that’s got to count for something.

We also tried out Strand of the Ancients. Fun. With a little help of Megan’s wisdom, I wasn’t completely clueless on the first run. That being said, and to put the record straight, dear Megan:

  • There’s always been QQ about PvP on both sides
  • The faction which did actually boycott AV in many Battlegroups was Alliance
  • I remember in 2005 and 2006 that there was a lot of tears about shammies in BGs, in particular in WSG

And having played AV on both sides (though not since patch 3.0.2) at some point, other mechanisms aside, let me assure you that having to fight through most of the alliance NPCs to get to Vann is a bit different than bypassing most of them when you want to get to Drekk. Which might have been a balancing mechanism due to the fact that Balinda is less of a hassle to kill (and much more difficult to defend) than her orcish counterpart, but as such, it’s badly implemented.

That being said, while the people complaining that alliance have an advantage by attacking first are obviously dumb as a pair of bricks (that is, twice as dumb as I am, I come with single-brick dumbness), the advantage you see of buffing everyone on horde def doesn’t exist. Players trickle in when the BG is started and immediately mount up and race to the beach. You never get to buff the entire raid, at least not with a PUG, and same with assigning groups. Players trickle in and the smarter go either man the canons or look who’s riding to what side before deciding to reinforce the weaker side. Preforms are probably different, but for PUGs, neither side is advantaged or disadvantaged by who goes first, methinks.

I defended Wintergrasp this afternoon, and it was a dreadful lagfest at the end. Manned a cannon for 20 minutes, and then things went downhill for us. Still, it’s good fun, and it’s good honour considering the fun to be had :) If you haven’t tried it out yet, you should :)

Last but not least, I keep saying this but I’d really love dual specs to be live.

And this concludes the short report about the last leg of my first journey to 80. DK and mage are next.

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Beacon of Light Macro

The risk when you’re running as a healing / tanking / DPS hybrid (paladin) with a DPS / tanking hybrid (DK) is that you’ll end up having to heal your buddy who’s tanking to ensure the core of an instance PUG is covered.

We wanted to do the amphitheatre of Anguish last night, and you guess where it ended, I finally bit the bullet and respecced Holy.

And while I will readily admit that the wrath healadin is better than the TBC healadin, despite the new toy (Beacon of Light) or the improved old toys (6 seconds Holy Shock, and no, I’m not really using it unless things get hairy, and long distance judgement of Light), it’s a lot less fun than Ret or the Death Knight.

That being said, I somehow managed to get us through Amphitheatre of Anguish, Gun’Drak and Violet Hold, clobbering together about 1070 spell power and 11k mana out of spare kit I had been assembling in prevision of this very situation, two AH purchases and a couple of well-timed drops in the above instances.

Fun situation: in VH, the run was 4DK + me. A tanking cloak drops off the Aroakka boss (if memory serves). A level 73 DK needs because he wants it for his tanking set. I need for the same reasons. And after I win the roll, he starts whining that I stole it since I’m holy spec.

Memo to the clueless whining noob with a misplaced sense of entitlement: the healer has the same right to need on off-spec gear as a DPS, and if you have an issue with that, you make sure you get really good with combat bandaging. Especially when said healer blew over 200g in respec and AH gear cost to drag your underleveled arse through the instance.

Beacon of Light is an interesting spell. Using it properly at the right time is probably a bit of a learning curve, but I’ve been tossing it on anyone taking a HP dive at the same time as Steptoe (the tank, duh) and it seemed to work OK.

That being said, it took me a moment to figure out how to macro it properly to speed things up, and here’s what I came up with:

#showtooltip Beacon of Light
/cast [target=mouseover, help][help][target=player] Beacon of Light

Binding the macro to a key then allows me to hower over an unit frame to cast, or select a target, or if nothing else is selected, cast it on myself at one single keypress.

That did the trick.

Later, I went outside and tried to kill something with my holy spec. And wept bitterly. Never gonna make 80 with holy spec. I hope the bloody dual spec feature doesn’t get delayed too much, it’s really becoming a must-have feature (and we haven’t even tried it out yet…).

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As the Year Turns

And here we are, on the brink of 2009, and as usual, it’s time to look back at what changes the year brought.

One year ago, the hot topic in the WoW blogosphere was still the PvE / PvP opposition centered around the notion of Welfare epics. When I wrote my closing post on the matter, I didn’t yet measure how different 2008 was going to be – not only has the topic practically vanished, but as Megan astutely points out, the notion of Welfare epics nowadays could, if used at all, be applied very readily to raiding, whereas PvP gear is currently a lot harder and longer to aquire.

The one thing which hasn’t changed though is that the term is still being used by certain people to demean the achievements of those who are following a different path from theirs, one they deem inferior. 

2008 was largely dominated by the long Wait for the Lich King, and like the end of 2006, the controversies have centered around the hardcore / casual divide and the raiding scene. One thing which has changed drastically though is the reputation of the few dominating figures. In 2006, even me (then still raiding) was following the race to the Naxx world first with interest. Death and Taxes and Nihilum were in a neck-to-neck race and most people were cheering them on. Even if we weren’t directly affected, we could sympathise with all uberguild’s dismay at the reduction from 40-men to the 25-men raiding format.

Two years later, Death and Taxes has suffered from problems but has at least exited the immediate consciousness of the average player rather gracefully. Their opponent, though, through countless name changes, ugly drama, questionable sponsorships but foremost through a series of graceless and classless public tantrums about the difficulty of the game, haven’t just tarnished their name but in the end effect massively diminished the interest of the community in the life and adventures of the überguilds. In my mind they have become like the spoiled, rotten elites living lavishly and criticizing the taste of this year’s caviar and champagne when the unwashed masses are having sausage and beer. In the most ironic development, while they were wallowing in their pride and spitting at the rest of the gamers (with their dwindling cohorts of me-tooers), the world first for the currently most difficult raid achievement in the game, killing Sartharion on 10-men with 3 drakes up, was snatched up by Method.

In the meantime, titles and mounts for PvE feats have become a lot more commonplace, and the introduction of the achievement system has brought an entirely new dimension to certain aspects of the game. Whether by a bit of an accident or clear design, achievements don’t just give raiders more elements to compare and measure up against each other but also allow for different grades of challenges for farmed content. A bit like all those RPGs with several party members where players have developped additional challenges (single character, low level, gametime etc…) but formalized in a quite addictive structure.

I can’t help but wonder how my old 2007 antagonist Stop the Warrior views today’s game. Might give way to an interesting argument.

So here we are, on the brink of the new year. Last night, Steptoe remarked that this was the most hardcore evening he’d ever seen me play: we ran 5 instances in a row together. Which is indeed more than I have ever done in this game. That being said, it was 2 times Violet Hold, Drak’Tharon followed by another pair of Violet Hold runs (Steptoe wanted the plate pantaloons off the voidwalker boss), and Violet Hold isn’t exactly a long isntance – according to my Blessings timers, it takes slightly less than 24 minutes from buffing to exit. It was quite a profitable evening for my paladin, too, with a couple of nice drops.

Steptoe has taken to taking with his Death Knight and is doing well. Let’s also immediatly put one notion to rest: on leveling instances, you do not need to be crit immune as a Death Knight, far from it. Steptoe was level 75 and his gear was around 435ish defense after he got the legplates, with a combined avoidance of about 40%. The healer was a level 74 priest, who didn’t really have too much of a hard time apparently (and since we ran UK the night before when Steptoe was only around 410 defense and the guy came back, that speaks for itself), and throughout the evening the amount of free FoLs I was tossing the tank’s way have decreased quite a bit.

We had two wipes throughout the 5 runs, one early in Drak’Tharon because sometimes a lifetime of experience in not standing in stuff isn’t enough to recognize the stuff you shouldn’t stand in, the second one in VH on the netherstalker boss because of an unfortunate conjunction of me getting hit by an energy sphere about a half second before critting with judgement of blood. Wipe by Bloodicide. Had to happen once.

Regarding Ret performance, I’m a bit peeved about where I was sitting on damage meters. Oh, I came out on top in Drak’Tharon Keep, that one being an undead-heavy instance, no contest. The first two Violet Hold runs, though, I was only third (not by a large measure but still), behind a mage and Steptoe, and in the last two runs, I really had to work my arse off to keep on top against a level 75 boomkin, including eating AP food.

In the end, some gear upgrades, and I dinged Coldweather Flying in the middle of the last run. 3 more levels to 80. Still with about 20 quests in Dragonblight to go, that’s just three zones I’ve seen and used so far. Glad to have my epic fyling back though.

And this concludes my last 2008 post. Whether you level, raid, PvP, and do it casually, softcore or hardcore, I wish you all a very merry evening and a happy new year. To 2009, and may your chosen activities in game and in Real Life bring you joy and merryment.

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Lore Creators and Item Designers Should Talk to Each Other

My paladin is halfway to 76 now, and it seemed like a good time to start browsing the various Wrath factions and the rewards they offer. Indeed, a good idea, since I spotted two walrus people rewards available at level 76, with honoured reputation. Since I’ve been a friend to the Walrus for quite some time, I already am honoured, so this will be a quick flight point off my next ding for a serious chest upgrade both for my grinding and my tanking sets. Nice. Beyond that, the Kalu’ak offer items which are more or less in-character, including leatherworking recipes, a combat fishing pole, a harpoon… So far so good.

Next, for my paladin, I’m looking up Argent Crusade. Now here’s a band of historical paladins all united in the goal of exterminating the undead hordes of the Scourge, so I’m assuming that I’ll find some equipment helping a paladin to do just that. Either some kit to kick some righteous butt as a Retribution paladin or spell power plate. And still good, that’s exactly what you can find, at various reputation levels.

So we go to the doomed counterpart, the Knights of the Ebon Blade, the DK’s faction. Here you should find tanking and DPS plate and weaponry for the Death Knight (and the Retribution paladin), right? Err… no, not really. There’s only one cloak offered there, a spell power cloak. Which does jack for Death Knights. No other accessories (jewelry) available there, dead people don’t need no stinking rings. One tanking plate piece, one DPS plate piece. No suitable 2-H Rune weapon, the only 2H on offer is itemized ass-backwards for DKs (any plate-wearer but fury warriors if I understand fury itemization, which I might not). It actually looks at first sight like a decent weapon for… a hunter.

Patterns? Leatherworking, Jewelcrafting and… the Revered pattern is for, wait for it, tailoring. A soulbag for warlocks, which almost makes sense for the faction. Steptoe, I apologize, looks like combat knitting isn’t out of character for Death Knights after all.

So let’s look up the magicians of the Kirin Tor. You’d expect gear more focused towards the arcane arts, wouldn’t you? Well, if you need a spellcasting cloak, you’ll find one there. There’s also a spell dagger, and at exalted, some nice robes for the clothies. But if you’re a mage, priest or warlock hoping the Dalaran mageocraty will help you beyond these three elements, tough luck. The rest of the kit appears to cater mostly to the Elemental or Enhancement shammies, the feral droods and oh, there’s also a rogue dagger in the mix. And as a bone, one tailoring recipe at exalted. Yay. From a quick glance, looks like cloth wearers would be better served to prioritize a faction like the Oracles. Makes sense.

This is the kind of disconnect which earns WoW a reputation of having a rather weak lore (despite countless quests, NPCs and storytelling elements). Now I can fully understand the overreaching requirement to give incentives for all classes and many builds to grind rep on as many factions as possible – after all, rep grinding is one of those tools which help Blizzard keep both casual and hardcore players in the game for a long time, whether it’s going to be one major long term objective (casuals) or a quick stepping stone before grabbing leet Naxxramas purplez for the less casuals. Still, I was expecting some more consistency there.

The Ebon Blade in particular strike me as an extreme let-down, and show very clearly where they could have gone a good bit further with the implementation of the hero class. As I’ve said before, the starter quests are marvelously done. But what would have been a really great addition would have been to add other class-specific intermediary steps at 65 and 75 where the DK does another series of quests strenghtening their lore and allowing them to upgrade their starter gear. And at the very least, there should be a kick-arse 2H epic runeblade available at exalted for them, and it really bugs me that there isn’t.

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Odds and Ends before Christmas

In no particular order, and on Steptoe’s request:

Of the joys of being a two-man guild (instead of a one-man show)

Some people have a specific sense of what being back means

Some people have a peculiar sense of what being back means

A new DK needs professions!

Chain mail needs to be knitted

Chain mail needs to be knitted

Acronyms are HARD

The Unholy Death Knight rotation explained to Steptoe

The Unholy Death Knight rotation explained to Steptoe

Dragonback flying
I know it’s not my private mount but it looks great nonetheless:

Makes me more likely to grind Rep for the red proto dragon mount

Makes me more likely to grind Rep for the red proto dragon mount

The Kirin Tor Tortue quest

Much virtual ink has been spilled by many on this topic already, first by Rohan, and then a bit later by none less than Dr. Richard Bartle. Being a slow leveler, not on as often as everyone else and having taken my DK to 70 before resuming leveling on the paladin, I only did this two nights ago.

As a player, and to stay in line with being a Bartle apologist, I experienced the same sense of disturbance as everyone else who hasn’t just shrugged it off. I do also feel it breaks away in a poorly done manner from the tone WoW has presented to us, and as others I feel this is one prime example where having quests which allow you to actually make moral choices rather than being just a straightforward storyline with player actions between the reading would have been not just great, but actually important for the game.

As a character, and yes, despite NOT playing on an RP server (I know many people believe I’m actually on one, am not, never have been), I sometimes try to put stuff into a roleplaying perspective, things looked different. The toon seeing this quest is a blood elf blood knight (sounds a bit redundant, no?). And while I imagine the character would definitely have scoffed at the hypocrisy of the Kirin Tor (“Our code forbids us to torture but you can do it for us” – interesting political statement for the matter, and this one is too out of place in WoW, as Scott Jennings has pointed out), it’s a lot less shocking for this character than it would have been for an alliance paladin, in particular a Draenei (or so I imagine).

See, the toon is one of the few (OK, given how many blood elves the game throws at you in Outlands, actually not that few) survivors of a race deeply addicted to magic. After facing near extinction at the hands of the Scourge, their Blood Knights derived their powers by leeching it off a Naaru in order to become the protectors of their people. And while the events leading to the Shattered Sun Offensive have redeemed the class in the sense that they were now granted free access to the holy energy powering their spells, their magic addiction has not been cured.

The storyline which involves the infamous quest revolves about the fight between a power who seeks to bar access to arcane magic to all mortals, and mortals who try to preserve that access. From the perspective of a defender of an entire race addicted to arcane magic, who has been using and abusing all means available for the greater goal of preserving his people for a long time, this isn’t out of character at all. I’ve long seen Blood Elves and the Forsaken as pragmatists who will use whatever it takes to achieve their objectives. For the Death Knight it won’t be much different, if you have played the final act of the starter quest at all. They believe themselves beyond redemption anyway, and while they wouldn’t perhaps derive any pleasure from doing this now, they certainly aren’t in a position to play the holier-than-thou crusader about zapping prisoners for information.

So here I am, the player uneasy about the quest, the characters not having an issue with it. Paradoxal? Definitely. Here’s hoping that similar elements will be used and introduced better in the future.

Last but not least

The paladin is level 74, about half-way to 75. I went to Dalaran, got two cooking dailies done so far, still 40 quests left in Borean Tundra, trolled some Winter’s Veil achievements. That’s the pre-break update.

Merry Christmas to all readers, and best wishes to you and yours.

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Short Update: Pallie and DK in Northrend, one Week to XMas

I managed to get some playtime in this weekend.

On the Death Knight, I quested a bit more and then parked the toon in Howling Fjords, about 3/4 exp to go to level 71. I respecced the dead guy to Frost for a while to see if I could get it to work for me, using a build with more avoidance than what I had so far to make for a bit more versatility and try out the ice cold version of DK AoE killing.

The build I’m using is this one, and in practice, it has a good rhythm to it. Hungering Cold is like a pallie bubble, it buys you time to apply a bandage before getting back to arse kicking. Frost Strike and Obliterate create some massive arse kicking when needed.

That being said, in terms of sheer survivability for solo leveling, I like Unholy better and will be respeccing once I pick the toon up again. The added damage generated from the third disease at my current gear level as well as the ghoul to make quite some difference, not to mention that two glyphed death strikes on 3 disease are enough to replenish a good 60% of my HP. It’s just plain smoother leveling.

And the third tree, you ask? Well, I still can’t be arsed to spec blood. I know it has some serious butt-kicking potential but for some reason the tree just doesn’t appeal to me so far.

On the paladin front, she’s earned the I’ve Toured the Fjord achievement, obviously cleared the zone, passed level 72 and moved to Borean Tundra.

The one striking thing is that at now roughly similar gear levels, the DK still outdamages my ret pallie by a good 20%, which tends to convince me that the level-70 based nerfs have definitely gone too far. The other thing is that despite the changes to the class, the paladin remains too passive in terms of gameplay compared to all other classes I’ve played. There’s just still too much time when you’re merely autoattacking and waiting for the cooldowns to give you something to do. Perhaps with patch 4.0.3…

At the end of my session, and seeing how various quest rewards have been of the tanking plate variety, I’ve decided to respec to prot for a while to see how the tree plays. I’ll try that one out after my next business trip.

In Howling Fjord, looks like Kamagua is the new STV or something. I’ve been ganked by level 80 players a lot more than anywhere else. I blame the walrus people dailies.

The transportation between Kamagua and (with intermediary stops) and Borean Tundra is original and fun, BTW. Just a tad too much waiting for my taste, but at least I now have a complete flight path between the Fjord and the Tundra.

Been trying to level my fishing and my cooking as well. The buff food I can make from the drops / fish in the Fjord is very nice for a healadin, but for Ret or the DK… not so much. Except for the Dalaran  Clam Chowder, which is, however, a bit of a pain to prepare, since the Succulent Clam Meat doesn’t actually stack has to be stacked manually (thanks for the hint, Tritax). Since I’m a bit slow-witted, it took me quite a while to realize that the best way was actually not to open the clams containing it before cooking, since the unopened clams do stack.

I’ll probably hit a wall soon until I reach Dalaran, where it appears the next set of recipes can be obtained.

And that concludes the present episode of my adventures in Northrend.

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Paladins, Beware of Bloodicide!

Back in the day when I was playing FFXI online, all classes (or jobs as they are called in the game) have a special move on a 1-hour timer (I think they’ve actually doubled that. So much for dumbing down the game for casuals. If you want hardcore, go play FFXI). The white mage job (the archetypical healer, think priest)’s special move was called Benediction, a powerful AoE Heal available on level 1 and free of MP costs.

The spell used to be nicknamed Beneicide, though, because it generated an insane amount of aggro and would normally lead to a cleric sandwich in short order, unless you had a monk on top of his game and with his own special not on cooldown going all out, resulting in either a very dead mob, a very dead monk while the tank had to use the time to get back to second position on the aggro table (ahead of the white mage), or a wipe if the white mage was stupid enough to try and save the monk’s arse (since he would remain ahead of the tank’s threat by the time the monk died and bit the dust).

Fast forward to today and WoW. Post 3.0.3 and the Ret hotfixing craze, Seal of Blood / Martyr is the most powerful seal for a blue geared paladin ready to head out to Northrend.

Still wearing mostly the rep pvp blues with the odd green and purple piece, I’ve exchanged my trusty old Crystalforged Waraxe for a Khorium Champion sitting on the AH. And went to town to farm the cloth for my DK.

Before patch 3.0, Seal of Blood had little impact on soloing. The blue-geared scrub Retadin I had become to farm SSO dailies would run out of mana long before the healthbar had dropped to a significant level, Blood hitting for decent but far from spectacular amounts.

Until the end of the hotfixing festival, the good ole’ Seal of Casino was producing more dps for my soloing purposes, so again, Seal of Blood had no impact on me.

With 3.0.3, Blood beats Command by a good 150 dps for me. No question on which one to chose. In fact, I’ve removed Command from my action bar at present. So when I went into the reader-suggested Blasted Lands mine and then to HFP’s expedition armory (that’s what I finally chose for my 300 runecloth collection), I started to have way too many near-death experiences for confort.

Bloodicide: Using Seal of Blood without remembering that the self-damaging part has scaled with the damage dealt and starts to really hurt after a while.

Back when I was levelling up this pallie as a prot-specced achingly slow leveling machine, there was a saying in my guild: paladins only die if they want to. Nowadays, the saying is:

Bloodicide is the first death cause among paladins.

Can’t imagine what happens when you’re raid-buffed.

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