Posts Tagged ‘Meta’

Bartle doesn’t get MMOs says Tobold, who doesn’t get Bartle

In one of these interesting meta-spats in the blogosphere, Tobold took exception to Richard Bartle’s statement in an interview to Massively that “I’ve already played Warhammer. It was called World of Warcraft.”

Tobold proceeded to write a withering post about Bartle’s bitterness and irrelevance in modern MMOs which, Tobold believes, the old curmudgeon doesn’t grasp anymore.

Unfortunately, Tobold apparently didn’t actually read the interview in its entirety at first, but instead reblogged and echoed another blogger’s own outrage about the above sentence. Which means that basically he’s quoting Bartle out of context and proceeds to show him:

“Well, as attempt of somebody who has become irrelevant to make it back into the news this succeeded; but now he’ll have some clever explaining away to do, before everybody considers him to be just crazy.”

Leaving aside the series of cheap shots reeking of, well, ageism, the interesting bit at the end of Tobold’s post is quite ironic in the context of the original interview:

“dismissing WAR because it shares features with WoW or other MMORPGs simply stops all evolution. Relying only on people coming up with revolutionary new ideas that found completely new genres would mean we would only get new games once every decade or so. WAR is important because it will attract a large audience, and it will evolve the MMORPG genre in some way. Discussing the evolution and the changes is a lot more important than listing the similarities.”

Now I have a lot of respect for many of Tobold’s opinions, but when you decide to take on someone else’s opinion, it’s probably better to read the source for yourself rather than reblogging just one provocative sentence. Cheap shot for cheap shot, considering Tobold’s self-professed interest in American politics, I’d expect, as a fellow “Old World dweller”, that he’d be a bit more critical of overblown gotcha-style reactions and look at the issues.

And what are the issues? What is Bartle really talking about? He’s talking about game design, and the distance which comes when you start seeing a game with a designer’s eye instead of a player’s:

What I’m saying is as a game designer, I have terrible problems in experiencing the kind of fun the players have because I’ve gone past it. I understand it. If I didn’t understand it, how could I design for it? If I could only understand it by experiencing it, how could I understand what every single other player who isn’t me would think about it? As a designer, I’m not designing for me. I’m designing for everybody.
Because I’m designing for everybody, I need to understand how everybody likes the games.

That kind of distance isn’t limited to gaming of course. It’s basically a common trait that for any kind of activity where a participant moves behind the curtain and gets shown the ropes. Watching an illusionist as a simple spectator is entertaining. But once you get taught the art of sleight-of-hand, you no longer watch the show, you analyze how the illusionist’s trick is working.

In gaming, we have (hopefully) public Q&A testing because not only the game devs but the in-house Q&A teams are no longer able to approach a game with a player’s eye, or, as the saying goes, with a fresh mind. As a consultant / professor who co-created the online multiplayer game genre I essentially see Bartle as two steps removed from the player experience, being the one to critique Online World Design as a field in computer science and entertainment instead of doing the designing himself. As he stated in a response to a comment of mine on Broken Toys, he sees his role in the MMO ecosystem as one who wants to provoke thoughts in the designer community, if only to actually have his audience make the willing and informed decision to design differently.

Having become a trainer myself recently, I have experienced and embraced myself the power of the Socratic method, that is, transmitting knowledge through questioning.

What Bartle is saying later in the Massively interview (and which Keen ignorantly dismissed as “After that dumb comment he rambled on for a few paragraphs talking about Age of Conan, mostly with incoherent rhetorical questions“, missing the mark by several more miles than Tobold since he actually did read the Massively interview) shows very clearly where he’s coming from:

I might have a look at [Age of Conan] from a point of view of seeing what things – the class balances are like, seeing how they’ve implemented the – I really ought to write up a book on how to read a virtual world so that I have a vocabulary in order to explain it to people. But there are a number of things you can do with player versus player, and I want to see the way they’ve done it not because whether it’s cool or not but because of you chose that way. Now, why did you choose that way?

You chose that way because you’ve got a particular vision for your virtual world. Your particular vision for your virtual world is saying something. You made this the center of your virtual world. That tells me something already in advance. What it tells me is you want to compete with the games that don’t have it so that you’re carving your niche. But why did you choose that niche? You chose that niche or a particular reason. How did you implement it? You’re trying to rip off Dark Age of Camelot?

And here lies the irony because that’s essentially what Tobold concludes his post with: “Discussing the evolution and the changes is a lot more important than listing the similarities.”

That’s exactly what Bartle is about. You provoke thought with, well, provocation. He percieves the information he has on WAR today as not being distinctive enough from WoW to attract him to it. Fair assessment? Probably not. From the sound of it, he certainly hasnt’ played the game yet, so he doesn’t know. On my part, I’ve had very little interest in the WAR hype so far, the only two things I managed to grasp in almost two years are:

  • That all the jaded, bitter, “would-quit-WoW-in-a-second-if-something-better-comes-out” players (including those who still dream of the paladin class as it could have been instead of what it is) are investing so much hope in it that they will most probably be disappointed
  • That it is generally positioned as WoW in a different setting, with more PvP, with RvR (and collision detection).

I haven’t investigated further and won’t before it releases. But one of the only two perceptions I have of the game is actually dangerously close to Bartle’s provocative statement.

Beyond the provocation, though, what Bartle tries to achieve is to get designers to question their own motives. That a game is going to be built around several arbitrary design decisions is probably a given, but Dr Bartle wants his designer audience to think these through in terms of why they are made, what their consequences are and why these decisions are preferable to discarded alternatives.

As I snidely pointed out earlier in that same Broken Toys thread, there has yet to be a hugely commercially successful MMO based on the visions and design concepts of celebrities like Bartle, Garriott or Koster. But if the sheer gravitas of their personae gets game designers to make conscious decisions to ignore them, I do believe that Bartle, at the very least, will be pleased at a job well done.

PS.

Reblogging is bad, mmmkay?

PPS

Tobold, your linealthough some of those comments might have been Richard himself, disguised as “Anonymous”, which would be more understandable” is totally beneath yourself. You’re better than that.

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Tobold on Story-Telling in MMORPGs

At the risk of being accused again of being a closet roleplayer (full disclosure: there’s no closet. I was a pen & paper roleplayer in my teens, I have fond memories both as a player and GM of these times, and that probably also explains why I spend most of my computer gaming in RPGs), here’s a heads-up on Tobold’s post about story-telling in MMORPGs, which I highly recommend.

Tying into this are the dev’s hints that in Wrath of the Lich King, the Arthas storyline will become pervasive through 70 to 80. While it remains to be seen how this will turn out, Tobold nails one of the most important aspects: a new entertainment medium reaches maturity when it becomes supported by solid story-telling and a compelling, immersing narrative.

MMORPGs are certainly about the most difficult medium today to create such storylines: their open-ended nature, the relative freedom of player character development, and most importantly, the inherent challenge of inserting a relatively static story inside a persistent world contribute to that difficulty.

After all, compelling stories are based on the suspension of disbelief, and that becomes more difficult when you level your second toon and are tasked to exterminate the very same threat you had wiped out on your previous playthrough.

In a game with a world as vast as WoW, there is physical room to create branching and expanding stories allowing for multiple paths, multiple character developments and multiple endings. This kind of story-telling is constrained by the fact that groups of players find themselves not only at different advancement stages of a story arc, but also in different branches. This probably explains why the currently available prototypes of what proper storytelling could become are very limited and have little effect in the grand scheme of things: picking factions like the Gelkis vs the Magram or Aldor vs. Scryers gives access to specific, diverging quests but they currently have only limted impact in the overall game progression.

WoW set a new industry standard in terms of gameplay and polish for MMORPGs. While the introduction of a long-term, over-reaching storyline with Wrath would be a welcome addition, the MMORPG setting the new standard in terms of story-telling has probably not yet been designed. It serves not only as a reminder that the MMORPG genre is still young, but also as a promise that the best is yet to come.

Source: Tobold on Story-telling in MMORPGs

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Testing out Wordpress 2.5 Release Candidate 1

So I’ve jumped onto the 2.5RC1 bandwagon with both feet to see what the future brings.

The upgrade was extremely easy and fast – in fact, I spent a lot more time setting up my sandbox environment to match the live Altitis but with all the necessary privacy options and its own database than doing the upgrade proper.

I didn’t experience any particular roadblocks in the process. Of course, to take no chances, here are a couple of preparations you need to make:

  • Deactivate all plugins
  • Revert to the Default theme
  • Go into the widget section and copy all the code I have in inactive text widgets to somewhere else (OK, I actually skipped this as I still have all the code in my live blog). Note that the upgrade will NOT conserve the content of inactive text or RSS widgets
  • Make sure your wp-config.php is backed up (BTW, if you build on a sandbox, double-check that it isn’t pointing on your live database)
  • Copy the files
  • Log on, you will get prompted to upgrade the DB
  • ???
  • Profit

That’s it. Upgrading the DB took about 3 seconds for 244 posts and over 100000 words written (I passed that benchmark two posts ago BTW).

After upgrading, I first switched to my custom theme and looked whether everything was working, then reactivated plugins one by one.

The basics are working without problems. The new Dashboard and the Write interface take a bit getting used to in order to find your way around, but everything is still around somewhere. One small quirk: plugins which tie directly into the write interface may have colour scheme issues, like the All-in-One SEO Plugin – the title of the plugin’s block on the write interface is white on a light blue background now. That’s no biggie though since changing the admin colour scheme is, apparently, very simple.

In terms of performance, 2.5 is a lot faster – in fact, loading a page takes about the same time in 2.5 than with a 2.3.3 page cached with the wp-cache plugin (which I have therefore not reactivated).

I tried out the automatic plugin upgrade function (after manually deactivating the plugin) on WP-Stats, and it went through without issues. Be cautious about the automatic upgrade, though, as it currently has issues with plugins having complex installation procedures (eg having to modify code) or database components. If for some reason a plugin borks your installation, remember that simply connecting to your plugin directory through FTP and renaming the offending plugins’ folder will brute-force deactivate it (since WP no longer can find it).

The new Widget management interface doesn’t work properly in IE7, but I didn’t get any problems in Firefox.

The new image settings in the post interface now provides basic sizing and positioning options by default. The image upload feature, which is AJAX-based, while being an improvement in terms of functionality, brings a major drawback for people who blog from work during their lunch breaks. The AJAX upload may run afoul corporate firewall and proxy rules, which will not just prevent your upload from actually working, but most probably put your Firefox into perpetual hanging mode. This particular change gets a big no-no from me in practical terms.

A couple of plugins have functionalities not working properly in 2.5 RC1, notably Simple Tags v1.3.9.1 which had an option to suggest tags based on your posts’ content in the write interface – that part is currently not working (although the block is still around).

Summary

I found WordPress 2.5 RC1 upgrade to be, all in all, a painless matter, and only a couple of relatively minor quirks have happened.

What I like:

  • The new Dashboard and administration is clearer once you get used to it
  • The performance improvements are notable when you compare it to a non-cached 2.3.3 installation
  • The new widget management screen

What I don’t like:

  • The new Upload feature which doesn’t work through my corporate firewalls, and that’s a BIG no-no.

Plugins which do not work fully for me(or at all):

  • BackUpWordPress v0.4.5
  • Simple Tags v1.3.9.1

Plugins I haven’t reactivated so far:

  • WP-Cache
  • Hot Linked Image Cacher
  • TinyMCE Advanced
  • Search Regex

Plugins which appear to work:

  • Akismet
  • All-In-One-SEO Pack
  • Blog Metrics
  • Broken Link Checker
  • Feedburner Feedsmith
  • Google XML Sitemaps
  • Mini Meta Widget
  • Robots Meta
  • Wordpress.com Stats
  • Statpress
  • WP Youtube

All of these in their latest version at the time of this writing. Note that some of these suffer from the change of layout in the Dashboard, in particular the XML Sitemaps plugin, which loses its right sidebar menu, having everything piled ontop of the manage screen.

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