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Tag Archives: Mechanisms
LotRO: No more Clown Shoes – Outfits Explained
When I recently ranted about the problems that mismatching armour would do to a fashion-conscious character, reader Longasc reminded me that Lord of the Rings Online actually had a great system to customize every toons’ appearance, Outfitting. Of course, me … Continue reading
LotRO: Warden’s Heal over Time, Second take
In my first attempt, I gathered the relevant information from the Lorebook and lotro-wiki, for the sake of convenience. Unfortunately, when playing my Warden the next time, I found out that the in-game tooltips didn’t always match the external data … Continue reading
LotRO: Warden’s Heal over Time Duration, First Pass
Author’s note: The post below is based on incomplete and inaccurate information and does not reflect in-game reality. A more recent post supercedes the content below with more accurate information. As has been noted before, the Warden’s Heal-over-Time skills do … Continue reading
The Four Learning Styles and How They Can Help Team Progression
Are any of these familiar? Some of your players simply never seem to read strategies posted to the website? Some others, no matter how, will always forget about vital buffs or die to ground fire at least once? When you … Continue reading
Will 3.1 Dual Specs Become the Rug Under Which Design Issues Will Be Swept?
As you’ve heard already, Blizzard plans to bring an option to switch between two specs at the drop of a hat (probably out of combat) including switching your gliph selection in the process. A neat feature on the surface, right? … Continue reading
Armchair Theorycrafting: the lackluster Wrath Healadin
With time and many tweaks and adjustments, the WotLK beta has wrought many changes from the initial beta outlook. As we get closer to patch 3.x and its class overhauls, I took a long, hard look at the current state of the healadin.
And I don’t like it. Continue reading
Posted in Altitis, PvE, PvP
Tagged beta, Healing, Mechanisms, Musings, Paladin, Retribution, wotlk, wrath
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Corruption in Wrath
As quoted by MMO Champion, the almost-standard staple of warlock talent builds, putting 5 points into improved corruption to make the bloody spell instant, has been changed. Corruption becomes instant as a base spell, and the talent boosts its damage. … Continue reading
Early Healadin Reports: Holy Shock Becomes Viable
To follow up on my previous post, via the EJ thread linking to it, someone wrote about his experiences group healing in the Wrath beta on the o-bards:[...] Continue reading


