Posts Tagged ‘Mage’

My Ghast is Flabbered

Sometimes certain people leave me speechless:
Blaileen in wow chat
I’ve actually spent the following 40 minutes trying to come up with something to say to that person which would convey my mindset properly.

The nicest I could think of was “Hey Blaileen, just a quick question about mages, how many spell schools do they have?”

But that wouldn’t have fit the bill.

“You nitwit, you know that Frostbolt hasn’t stopped working when you put your first talent point into fire, right?”

Too long. Not exactly enough subtlety in the insult.

“Make some room for frost and arcane spells on your action bar and solo them, you dolt!”

Still too obvious.

“WTS Arcane + Frost Spells to kill Fire Elementals. Rarely used.”

Sounds about right. Pity I thought about that one after logging for the night.

And they say mage’s primary stat is intelligence… Oh yeah, just dinged 51 on mine. I don’t have issues with fire elementals.

I’m frost spec :D

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Master Blogging and Altitis Birthsday

So after a significant slowdown to my posting activities, this is my 300th post on Altitis. Incidentally, the blog is also 1 year (and 10 days) old now.

Before moving on towards 400, let’s take the opportunity to review some facts both interesting and trivial about this place:

  • Collectively, my Damage Meter benchmarking series are what interested most readers, attracting slightly over 10’000 pageviews over time. While I can’t make any promises, I intend to get back to these “soon” to check where we stand now that the landscape has stabilized and the new combat log feature is almost ironed out.
  • My Parrot review remains the most popular post not part of a series, followed quite closely by my CowTip review.

Interestingly enough, as the wow blogosphere always makes a point of mentioning this kind of things, none of the above have ever been mentioned by wowinsider, and for that matter, haven’t been linked to from other blogs. The readers all come in through search engines, 98% from Google.

A quick review of phpbb3 combined with a mention of wowdb comes next in popularity, although I suspect most visitors to that page leave disappointed. From the search terms used, visitors were mainly interested in phpbb3 wow themes, not my short review & ramblings. Well, for wow-themed phpbb3 styles, here’s a short list:

There’s likely to be more out there if you want to google around but the above sampling should give you a good starting point.

My two most popular rants are tied to the Ghostwolf nerf, and I have mainly Mania to thank for that, as most viewers to these pages come from her blog.

One of my oldest theory posts still attracts a decent amount of viewers every day, the second one in the Defense Theory series which explains how PvE defense works, in particular for tanks.

Now for some other interesting or odd stats:

  • Last week, Altitis ranked second in Google for clicked queries on wrath talent trees (in fact I’m still second as I write this). There’s definitely a hunger for information on the matter out there. Unfortunately for visitors looking for this kind of information, what they get here is my post on how I believe it is too early to engage in in-depth discussions about wrath talents.
  • Some people are apparently still interested in my clumsy attempts to write my own armory crawler in php.
  • To the three people looking for Stop the Warrior: although we both are frequently commenting on each other’s posts and sometimes shouting out (or at) each other, his blog is over there. And while we’re at it, his GM, who holds a (probably deserved) bad opinion of me, has her own blog as well, and if you’re interested in insights into how guild management works in a serious raiding environment, you should have her on your blogroll. No excuses, go subscribe now.
  • What gives honor in AV? Killing other people of course, but also burning towers, holding onto towers until the end of the match, killing the opposing Captain (that’s either Galvander or Balinda depending on your faction), protecting your own captain until the end of the game, killing the enemy general.
  • Armchair from treehugger: dunno what you were looking for, but it sounds hurtful.
  • Casserole FFXI: sounds tasty
  • Cheese Conspiracy Theory: Yes, the good old mystery about the Darnassian Bleu still hasn’t been solved.

While there’s a lot of additional sassy keywords in here, this is probably enough of self-congratulation for a single post. As always, allow me to thank everyone of you for reading and commenting on Altitis, it’s your silent or outspoken presence which gives this blog a reason to be.

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Toon Midlife Crisis: Time for Some Space Opera

Despite the changes brought by patch 2.3, I’m still feeling the full force of the level 40-50 slowdown. This has always been the range where my motivation drops, and the only thing which has changed is that where previously it hit around 42-43, it now happens at 46-47.

X3 LogoSo while doing the necessary shopping to feed my family on Saturday, I picked up the apparently last copy of X3:Reunion which probably remained on the shelf forever.

X3:Reunion was released in 2005, so it isn’t exactly a new game. The plus side of course is that my current computer sporting a quad core CPU and a GeForce 8600 GTS graphic card (can’t believe this thing is outdated already) runs the game flawlessly at max settings, as opposed to Crysis for instance where I had to scale back the settings a bit.

Anyway, X3 plays in the X Universe, which I had discovered a couple of years ago playing X2: The Threat. So I wasn’t exactly taking a big risk. While my mage accumulates a bit of rest XP to speed up to 50 and the frostie, I’m treating myself to some good old fashioned space opera.

Screenshot from X3 ReunionIn X3, there’s a plotline which appears to be the least important aspect of the game. There’s about 150 star systems to explore, trade and fight in, over 230 different ships to use, and a pretty easy-to-use interface which doesn’t get in the way of fun most of the times (which was an issue on some space sims I played in the past).

The good thing with picking up a game like this three years after its release is of course that any bugs which might have been present initially have been patched out. For that matter, one of the oddities is that at max graphical settings, the in-game visuals are better than the couple of movies inserted throughout the plot.

I plan to be playing in outer space for a couple of days before getting back to leveling my toon to 50 and beyond.

All X3 materials, logos and screenshots are copyright egosoft, posted under Fair Use.

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The Mage dings 40

An old milestone reached, my latest pet belf mage dinged 40 and promptly got her chocobo hawkstrider.

I picked the blue one, after spending a long time weighing it against the black one.

Blue HakwstriderWhile writing this post, I suddenly came to the realization that in almost three years in the game, this is only my 6th toon to get a mount. Before that, I had:

  • A Rogue
  • A Warlock
  • A Paladin
  • A Hunter
  • A Shaman

Interestingly enough, 4 out of the six toons are fast levelers, only the paladin and the shaman considered slow-leveling classes.

That being said, I think I’m going to have to start farming lots of cloth soon. There’s plenty of things blizzard have done right with blood elves, Silvermoon, and their starter areas. Mounts aren’t part of that.

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State of Altitis: May 2008 Edition

After toying around with another Shaman a month ago, I moved around again, and joined up with my pre-TBC GM (and former healadin role-model) on a PvP server. I was tempted to make a third shammie there (since I obviously couldn’t PCT my level 43 orc over, on account of her being on a PvE server and stuff), but matter of fact, until level 30-40, playing with the best blue 2H money can buy speeds up stuff tremendously – provided you actually have said money.

So I made myself a little mage, simply because I wanted to favour speed over anything else.

It’s actually only my 3rd mage, and she dinged 32 last night, catching up on my other highest mage toon. When leveling a mage, the best thing to do is listen to the advice of experts, and one of the most thorough and actual resources on mage leveling talents happens to be Euripedes’ post on the matter. I went fire to level 28 then respecced to frost, simply because I got fed up with losing 6 seconds worth of casting time on pyro while my target moved out of range.

That being said, frost is wicked fun in a can’t touch this sense. Only water-elementals need adjusting, since they aren’t exactly too worried about frostbolts and freezing. Can’t have it all, I guess.

Free food, free drinks and portals remain, as ever, some of the major fringe benefits of the class. Of course, there are a couple of annoyances, in particular the fact that drinks are hopelessly underscaled, even when you get the next higher rank. At the rate my int is rising, I’m now starting to worry that I’ll need not two but three consecutive drinks to refill my mana bar come level 39.

That being said, you don’t complain about free lunch and free beer, and considering the ridiculous leveling speed I’ve enjoyed with the toon so far, spending longer sitting every 6-7 pulls still makes this the fastest leveler I’ve played in the game.

The new server, Dragonmaw, has a totally mental economy. I went with plucking and skinning, and just selling what I gather plus whatever I don’t need, I made about 300g in 30 levels. Without a single moment spent playing the AH trading game. That’s definitely a first for me.

On the other hand, from level 10 to 29, there’s no greens to buy below 3-4g at all. Still, the net result is that I’m holding a bit over 200g in cash at present, and rising.

Leveling as horde on a PvP server these days is bound to be vastly different from what it was pre-TBC. I’ve had exactly one encounter of the gank type so far, while I was fighting some mountain lions near Tarren Mill. A hunter 4 levels above me decided he wanted to see me dead. Which didn’t happen, I simply cut and ran, and thanks to frost nova, blink and mana shield, bravely retreated behind the safety of Tarren Mill guards. I probably should have named the toon Sir Robin or something.

The other handful of encounters with red alliance toons were the typical type of standoffs where everyone is more or less at the same level: we glared at each other from afar, and made sure nobody would sneeze and provoke a blood bath.

I’m actually looking forward to my next sessions, as they will send me to Grom’Gol and allegedly still gank-happy STV. After all, where’s the fun in being on a PvP server and playing as if you were on PvE?

The new GM dragged me and another guildie’s alt through SM lib yesterday, I got a Hypnotic Blade and Mantle of Doan for a mere 15 minutes (including running to the monastery in the first place). Not too shabby.

As you see, my altitis is still alive and well, carrying me from class to class and server to server. Still no intention of leveling a priest, though :)

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Reader Question: Best Moments in WoW?

One of our regular readers would like to continue verifying how deep the often stark contrast between my favourite hardcore blogging antagonist Stop and me is running, and wrote us both asking to define our best moment in WoW (but would rather not be cited by name, so we’ll keep that under wraps).

The thing is, in three years of playing, defining the one single best moment in the game is something I’m hard pressed to do, so instead, I’ll recall a couple of highlights:

Group Quest

My first quest group was on one of my first toons in his 20ies, joining up with two other guildmates to complete several quests in Darkshore and Ashenvale. There was nothing really remarkable about the whole thing, except that the three of us would soon end up top brass in that guild, and later on transition over in one of the few successful guild mergers I’ve seen for level 60 activities. Over time, all three of us also ended up on the officer roll in that guild.

We all still play today, we are all still in the same guild (OK, me not too often since I have a dozen of horde toons wanting some playtime too).

Battlegrounds

My very first venture into WSG, at level 30 (don’t gasp, back in these days the brackets were 21-30, 31-40 and so on) on a rogue. One of the people, a pallie, queuing up at Silverwing with me (back in the day, you had to be in Ashenvale on alliance or the Barrens on horde to queue up, no fancy battle masters in the capital cities), gave me the pep talk and ran me through the basics. When the gates opened, I remember having an adrenaline rush, heart pounding, nervous like hell. I don’t remember whether we won or lost that first game, but it was definitely fun.

In late Summer and up until September 2005, I played in what I like to call the golden age of WSG – the brackets had been retooled to what we know now, and the game was still too fresh in Europe to have many level 60 toons with spare money to spend. In this relatively short timeframe, twinking was almost non-existent. I spent a lot of time on an orc shaman perfecting the twin shaman cap runs: basically ghost wolf and then rush along the Eastern edge of the map, up the ramp to the ally base, both jump down together. Two earthbind totems, two frostshocks, healing – it was a massively unfair advantage for horde, and the only time this could be stopped was when we faced three smart hunters who understood that owning the midfield was the key to victory. With Improved Concussive shot, they simply stopped anyone from passing (their team mates moping out in close quarters), and edged out a very impressive 3-0 victory in times where the best alliance could hope for was usually losing 2-3.

But then I got involved in a chat with the alliance guildmates, and we came up with a two-hunter counter to the twin shaman runs – one trap upstairs, a shadowmelt nelf hunter there, the pet hidden out of sight, and the twin shamans were separated and killed cleanly without being able to support each other. And suddenly the almost impregnable horde domination of WSG faltered, at least in that one single bracket.
The fun eventually stopped around the end of September, when suddenly every single game had at least three or four undead rogues with Fiery Weapon enchants and more HP than a blue-decked warrior (soon followed by an equally impressive army of gnome rogues). It basically removed most of the competition and fun in that WSG bracket.

Much much later, when leveling my belfadin, I stopped by in the 30-39 brackets, mainly in AB, and realizing that even without respeccing or regearing for the task, my healing definitely made a difference in the outcome of the game was definitely another highlight. It culminated with AV at level 70, where my personal pride was to sit both at the top of the healing done and HK meter, not only knowing that healing helped the team, but also certain that I had won most honour from these games.

Arenas

I joined up with my buddy Steptoe during season 2 for a lock / pallie duo. When I joined the team, it was at 1440, and we promptly proceeded to tank down to 1323. But then, the steady progress we made, week after week, while our duo started to act as a functioning, well-oiled team, was definitely one of the other highlights in the game for me. We ended up just shy of 1700 rating. That’s of course still massively in the scrub range by all standards, but for us it still meant steady progress and an improvement week after week. I still miss arenas with good old Steptoe, bless his black rotten forsaken heart.

Raiding

The first time Stoney dragged me through ZG was an amazing moment. It was just a short two-boss run and my lock was level 53 at that time. I felt utterly useless but still, the scale up from 5-men to 20-men play was definitely an impressive experience, along with the unique jungle atmosphere of good ole’ Trollville.

Another memory which stands out was when we quickly assembled 16 people to have a quick go at Kurinnaxx after an MC run – it was far from an optimal setup, it was getting late-ish, but we just went in there, cleared the trash methodically and downed the boss without any fuss. Oh, the kill itself was nice, but it was actually the pride in the guild chat that we were able to simply get job done despite not having the optimal setup (most of the guild was still in ZG kit at that time, it’s not like we were 16 full T1 or T2-clad warriors) which stands out most in my mind. Oh, and remember the two guys I mentioned in my first group quest memory? One of them was running on a dorf priest alt, and won the Vestments of the Shifting Sands. When his white-bearded and dignified elder dwarf character donned these, hilarity ensued.
I’ve always thought of him as the pink plush pocket healer since.

Tanking

Long time readers will remember I had issues with Shadow Labs early on, in particular finding groups which would be able to pass Vorpil. After Steptoe quit the game earlier this year, I respecced my belfadin to protection just so that I could go back to tanking and test out the various odd pieces of gear I had assembled in 7 months as a healbot. Well, going in there with your random PUG, I didn’t expect too much but that flawlessly executed run still stands out as one of the great moments I’ve had in the game.

Exploring

The first thing which really impressed me when I started playing WoW after two years in FFXI was when I noticed a wolf killing a squirrel in Dun Morogh. I watched this happen in awe and this simple bit of coding to improve the atmosphere of the world made a huge difference for me. Suddenly I felt like I was playing in a world which felt “real” in the sense that it conveyed the impression that it was existing for itself. FFXI always had a certain artificial quality to it, a bit like those horror rides you can find in theme parks where the various figures and effects only spring to life when a visitor (or his cart) passes by. WoW had that unique quality that it was a “living world” functioning regardless of whether a player was present or not, and other elements only reinforced that feeling. In FFXI for instance you could cross an entire zone chased by a train of monsters (back in the days you had to zone out in order to have a mob return to its spawn or patrol area, they simply never gave up), reach the gates of the city with a sliver of life and watch, with your final breath, your blood splatter the armor of the totally impassive guards who simply ignored what was happening at their feet (not that the goblins chasing you would be bothered by them witnessing your murder either). In WoW, at least at the lower levels and around factions you’re in good standing with, a guard means salvation instead of stony indifference.

In general, even years later, WoW never ceases to amaze me with little details I hadn’t noticed before. Rhoelyn’s little Azerothian picture quiz was really fun in that respect. Just a couple of days ago, while leveling my latest little belf mage in Eversong Woods, I noticed, for the first time, that behind some troll village where you are sent on one of those nice extermination quests, there was, just out of reach, a burning tower.

Well, there we go. Those are definitely among the highlights of my three years in WoW, and among the reasons why, pre-WotLK depression or not, I keep enjoying the game. Is this specific to a casual player? I doubt it. I am however quite curious to read what Stop will come up with, if he decides to answer our reader’s question as well.

And you? What are your own highlights in the game?

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Blog Azeroth Shared Topic: How did you come up with your Character Names?

I’ve left the first couple of Blog Azeroth shared topics slide by since I didn’t have anything worth sharing, but I’ll hop on this particular bandwagon :)

So character names. Going back to my teens when I was playing pen & paper RPGs (yes, my nerd roots are that deep), names which sounded more or less gaelic were all the rage with the couple of nerdy friends sharing that hobby, and that’s more or less a broad overtone I stuck with ever since.

Gwaendar, my current posting handle, has evolved from the simple Gwaen I used to pick for many female character names back in those days, not just P&P RPG but computer games as well – Ultima and Bard’s Tale series had Gwaen already.

Gwaendar I believe I first used in FFXI as there was a Gwaen character on my server already (although at that time it was neither my main handle nor first character created). The toon name then carried over to my generic net identity when I switched over to WoW, mainly because I was soon to create my first guild’s website and Gwaendar was my main at that time. I stuck to it because it was convenient.

Celerann is a name I picked for my pallies and I started using with WoW. For the inspiration I probably picked Tolkien’s Celeborn and transformed it to a female name.

Caythlin was / is my gnome lock (and the name passed on to a couple of other female casters since), simply a gaelic-sounding modification of Kathleen, a name I seem to like for some reason (it’s actually the second name of my first daughter, my wife likes it too).

Then we have Alastair, which used to be my main toon name for male characters for a long time, and my first main on FFXI for instance. I used this as a modified version of Allister (as in Crowley, go figure) for my male characters for a good dozen years, and was quite amused when I finally met an authentic (and very Scottish) Alastair at work a couple of years ago. The name eventually gave birth to the female form Alastaria, which I still use for mages mainly. On FFXI, when I made a taru-taru, the name more or less naturally gave Alasutaru, which coincidentally is pretty close of the Japanese rendering of Alastair.

I further use Grandak for orcs – I was looking for something with a more guttural sound than my usual choices, Farngath for some dwarves, some variations of Tramplegnome for certain Tauren toons (go figure).

When PCTing my shaman over to Doomhammer, I had to rename her so I decided to go for something a bit different than my usual routine. I wanted something to do with the shaman class, in line with certain first and last names you’ll find on NPCs. I rather unoriginally came up with Wolfdancer but I like the sound of that, so it’s OK, I guess.

And that’s more or less most of the names. For pets, it’s a lot simpler, my hunters’ best friends are usually either Nerf or Nerfbat, and that’s it.

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Heads-Up: Raiding Mages and patch 2.3.2

Just in case you missed it, Girl Meets WoW posted a good summary of what the new Ice Veins talent provides and how it can be put to good use in your talent builds.

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Old habits die hard – and a toast to the New Year

My mage picked up herbing and alchemy, just because I hadn’t been brewing potions for ages. The other day, I spent some time getting my alchemy skill up using all these herbs I had gathered.

And then I went out to level, and, as I would have done in 2005 or 2006, quaffed a troll’s blood potion, an elixir of health, and an elixir of wisdom, and off into the wilderness I went.

After a while, I glanced up to my buff bars, and for a moment of confusion, I wondered why there was only the elixir of Wisdom on there instead of the three I used to see in similar circumstances in the past. And then I remembered recent patch notes… And hovering over allĀ  the potions I had just gobbled down, they all were marked as Guardian Elixirs.

Fortunately, only minor stuff, so I didn’t just waste a fortune for nothing :) I could also have activated BuffProtectorGnome and thus avoided the problem, but I didn’t on this low level mage.

This is just one of the innumerable change which makes WoW in a quite different game from what it was in 2005 and 2006. Do I like all of them? Of course not, and I don’t expect anyone to. The way Blizzard tweaks and keeps reworking certain mechanisms also shows they don’t always like all of them either. Good ideas on paper don’t necessarily translate into good things in the game.

The point though is that patch after patch, the game is evolving, and there’s an intent to make things better behind it. While we tend naturally to fear change, and spend hours debating about some aspects of a change which may be particularly unfavourable or threatening, in truth we wouldn’t be playing a static, stale game anymore, having stopped for a long time.

2008 will likely see the release of the next expansion, and bring its share of changes to the game. As a player, I embrace change and hope for the best of things to come. As a person, I wish you all a rich and successful year. May you be successful in your endeavors and relationships, and may you find or preserve balance between life and our favourite hobby.

To 2008!

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Levelling Speed

I’ve been spending a bit of my time levelling my little latest mage a bit more, she’s 24 now. And just thinking back to the last time I went through Southern Barrens with my pallie strikes me as utterly ridiculous. The mage is tearing through enemies like a hot knife through butter, whereas even at 24 with retribution, the pallie felt like trying to cut a stone with a dull spoon. Or something.

Little wonder the belfadin crowd generated on January 16th has trickled down a lot on the path to 70.

Yes, that’s probably going to be my Captain’ Obvious post of the year. Gotta take advantage of the couple of hours left.

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