Some Blue Posts on Tanking Design Philosophy for Wrath

Looking through recent Blue posts, here are a few interesting tidbits regarding Tank design for Wrath.

Master Blogging and Altitis Birthsday

So after a significant slowdown to my posting activities, this is my 300th post on Altitis. Incidentally, the blog is also 1 year (and 10 days) old now.

Revisiting Ramparts for fun

One of the guildies wanted to get an alt through Ramparts, so we assembled a PUG and went on our merry way.
Or rather, wanted to go. Doomhammer EU was afflicted by massive bouts of lag yesterday, and apparently (though this might have been all-European) Brewfest had been restarted in error on the server previously.
In fact, [...]

Getting the Galoheart Kind of Tanking Experience

Logged on tonight, and wanted to go and tank something, anything. The LFG channel was the in-game equivalent to the Gobi desert though, nobody seeking, nobody needing a tank.
So I go out to quest a bit in Netherstorm, since I have a couple of loose ends there. And after another scan of the LFG [...]

Assessing my Prot Gear

Since our Arena warlock Steptoe is currently bogged down by real life and no games will be happening for a while, I decided to go back to tankadin spec for a while, at least to look what the different parts I had picked up left and right would amount to. And it’s surprisingly better than [...]

Defense Theory III: PvP Defense

In PvP, the situation is quite different.
As mentionned in the Attack Table post, the attack table in PvP has neither Crushing Blows nor glancing blows:
Miss
Dodge
Parry
Block
Critical Strike
Normal Hit
Contrary to what happens against PvE bosses, however, the Critical Strike range isn’t a fixed range, oh no. Through gear and talents, an enemy has the means to increase [...]

Defense Theory II: PvE Defense for Tanks

With the Attack Table basics covered, here are the details for PvE defense - applied to tanks, because they’re the most focussed on mitigation here.
First things first, when tanking raid bosses, these are level 73, and this lowers your defense values seen in the paper doll in favour of the boss.
Now let’s go back to [...]

Defense Theory I: The Attack Table and You

Whenever someone or something performs an attack, a single /random roll is performed by WoW - for simplicity’s sake, let’s assume it’s a /random 100 roll. The resulting number is then checked against the so-called Attack Table.
This Attack Table lists the various outcomes versus a certain percentage range. When a NPC attacks a player, the [...]

Defense Theory: Introduction

Last night, another pallie on our server asked me whether stacking resilience was worth it for PvE. While the short answer is “no”, things are actually a lot more complex beneath the surface.
In order to explain the reason behind the short answer, we’ll need to delve into defense theory a bit at first. As the [...]

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