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Tag Archives: Defense
Some Blue Posts on Tanking Design Philosophy for Wrath
Looking through recent Blue posts, here are a few interesting tidbits regarding Tank design for Wrath. Continue reading
Master Blogging and Altitis Birthsday
So after a significant slowdown to my posting activities, this is my 300th post on Altitis. Incidentally, the blog is also 1 year (and 10 days) old now. Continue reading
Posted in Altitis
Tagged Altitis, Armory, benchmarking, Combat Log, CowTip, Crawler, Defense, FFXI, Mage, Parrot, phpBB3, PvE, Raiding, Review, Talent Trees, Warrior, wotlk, wowdb
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Revisiting Ramparts for fun
One of the guildies wanted to get an alt through Ramparts, so we assembled a PUG and went on our merry way. Or rather, wanted to go. Doomhammer EU was afflicted by massive bouts of lag yesterday, and apparently (though … Continue reading
Getting the Galoheart Kind of Tanking Experience
Logged on tonight, and wanted to go and tank something, anything. The LFG channel was the in-game equivalent to the Gobi desert though, nobody seeking, nobody needing a tank. So I go out to quest a bit in Netherstorm, since … Continue reading
Assessing my Prot Gear
Since our Arena warlock Steptoe is currently bogged down by real life and no games will be happening for a while, I decided to go back to tankadin spec for a while, at least to look what the different parts … Continue reading
Defense Theory III: PvP Defense
In PvP, the situation is quite different. As mentionned in the Attack Table post, the attack table in PvP has neither Crushing Blows nor glancing blows: Miss Dodge Parry Block Critical Strike Normal Hit Contrary to what happens against PvE … Continue reading
Defense Theory II: PvE Defense for Tanks
With the Attack Table basics covered, here are the details for PvE defense – applied to tanks, because they’re the most focussed on mitigation here. First things first, when tanking raid bosses, these are level 73, and this lowers your … Continue reading
Defense Theory I: The Attack Table and You
Whenever someone or something performs an attack, a single /random roll is performed by WoW – for simplicity’s sake, let’s assume it’s a /random 100 roll. The resulting number is then checked against the so-called Attack Table. This Attack Table … Continue reading
Defense Theory: Introduction
Last night, another pallie on our server asked me whether stacking resilience was worth it for PvE. While the short answer is “no”, things are actually a lot more complex beneath the surface. In order to explain the reason behind … Continue reading


