Posts Tagged ‘Arena’

33rd America’s Cup: Thanks God it’s Over

So the 33rd America’s Cup is finally run, congratulations to Oracle who crushed the Swiss team Alinghi.

Ironically, despite writing about the shameful display of court action (that would continue for a long while) a couple of years ago, I almost missed that the race has taken place last week.

I wasn’t alone.

The America’s Cup used to be one of the most popular sailing contests the layman knew of, and being Swiss, I had been caught up in the enthusiasm of the 2003 win that helped capture the people’s imagination here.

When the next edition was held in Summer 2007 and Alinghi successfully defended their title, the mood in the country was the one you’ll see in any place when your favourite sports team is in a final and has solid chances to win the contest, no matter the sport itself.

At my workplace, for instance, we had an overhead projector showing all races live, and most of my co-workers (the vast majority of them who wouldn’t otherwise give a damn about sailing, and for good reason – for those among us who aren’t sailing aficionados, watching a regatta on TV is often barely more exciting than watching grass grow) would regularly mill around between their desk and the recreation area to watch the races, or at least part of it.

The contrast couldn’t have been more stark with what happened last week. Before even the first race saw our “champion” Alinghi severely spanked by its challenger, you’d be hard-pressed to find people giving a damn. The talk of last week, in terms of sports, was about the Olympic games and in what disciplines “we” would have chances to bring home a medal (incidentally, at the time of this writing, Switzerland didn’t just win the first gold medal of the games, we secured our third gold a few moments ago, marking this the most probably only time we’ll be #1 on the medal table. Woot. Ahem. Where was I? Oh yes).

Only the one colleague I know for participating in local sailing competitions himself admitted having watched both races. Everyone else was ‘meh’.

And the reality, plain and simple, is that the figureheads of both teams, billionaires Larry Ellison and Ernesto Bertarelli, have pretty much ruined everything that could even remotely be thought of as “sportsmanship” for this 33rd contest.

Spending more than 30 months fighting it out in courtrooms, both teams have first and foremost demonstrated that winning at all costs was way more important than the sport itself. Both teams have fought teeth and nails, with all means at their disposal, to try and win by default, disqualifying their opponents or running the clock so that they would not be able to compete. Setting totally unfair rulings favouring the defender, having these tossed out by the court in favour of an even more outrageously unfair counter-rule that would itself be overruled, most of the 33rd America’s cup was actually fought in the dirtiest arena in the world, a court of law, by the most dishonourably unsporting contenders, two armies of lawyers intent on only one thing, to crush the others, no matter the consequences.

At the end, two impressive looking boats were produced, in a size and format more removed from every day sailing than F1 is removed from a normal family car. The first two races had to be cancelled, one because there wasn’t enough wind to move those juggernauts, the second one because the waves were too high for these beasts.

What won on the water, in the end, isn’t even clearly to be attributed to the skill of skippers and crew, but first and foremost the prowess and the flair of the engineers who made a far superior technical decision.

Of course, what heavily contributed to the loss of Alinghi, beyond the inferior technical design, was also the unbelievable hubris of the very man the country had admired for making the two previous victories happen, Ernesto Bertarelli, who tried to helm the boat himself and mostly demonstrated that he lacked any skill on the water, just like he had shown, together with his opponent, that he knew no shame and no move so vile that he wouldn’t have his team try to win before the race could take place.

The disgust I’m expressing here isn’t just mine alone. For instance, the 32nd edition in 2007 attracted over 200M € worth of sponsorships. The 2010 disgrace just about 11M, and no matter how you slice it, the financial crisis isn’t the only factor to blame for this.

And speaking of the crisis, in the end, the amount of money thrown away in the court contest but also those two completely uneven boats, in the face of the crisis, is nothing short of obscene. A sporting event is something that very much can lift the spirit of the world even in the darkest of times, but the shameful spectacle that led to this underwhelming race pretty much achieved the contrary: It is, in the end, the mirror image of what led the world into economic downturn, greed without restraint, a will to win at all costs without regard to ethics nor consequences, a take-no-prisoner dog-eat-dog contest that leaves the bystander exhausted and thoroughly disgusted by what the rich, powerful and depraved billionaires are doing.

Oracle won fair and square on the water, but they won a pyrrhic victory. The reputation of America’s cup is in shambles, and nobody trusts the future to reintroduce “fair play” and “sportmanship” in the event. Only the insanely wealthy stand any chance of running another race of the same format, and the vast majority of the public is most definitely not going to care about a 34th edition if that, too, is held after the courts decide on every minute detail while the competitors try to out-cheat each other.

Is the event salvageable? Perhaps. It would require nothing short of a totally neutral and balanced set of racing rules where every boat is to be constructed within the exact same specifications (ideally under a similar budget) and not a single line exists to favour either the defender or the challenger.

Only under such conditions will the next edition pit sailors against sailors and decide what racing team is actually the best in the world, instead of who has the better lawyers and smarter engineers. But just as the early warnings in 2007 and 2008, like the January bust of French trader Jerôme Kerviel, went unheeded by the finance world, there is little hope to see that happening. Team Oracle has most definitely demonstrated that victory could be acquired by extending every mean no matter how low or dirty (and again, Alinghi’s approach was the very same on the other side of the Atlantic), and I’d be highly surprised that they would suddenly look at restoring honour to their disgraced cup.

And coming full circle with the long series of posts that occupied my Warcraft gaming days, where in retrospect PvP completely fails is in the possibility to build totally unbalanced match-ups where superior gear and the right team composition removes most of the player skill before the match has begun.

Truly meaningful PvP would require that the teams duking it out be as evenly matched as possible before the gates open, including wearing the same level of preset gear as everyone else. That would of course be a lot less attractive, because people aren’t looking for a fair and challenging fight, the vast majority is playing to crush at any cost.

And therein lies the misery of these contest. In the immortal words of XVIIth century author Pierre Corneille, “A vaincre sans péril on triomphe sans gloire” – “Triumph without peril brings no glory”.

So it was on the Sea near Valencia, and so it is in our MMOs.

On Similar Matters

The Four Learning Styles and How They Can Help Team Progression

Are any of these familiar?

  • Some of your players simply never seem to read strategies posted to the website?
  • Some others, no matter how, will always forget about vital buffs or die to ground fire at least once?
  • When you explain tactics over vent, some people may be heard sighing after a while, grow restless and want to just go on with it?
  • After a wipe (or an arena defeat), part of the team wants to jump straight back into the fray while others want to analyze what just happened, seemingly to death?
  • Do some people seem to have a hard time remembering when to blow their trinket cooldowns in the heat of battle, finding themselves short at crucial times?
  • Do you find that your arena team is split between those who want to immediately queue up for the next match and the guys who want to discuss what just happened?

If it does, the above symptoms are just a reminder that people learn things in different ways.

Two Psychologists, Peter Honey and Alfred Mumford, expanding upon the earlier works of one David Kolb, have identified four major ways by which people acquire new knowledge:

  • Activists are people who respond best to Scout Movement founder Lord Baden-Powell‘s credo of “Learning by doing”. These players will learn a new encounter or a new arena tactic best by simply experiencing it. They are the people most likely to interrupt a strategy session with “let’s just do it”, they want to be in the thick of things and will learn best through practice.
  • Theorists are on the opposite side of things. Half of what we’d call our Theorycrafters stem from this group, they have to model something in their head to grasp it completely. The better the model they build, the better their practical execution later on. These players will usually respond best to long and detailed boss strategies, the more the information you provide them with beforehand matches the reality of a fight, the better they will respond.
  • Reflectors mainly gain their understanding from analyzing and reviewing their experiences. The second half of the Theorycrafters belong in this group, as they will tend to collect as much data as they can to support their analysis. Players in this group, more than any other, will be ready to spend hours on training dummies running large sequences of tests and changing tiny elements just to find out the single most optimal cookie-cutter approach to whatever they are reviewing. Where the theorist will be content to calculate the best possible output with maths only, a reflector will thrive on maths derived from hard data.
  • Pragmatists will learn best from information which is directly tied to practical use. Contingency planning, adapting to the situation in the thick of battle is something they love, endless strategy sessions and what-if-scenarios tend however to quickly bore them unless you can tie every aspect of it to direct and concrete use. A pragmatist would be quite likely to ask “can we do it with one less?” and willing to go through with it.

Learning styles aren’t mutually exclusive. In general, people will respond strongly to one learning style and a bit less to the others in various degrees. Studies in the past tend to demonstrate that the best learning effect is achieved when many or even all learning styles are being catered to.

That’s All Fine But How Does That Help My Groups?

A fine type of pragmatist question, raid leaders and battlegroup tacticians may want to make their briefings appeal to a wider type of learning styles to maximize their progression speed:

  • Theorists will continue to thrive on strategies posted on the guild website. Keep it up, you’re most likely already catering to them
  • Activists can greatly benefit from videos implementing the strategy (if available). To help their learning, post them in a thread separate from your strategy post
  • Reflectors can be brought up to speed by linking to existing parses and combat logs.
  • For the Pragmatists, building a checklist with a direct link to in-game effects can work well. Eg: “Keep your trinkets up for phase 2 because we need to produce XXX dps in 30 seconds otherwise we wipe”.
  • After a wipe, instead of running straight back into the fray the moment everyone is rezzed and rebuffed, leave some time for the reflectors to review their combat logs, they might not only improve their own performance but also find out exactly what went wrong on the last attempt
  • Make sure you foster a climate where Activists and Reflectors in particular aren’t being singled out: both of these more than the other two will really need to experience things in order to truly understand them. Yelling at an activist because he hasn’t read your 10’000 words of strategy explanation won’t help him get better but rather discouraged, but after two or three attempts, he will probably understand the flow of the fight better than anyone else.
  • Theorists and pragmatists are the most likely to come up with intellectual leaps of faith going against the official strategy – if yours just doesn’t work, try it out their way. They might just have thought of a way to get around whatever roadblock your team is encountering.
  • Keep your pre-encounter briefing short and to the point. The theorists and reflectors will have done their preliminary research, the pragmatists only want the telegraphic style short overview and the activists want to rush straight into battle. Long explanations will just waste everyone’s time for little concrete benefits.

These, and more, can all help speed up the time your group needs to adapt to a new strategy and put it to successful use. Being mindful of the four different learning styles, and trying to cater to all of them, can speed up your preparation time and help you conquer new content faster.

On Similar Matters

Time to Rethink Arena?

This week ended up a lot better for Steptoe and I than our first week in Season 5 (where we ran 1-9), with a 10-6 win ratio out of 16 games. In general we felt a lot more comfortable with the new context and made up some of the ranking losses. The fact that both of us also got ourselves a Titansteel  Destroyer crafted (upgrading from the De-Raged Waraxes we had from Amphitheater of Anguish) certainly helped.

We’re still working on finding our correct skill / gear niche, and the teams we have been facing have been of very various qualities: some quite skilled people without necessarily imba gear, but also some teams which were outgearing us quite massively but showing little to justify it.

The fact that PvP gear can be easily obtained through PvE nowadays (and is much more difficult, in particular for semi-casual players, to obtain through PvP only) got me thinking back to the good old debates we had a year ago.

In practice, with the PvP gear acquisition made very easy through PvE, we suddenly find ourselves in a situation not unlike the WoW classic battleground scene, when T2 / T3 clad players would completely destroy everything in their path by the sheer superiority of their kit, skills be damned. In practice, the ease of obtaining PvP gear through PvE nullifies to quite an extent what the introduction of resilience was meant to achieve: to separate PvE and PvP gear, enclosing the latter in a relatively dedicated manner and rendering crossovers more difficult.

There’s little point in rehashing today the old disputes about the fact that S2 – S4 gear could be used a lot easier for PvE than the reverse. That was the 2007 debate. In 2009, though, the current situation (as well as Ghostcrawler’s repeatedly stated intention to make PvP more about skills, usually applied to BG) led me to rethink the arena.

Currently, until one reaches the point where he wears the entire current season PvP gear, arena matches (of course especially in the noob brackets yours truly operates) don’t just pitch opponents together to measure their respective skill. Gear remains a factor which can compensate for quite some other shortcomings, it is for instance quite a bit more challenging to burn down a DK with 28k HP than one with 20k health (the level you’d typically be at if you start out with crafted saronite sets).

So in any matches below the top and fully geared brackets, the contest isn’t currently just about skills, but the skills / gear combination (just as it was before). The PvE gearing route just adds to the issue however.

If you really wanted to make Arena just about measuring player skills, though, how would you go about that?

Perhaps it is time to rethink the whole PvP gear aspect from scratch, by actually getting rid of it entirely. A notion I used to oppose in 2007 on the reasoning that arena was a valid gear progression path. Well, there’s a saying in French, “il n’y a que les imbeciles qui ne changent jamais d’avis”: only imbeciles never change their minds.

With two more years of arena, what I’d advocate today is the following:

While we talk about rating brackets, this is quite informal. This could actually be formalized into, say, three leagues: novices, pro and champion’s league for instance. A new team starts out in the novice league and (perhaps reusing the current rating system) eventually work their way upwards to the higher leagues.

Upon entering the arena, the gear gets replaced by a standardized gladiator set with different qualities depending on the league. In order to leave some choice in building up your character’s equipment, players can select a set of tokens for each equipment slot (reusing the Gem name prefixes for instance, or the current gear names): each token gives a gear pieces with a baseline of resilience and stamina, and a variable mix of other stats, eg picking an Ornate leg token will add a bit of intel and spellpower to the baseline stats, a Savage leg token adds strength and crit and so on.

You then get the according gear set to match your token selection whenever you enter an arena match, with more powerful versions of the gear depending on the league you’re playing in. The key point is, though, that everyone playing in the same league as you will have the same level of gear.

If you want to tweak your setup, just pick a different set of tokens to emphasize eg haste or more even more defense, all within boundaries set by your league.

As the seasons turn, Blizzard can then adjust the values to adjust the gameplay. For instance Season 5 is pretty much a burst / burn season, but with tweaking baseline resilience, Season 6 (just as it is now) could become more of an outlast season, to provide gameplay variance and strategy evolution.

And how does that work for BGs? Exactly the same way. Using the same token, everyone gets handed out their customized gearsets at the beginning of a game, which could for instance match the middle arena league.

At that stage, all players being on an equal footing gear-wise, the focus will be centered on knowing your class and your adversaries, and exploiting your skills to the maximum.

As for rewards? Just grant a handful of PvE tokens every week, 0 to 1 emblems of heroism for the bottom of the novice league, a handful for emblems of valor for the top of the champion’s league. Enough to incentivize it for the good players, not so much that people would suddenly consider it better to dance in arenas instead of running their heroics.

Leaves world PvP, Wintergrasp in particular, which aren’t bound to instance doors and therefore probably more difficult to provide gear swapping upon entry. Well, if you wanted also to minimize gear impact, one of the possible ways to achieve that would be to expand and tweak the tenacity buff.

Am I completely off my rockers? You tell me.

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80 at Last, Now What?

On my paladin, I finally dinged 80, ending my first toon’s journey to the new endgame.

ding80

A couple of thoughts about the latter parts of the journey, if you will.

Veteran of Wrathgate: I completed what some people have dubbed bestest quest chain evar and as is often the case when expectations are high, I actually ended up disappointed. The wrath gate itself, the cinematic (which isn’t playing in my game, had to youtube it) both look like a massive rip-off from Lords of the Rings. Heck, even Bolvar seeing the dragons coming in his last moments smacks of the battle at the Black Gate, when the joined forces of the West see the eagles coming. Now of course I’ve been long aware that Blizzard recycles content and the various easter eggs, cameos and not always so subtle references are actually enjoyable. This transposition smacks of lack of imagination, badly written fanfic, nothing more to me.
And flying through Icecrown later on while getting my exploration achievement just left the same aftertaste: it’s Mordor-on-the-rocks, it borrows really heavily from the visual atmosphere created in the Two Towers when Frodo is at Minas Morgul. Pity.

In a similar vein, lamest dragon ever:

earringdragon

Alexstrazsa, queen of dragons. You may be a massive red dragon with mean looking fire coming off your eyes and whatnot, but the  earrings? horn-rings? totally ruin her otherwise badass look. What’s the point depicting such vanity in a dragon in her dragon form?

Irony is always present in this game. Getting insulted by my future me about my gear? When the future me not only wears the same but manages to have 4.5k hp less than I do? Come on. The future apparently looks bleak, gear-wise.

futureme

My future me is apparently totally gimped. Oh well…

So as soon as I ding 80, Steptoe wants to reform our PvP duo. 102 bars of saronite later and a friendly blacksmith located and I’m ready to go with the crafted savage saronite gear. Ret paladin and DK, we’re bound to pwn, aren’t we?

Looks like our start in Season 5 is pretty much the same as our start in Season 2 (when we first formed our duo). Huge learning curve again, and massive fail. 9-1. For all other teams. Geez. 

Oh well. In actuality, I’m wearing kit with more than double the stamina and AP of my future me in Dragonblight, that’s got to count for something.

We also tried out Strand of the Ancients. Fun. With a little help of Megan’s wisdom, I wasn’t completely clueless on the first run. That being said, and to put the record straight, dear Megan:

  • There’s always been QQ about PvP on both sides
  • The faction which did actually boycott AV in many Battlegroups was Alliance
  • I remember in 2005 and 2006 that there was a lot of tears about shammies in BGs, in particular in WSG

And having played AV on both sides (though not since patch 3.0.2) at some point, other mechanisms aside, let me assure you that having to fight through most of the alliance NPCs to get to Vann is a bit different than bypassing most of them when you want to get to Drekk. Which might have been a balancing mechanism due to the fact that Balinda is less of a hassle to kill (and much more difficult to defend) than her orcish counterpart, but as such, it’s badly implemented.

That being said, while the people complaining that alliance have an advantage by attacking first are obviously dumb as a pair of bricks (that is, twice as dumb as I am, I come with single-brick dumbness), the advantage you see of buffing everyone on horde def doesn’t exist. Players trickle in when the BG is started and immediately mount up and race to the beach. You never get to buff the entire raid, at least not with a PUG, and same with assigning groups. Players trickle in and the smarter go either man the canons or look who’s riding to what side before deciding to reinforce the weaker side. Preforms are probably different, but for PUGs, neither side is advantaged or disadvantaged by who goes first, methinks.

I defended Wintergrasp this afternoon, and it was a dreadful lagfest at the end. Manned a cannon for 20 minutes, and then things went downhill for us. Still, it’s good fun, and it’s good honour considering the fun to be had :) If you haven’t tried it out yet, you should :)

Last but not least, I keep saying this but I’d really love dual specs to be live.

And this concludes the short report about the last leg of my first journey to 80. DK and mage are next.

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I’m Alive, Damnit!

Matticus writes about dead WoW Blogs. I’m not dead. I was on vacation, remember?

And since Steptoe actually suddenly reappeared, I’m also back in the game and made level 54 (first level in a month or so) on my mage. Funny thing, by the way. One month without playing and you need to relearn all of the controls. I had a similar feeling a bit before going on vacation while playing a couple of AVs on my paladin trying to get the Olympics pet (and failing because horde actually lost all 4 games I was in, go figure).

Mentioning Steptoe… You remember Steptoe the Warlock, right? He wasn’t just my 2007 arena buddy, he was also my willing accomplice throughout the first TBC year, my lieutenant who tried to keep me from failing to run a guild and then bolted off Ghostlands (EU) to other places where the grass wasn’t greener but the BG queues only took half a second.

Back in January, we were getting our arses handed to us in Season 3, and after a particularly embarrassing hilarious match during which we played so badly that a team of nekkid arena dancers could have beaten us, Steptoe cut short on our cheering and told me “BRB, going for a smoke” (yes, as a warlock he has some very filthy habits. Consorting with demons and tabagism are only the tip of the iceberg, believe me). And that was the last time I heard from him until he suddenly reappeared in the comments section here.

And on Dragonmaw EU, too. Only he apparently has seen the light or something, because Steptoe the Warlock has morphed into Steptoe the Priest.

I know what you’re thinking. From warlock to shadow priest, the only filthy habit being shed is the demon consorting because they sure do a lot of dabbling in the dark arts. And that would be a perfectly reasonable thought, since everyone + dog levels priest as a tenbraic disciple of unholiness.

Like me, you’d be perfectly wrong. My bloody contrarian buddy is levelling as…

…holy.

I kid you not. He has embraced the Light as tightly as he was hugging the shadows before, and I suspect the only reason which prevented him from becoming a zealous paladin instead of a squishy robe-wearer was one year of playing together with the most rotten paladin role model you could have. Me. Oh, and the fact that he noticed I took about 4 times as long to kill anything at 70 than his warlock, but I digress.

Will there be an improbable but equally hilarious priest / mage 2v2 duo making a fool of itself to be formed at level 70? I doubt it, chances are that Wrath will be out before I make it to 70 on that mage. As a matter of fact, if the new and improved Wrath Paladin becomes easier to level that his Burning Predecessor, I’ll throw my previous prejudices in the wind and roll another one.

So if you’re suddenly looking forward to more tales of arena bungling on Altitis because Steptoe has finally finished his cigarette, you’ll be disappointed. Nonetheless, welcome back, buddy.

On Similar Matters

Wrath to End PvE / PvP Gear Dispute

One of the gripes most often heard during Arena Season 2 and Season 3 from part of the hardcore raiding crowd was about the fact that Arena gear was recoloured tier gear, so that an Illidan-killing hero wouldn’t really appear remarkable when walking in areas where arena dancers gathered.

In Blizzcast 3, Tigole announced that this part of the disagreement between arena players and dedicated raiders will be a thing of the past in Wrath of the Lich King:

PvP armor will be different from the PvE armor entirely in looks and colors this time.

Of course, to some people this might be a trivial issue, but for all the people to whom recognition is also part of the values driving their gameplay, this is a welcome change.

On Similar Matters

Full Tokenization of Dungeon Drops Idea Spreading

In the wake of Tobold’s latest thoughts on providing more incentives to guild loyalty, fellow blogger PΘtshΘt came up with quite similar ideas I’ve been putting forward, to remove the impact of sheer luck from instance drops and replace the loot tables with token drops.

While our basic premise is similar – getting tokens in an instance which you can also redeem towards the next progression step, he actually thinks the system through the whole way. I’ve kept narrowly focusing on raid drops only (a nice example of tunnel vision with all that PvE / arena talk), PΘtshΘt extends it to all instances.

I’m always glad to see similar ideas crop up independently from each other, and I’m convinced, with PΘtshΘt, that this would get a long way to fix part of the current PvE woes.

You can read the whole thing developed and articulated properly
here.

BTW, how the heck do you pronounce P-Th-T-Sh-Th-T? ;)

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Reader Question: Best Moments in WoW?

One of our regular readers would like to continue verifying how deep the often stark contrast between my favourite hardcore blogging antagonist Stop and me is running, and wrote us both asking to define our best moment in WoW (but would rather not be cited by name, so we’ll keep that under wraps).

The thing is, in three years of playing, defining the one single best moment in the game is something I’m hard pressed to do, so instead, I’ll recall a couple of highlights:

Group Quest

My first quest group was on one of my first toons in his 20ies, joining up with two other guildmates to complete several quests in Darkshore and Ashenvale. There was nothing really remarkable about the whole thing, except that the three of us would soon end up top brass in that guild, and later on transition over in one of the few successful guild mergers I’ve seen for level 60 activities. Over time, all three of us also ended up on the officer roll in that guild.

We all still play today, we are all still in the same guild (OK, me not too often since I have a dozen of horde toons wanting some playtime too).

Battlegrounds

My very first venture into WSG, at level 30 (don’t gasp, back in these days the brackets were 21-30, 31-40 and so on) on a rogue. One of the people, a pallie, queuing up at Silverwing with me (back in the day, you had to be in Ashenvale on alliance or the Barrens on horde to queue up, no fancy battle masters in the capital cities), gave me the pep talk and ran me through the basics. When the gates opened, I remember having an adrenaline rush, heart pounding, nervous like hell. I don’t remember whether we won or lost that first game, but it was definitely fun.

In late Summer and up until September 2005, I played in what I like to call the golden age of WSG – the brackets had been retooled to what we know now, and the game was still too fresh in Europe to have many level 60 toons with spare money to spend. In this relatively short timeframe, twinking was almost non-existent. I spent a lot of time on an orc shaman perfecting the twin shaman cap runs: basically ghost wolf and then rush along the Eastern edge of the map, up the ramp to the ally base, both jump down together. Two earthbind totems, two frostshocks, healing – it was a massively unfair advantage for horde, and the only time this could be stopped was when we faced three smart hunters who understood that owning the midfield was the key to victory. With Improved Concussive shot, they simply stopped anyone from passing (their team mates moping out in close quarters), and edged out a very impressive 3-0 victory in times where the best alliance could hope for was usually losing 2-3.

But then I got involved in a chat with the alliance guildmates, and we came up with a two-hunter counter to the twin shaman runs – one trap upstairs, a shadowmelt nelf hunter there, the pet hidden out of sight, and the twin shamans were separated and killed cleanly without being able to support each other. And suddenly the almost impregnable horde domination of WSG faltered, at least in that one single bracket.
The fun eventually stopped around the end of September, when suddenly every single game had at least three or four undead rogues with Fiery Weapon enchants and more HP than a blue-decked warrior (soon followed by an equally impressive army of gnome rogues). It basically removed most of the competition and fun in that WSG bracket.

Much much later, when leveling my belfadin, I stopped by in the 30-39 brackets, mainly in AB, and realizing that even without respeccing or regearing for the task, my healing definitely made a difference in the outcome of the game was definitely another highlight. It culminated with AV at level 70, where my personal pride was to sit both at the top of the healing done and HK meter, not only knowing that healing helped the team, but also certain that I had won most honour from these games.

Arenas

I joined up with my buddy Steptoe during season 2 for a lock / pallie duo. When I joined the team, it was at 1440, and we promptly proceeded to tank down to 1323. But then, the steady progress we made, week after week, while our duo started to act as a functioning, well-oiled team, was definitely one of the other highlights in the game for me. We ended up just shy of 1700 rating. That’s of course still massively in the scrub range by all standards, but for us it still meant steady progress and an improvement week after week. I still miss arenas with good old Steptoe, bless his black rotten forsaken heart.

Raiding

The first time Stoney dragged me through ZG was an amazing moment. It was just a short two-boss run and my lock was level 53 at that time. I felt utterly useless but still, the scale up from 5-men to 20-men play was definitely an impressive experience, along with the unique jungle atmosphere of good ole’ Trollville.

Another memory which stands out was when we quickly assembled 16 people to have a quick go at Kurinnaxx after an MC run – it was far from an optimal setup, it was getting late-ish, but we just went in there, cleared the trash methodically and downed the boss without any fuss. Oh, the kill itself was nice, but it was actually the pride in the guild chat that we were able to simply get job done despite not having the optimal setup (most of the guild was still in ZG kit at that time, it’s not like we were 16 full T1 or T2-clad warriors) which stands out most in my mind. Oh, and remember the two guys I mentioned in my first group quest memory? One of them was running on a dorf priest alt, and won the Vestments of the Shifting Sands. When his white-bearded and dignified elder dwarf character donned these, hilarity ensued.
I’ve always thought of him as the pink plush pocket healer since.

Tanking

Long time readers will remember I had issues with Shadow Labs early on, in particular finding groups which would be able to pass Vorpil. After Steptoe quit the game earlier this year, I respecced my belfadin to protection just so that I could go back to tanking and test out the various odd pieces of gear I had assembled in 7 months as a healbot. Well, going in there with your random PUG, I didn’t expect too much but that flawlessly executed run still stands out as one of the great moments I’ve had in the game.

Exploring

The first thing which really impressed me when I started playing WoW after two years in FFXI was when I noticed a wolf killing a squirrel in Dun Morogh. I watched this happen in awe and this simple bit of coding to improve the atmosphere of the world made a huge difference for me. Suddenly I felt like I was playing in a world which felt “real” in the sense that it conveyed the impression that it was existing for itself. FFXI always had a certain artificial quality to it, a bit like those horror rides you can find in theme parks where the various figures and effects only spring to life when a visitor (or his cart) passes by. WoW had that unique quality that it was a “living world” functioning regardless of whether a player was present or not, and other elements only reinforced that feeling. In FFXI for instance you could cross an entire zone chased by a train of monsters (back in the days you had to zone out in order to have a mob return to its spawn or patrol area, they simply never gave up), reach the gates of the city with a sliver of life and watch, with your final breath, your blood splatter the armor of the totally impassive guards who simply ignored what was happening at their feet (not that the goblins chasing you would be bothered by them witnessing your murder either). In WoW, at least at the lower levels and around factions you’re in good standing with, a guard means salvation instead of stony indifference.

In general, even years later, WoW never ceases to amaze me with little details I hadn’t noticed before. Rhoelyn’s little Azerothian picture quiz was really fun in that respect. Just a couple of days ago, while leveling my latest little belf mage in Eversong Woods, I noticed, for the first time, that behind some troll village where you are sent on one of those nice extermination quests, there was, just out of reach, a burning tower.

Well, there we go. Those are definitely among the highlights of my three years in WoW, and among the reasons why, pre-WotLK depression or not, I keep enjoying the game. Is this specific to a casual player? I doubt it. I am however quite curious to read what Stop will come up with, if he decides to answer our reader’s question as well.

And you? What are your own highlights in the game?

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Catering to the Casuals Indeed

As most of you will have noticed by now, Blizzard, in yet another clear demonstration that the hardcore whining raider-fabricated myth of the complaining casuals is just that, a myth, kowtowed to the tiny but vocal minority and added arena rating requirements both to most S4 arena gear but also, in a slightly more surprising move, to the S4 honour gear.

As had to be expected, the catassing few are very happy about it, to wit, everyone’s favourite faux hardcore raiding blogger is gloating with Shadenfreude.

Aside from reminding the overeager that S4 is still a while off and things may yet change, I’m quite happy about this myself. As things will stand, looks like the only gear to which you can apply the moniker Welfare Epics is the badge loot, which is obtained through PvE only. In one of those delicious bouts of irony, the very term coined by the catassers‘ role model and lead developer Tigole to mock the PvPers now strictly applies to PvE, his very own area of competency in WoW.

What will this change, if it goes live as announced? Well, for the casual arena player, he will actually start and play in the 1300-1700 range and face opponent teams which do not hopelessly outgear him (especially if you combine these rating requirements with the new mechanisms introduced in 2.4.2 to fight point selling). The casual gamer who does arena because it’s one of the activities available to him due to the limited organization and scheduling required will benefit from more competitive gameplay, where mainly S2 and S3 gear balances itself out with the respective skill of all the contenders.

The competitive PvPers will find themselves in the 2000+ range, just as today, not feeling any particular impact except that they won’t be able to get 3 pieces of S4 the day the new season starts. They’ll also fight with their peers and compete for the honours of top rank. Nothing changed here.

Where there could be a difference, a gear aristocracy of sorts, is in the 1700-2000 range, where the teams trying to move upwards will find themselves matched against those from the bracket above who regularly stay around the fringe. Whether this will really create a 2-season gear gap in practice remain to be seen.

As Stop puts it, there’s no fast track through PvP for late level 70 joiners or alts anymore, which means the raiding gear-up game will start again with renewed strength. I expect there to be more drama generated, again, by top raiding guilds poaching geared members of mid-progression guilds, probably just what we need to offset the lack of popcorn moments generated by the pre-WotLK fatigue WoWInsider keeps telling us has already settled in.

All in all, for the casuals, it changes nothing. They will get S2 and S3 gear with no more efforts than what they need to invest today for S1 and S2 gear, but they can start with S0 blues since patch 2.4. That’s enough to enter entry level PvE content with casual guilds if they so desire – at least for DPS and healers. Tanks have, as always, no alternative solutions or fast track to gearing available to them. For the truly hardcore, it changes nothing. Season gear has always been inferior for top PvE content, and that doesn’t change. The only people this will really affect are any PvE players who face itemization gaps, in particular in the weapons department (or runs of bad loot dropping luck), making it harder for them to switch to a different progression path to compensate. Considering it’s that same crowd who appears to be most happy about the change at present, that shouldn’t be an issue either.

In other words, Blizzard chose wisely with their pandering to the loudmouthed crying hardcore minority.

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When Sports Are Played Out in the Courtroom

So the next America’s Cup will be a 2-boat competition between Alinghi and Oracle. This hasn’t been decided gentlemanly between sportsmen valuing competition and a challenge. It has been so ruled by a judge.

Just behind that, the Kiwis, who have been beaten by Alinghi twice in a row (after holding the cup for several years themselves) are expecting a ruling from the same judge on their complaint that the delay caused by the first ruling is harming their finances. Never mind that Alinghi boss Bertarelli bailed them out of bankruptcy for a whopping 7 millions so they could actually compete in 2007. In today’s highly competitive sports, “Fair Play” appears to be an outdated concept.

I don’t know what I find most disgusting in all this, whether it’s the lawsuits themselves or that a Court actually presides over lawsuits which have nothing lost in a courtroom in the first place. Note that the news aren’t talking about mediation or settlement but a formal ruling (yes, I’m aware that the original 1887 document establishing the competition named a court as trustee. I still fail to see how antitrust lawsuits mesh with sports, sorry).

Needless to say, there’s little chance I will get excited by watching millionaires playing boat under the eyes of their ambulance-chasers lawyers ever again. Sports is (or used to be) essentially about competition in a healthy and sane environment. It is probably a sad reflection of our times that an activity which was supposed to be uplifting and inspiring comes down to the dirty, money-laden, backstabbing, below-the-belt play which leads to a court room.

What happened to Mens Sana in Corpore Sano? Where is the inspiring example, the sportsmanship in there? If any of Pierre de Coubertin’s ideals had survived through the 90′s IOC games attribution bribery scandals, the 21st century definitely killed off.

What has all this to do with WoW? Just remember Blizzard is trying to turn Arenas into an e-sport. While RMT and its associated cheating, hacking and exploitation is far from being under control. If physical sports have already demeaned themselves by fighting through lawyers and courtrooms, just figure where virtual sports are headed.

Courtroom decisions over sports turn the whole America’s Cup into a farce. Let’s not get a taste of this in what is no more or less than a game, please.

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