<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Lore Creators and Item Designers Should Talk to Each Other</title>
	<atom:link href="http://altitis.treehuggers.info/2008/12/26/lore-creators-and-item-designers-should-talk-to-each-other/feed/" rel="self" type="application/rss+xml" />
	<link>http://altitis.treehuggers.info/2008/12/26/lore-creators-and-item-designers-should-talk-to-each-other/</link>
	<description>Seeking Better Worlds</description>
	<lastBuildDate>Fri, 07 May 2010 19:25:32 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Fish</title>
		<link>http://altitis.treehuggers.info/2008/12/26/lore-creators-and-item-designers-should-talk-to-each-other/#comment-1587</link>
		<dc:creator>Fish</dc:creator>
		<pubDate>Sun, 28 Dec 2008 14:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/?p=589#comment-1587</guid>
		<description>I agree on the lack of rune blades. I LOOOOOVE the way the 2H sword looks that you get from the DK starter quests. I had hoped from something equally cool looking as  a rep reward when we get a giant saw sword (which a hunter in my guild wants, go figure). I agree, more DK quests to bridge the gap to 80 would have been a welcome addition.</description>
		<content:encoded><![CDATA[<p>I agree on the lack of rune blades. I LOOOOOVE the way the 2H sword looks that you get from the DK starter quests. I had hoped from something equally cool looking as  a rep reward when we get a giant saw sword (which a hunter in my guild wants, go figure). I agree, more DK quests to bridge the gap to 80 would have been a welcome addition.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Green Armadillo</title>
		<link>http://altitis.treehuggers.info/2008/12/26/lore-creators-and-item-designers-should-talk-to-each-other/#comment-1586</link>
		<dc:creator>Green Armadillo</dc:creator>
		<pubDate>Sat, 27 Dec 2008 19:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/?p=589#comment-1586</guid>
		<description>The lore is a fictional creation that the devs pull out when it supports something unpopular that they would like to do, but sweep under the carpet or even rewrite when it inconveniences them.  

Want to play a Dwarf mage?  Sorry, the lore says it&#039;s vitally important that the Dwarves of Ironforge don&#039;t do Arcane magic.  What&#039;s that, you say, the rest of our game&#039;s lore states in no uncertain terms that no force on Azeroth or Outland can cure the Scourge plague, such that NO infected individual has EVER been returned to their pre-infected living state?  Oh, Arthas decided to use a less virulent strain for the expansion launch event we thought was a cool idea.

There actually is a solution that would work with the lore.  Perhaps all the mage-relevant rewards are actually sold by the Kirin Tor, but the crafter needs materials that are only available from other factions (e.g. tusks from the Kalu&#039;ak, runes from the Ebon Blade).  That would still blur the lines between faction rewards a bit, but it could be a big improvement over the current method.</description>
		<content:encoded><![CDATA[<p>The lore is a fictional creation that the devs pull out when it supports something unpopular that they would like to do, but sweep under the carpet or even rewrite when it inconveniences them.  </p>
<p>Want to play a Dwarf mage?  Sorry, the lore says it&#8217;s vitally important that the Dwarves of Ironforge don&#8217;t do Arcane magic.  What&#8217;s that, you say, the rest of our game&#8217;s lore states in no uncertain terms that no force on Azeroth or Outland can cure the Scourge plague, such that NO infected individual has EVER been returned to their pre-infected living state?  Oh, Arthas decided to use a less virulent strain for the expansion launch event we thought was a cool idea.</p>
<p>There actually is a solution that would work with the lore.  Perhaps all the mage-relevant rewards are actually sold by the Kirin Tor, but the crafter needs materials that are only available from other factions (e.g. tusks from the Kalu&#8217;ak, runes from the Ebon Blade).  That would still blur the lines between faction rewards a bit, but it could be a big improvement over the current method.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
