10 MMO Loot Drop Rules

Rule #1: The higher the need, the lower the drop rate

Rule #2: The last item of a full stack always has the lowest drop rate

Corollary: When you need several drops for a quest, even with a good drop rate, the last drop will take longer than all the previous combined

Rule #3: Any item which isn’t needed will drop at a steady pace.

Corollary to Rule 3: The moment you need that very same item, its drop rate will plummet.

Rule #4: Non-bound quest items which can be bought at the AH will always be in short supply and cost a fortune

Rule #5: The moment you start farming non-bound quest items with the intention of selling them at the AH, the supply suddenly explodes and the prices plummet.

Rule #6: Rare dungeon drops will suddenly become commonplace the very moment the entire raid is wearing better kit.

Rule #7: For any items in exception to Rules #1, 2 and the Corollary to rule #3, the mobs dropping them will suddenly be all dead and on long respawn timers the moment you need them.

EDIT: Found 3 more rules to make these a nice 10

Rule #8: Rare & expensive world drops will suddenly be in abundance when you want to sell one.

Rule #9: Better gear will suddenly become readily available the very moment you manage to get a rare, elusive and long awaited item

Rule #10: Player will always complain both about Rules #1 to #9 and every single exception to these

Related posts:

  1. The MMO Law of Gathering Professions
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