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	<title>Comments on: Blizzard Buffing Seasonal Events</title>
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	<description>Seeking Better Worlds</description>
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		<title>By: Warcraft Macros</title>
		<link>http://altitis.treehuggers.info/2008/06/25/blizzard-buffing-seasonal-events/#comment-1382</link>
		<dc:creator>Warcraft Macros</dc:creator>
		<pubDate>Wed, 25 Jun 2008 17:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/?p=413#comment-1382</guid>
		<description>These events are actually making the game fun and entertaining some what again for those of us who have pretty much cleared everything thru black temple and sunwell. The raiding grind was getting old again fast and i&#039;m glad they decided to take some effort into these events.</description>
		<content:encoded><![CDATA[<p>These events are actually making the game fun and entertaining some what again for those of us who have pretty much cleared everything thru black temple and sunwell. The raiding grind was getting old again fast and i&#8217;m glad they decided to take some effort into these events.</p>
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		<title>By: Lassirra</title>
		<link>http://altitis.treehuggers.info/2008/06/25/blizzard-buffing-seasonal-events/#comment-1381</link>
		<dc:creator>Lassirra</dc:creator>
		<pubDate>Wed, 25 Jun 2008 14:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/?p=413#comment-1381</guid>
		<description>Some friends and I were discussing this very thing yesterday. The general consensus seemed to be that, until the Headless Horseman rolled around, everyone pretty much ignored seasonal events. The overriding feeling seemed to be that, while the events were pretty and a nice aesthetic addition to the game, they were relatively ineffectual in the course of regular game-play, and lacked any long-term incentive to participate, aside from vanity items.

We all seemed to agree on the point that adding seasonal content with practical applications for every-day game-play was a really smart move on Blizzard&#039;s part. The events add a nice break from the monotony of badge farming and daily quests, while still providing a constructive use of time by giving players access to loot tables that contain items that they can use in PvE/PvP activities long after the event is over.

I&#039;m glad Blizzard has decided to take in-game events in this direction. (I also enjoyed the &quot;May Poll&quot; buff: 10% increased experience from killing mobs while the buff is active--capped at 60 minutes.) I hope this is a trend they intend to continue for all subsequent events. :)</description>
		<content:encoded><![CDATA[<p>Some friends and I were discussing this very thing yesterday. The general consensus seemed to be that, until the Headless Horseman rolled around, everyone pretty much ignored seasonal events. The overriding feeling seemed to be that, while the events were pretty and a nice aesthetic addition to the game, they were relatively ineffectual in the course of regular game-play, and lacked any long-term incentive to participate, aside from vanity items.</p>
<p>We all seemed to agree on the point that adding seasonal content with practical applications for every-day game-play was a really smart move on Blizzard&#8217;s part. The events add a nice break from the monotony of badge farming and daily quests, while still providing a constructive use of time by giving players access to loot tables that contain items that they can use in PvE/PvP activities long after the event is over.</p>
<p>I&#8217;m glad Blizzard has decided to take in-game events in this direction. (I also enjoyed the &#8220;May Poll&#8221; buff: 10% increased experience from killing mobs while the buff is active&#8211;capped at 60 minutes.) I hope this is a trend they intend to continue for all subsequent events. <img src='http://altitis.treehuggers.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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