Why I Will Definitely Roll a Death Knight

As I mentioned previously, I’m currently leveling a mage on a new (for me) realm. I picked mage for its fast pace and ease of getting to 70, because for many other classes, having a little stash of gold to buy the best gear available at the AH can make a lot of difference.

Turns out it will be even more so, at least on the realm I’m on. Aside from a steady supply of spirit greens, the AH is desperately devoid of usable kit. Nobody’s really running Azeroth instances any more, and world drops still are heavily tilted in favour of the most useless leveling stat for anyone but priests.

I still believe Blizzard could provide a simple and painless remedy by replacing most of the spirit-based suffixes by the new BC-introduced stuff. That would actually help. It’s something I was thinking about a year ago, though, and I’m not holding my breath. But I digress.

In terms of cap level gameplay, druids and paladins offer the most versatile classes for the casual player who wants to join into group activities with a couple of friends. Groups will always require at least a healer and a tank, and these two can fit the bill. I loved tanking as a pallie, and didn’t mind healing as one either. But that toon is sitting on a PvE realm, and I’m currently playing on PvP.

I’ve never managed to stick to druids beyond level 21. Both classes are toons I’d love playing at level 70, but in both cases, leveling another one up all the way is something I just cannot stomach, at least not for the time being.

While my ideal scenario would be to have Blizzard actually unlock the option of rolling ANY class at level 55 with Wrath, it’s not going to happen in a hurry, because that would officially mean they are admitting old Azeroth is dead and done with. There’s an awful lot of content in there, and I just don’t see them officially putting a nail in its coffin (which they would be doing in that case).

So my plan is to have the mage provide the material support for the rest of my toons on this realm. Once she reaches 70 (assuming she makes it before wrath gets released), I’ll start up on another shammie to eventually have a healer handy.

And the DK? Pretty obvious, of course. It will provide me with a tank for those level 80 group activities. It’s simply going to be the most efficient way to have as many options as possible at my disposal, and starting at level 55 will remove 54 levels of grinding and redoing the quests I start being able to do in my sleep.

And I’m looking forward to it. I just hope the class will be well designed enough to hold its own in that tanking role from go-live onwards, instead of the 3 years of adjusting and tweaking it took for the druid and the paladin to be both viable and accepted as such.

Call it Welfare Leveling

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Comments

5 Responses to “Why I Will Definitely Roll a Death Knight”

  1. megan on June 7th, 2008 4:18 pm

    Being able to autostart at a LVL around the 40+ would be awesome. I would create so many twinks on different servers..

  2. Typhoon Andrew on June 9th, 2008 1:44 am

    I’ll be rolling one to but for different reasons. Firstly they will have new content, and I love to see contents so thats an absolute given. Blizzard will have to spend at least some time making the DK starting area something worth being in.

    Secondly I need to understand them as a class. As one of my primary toons is a tank, I will need to understand how the DK can be applied to a group; and the best way I have found to do that is actually roll one. I also have a Warlock and its not often that a Warlock will surprise me with a tactic that I have not seen or done before. The Death Knight offers a potential for a new range of abilities and I want to know them all. Especially as I think we will see an absolute truckload of them on every server.

  3. Muckbeast on August 12th, 2008 3:26 pm

    Why doesn’t blizzard just completely ditch the 1-60 game. They clearly don’t care about it, and with the triple xp promotion and other changes they are trying to make it as fast as possible.

    At this point they should just admit they don’t give a crap about 1->60 and autolevel every character to 60 or 61.

    -Cambios
    Blogging about Online Gaming and Virtual Worlds:
    http://www.muckbeast.com

  4. Gwaendar on August 12th, 2008 4:51 pm

    Frankly, I’d rather be in favour of revitalizing it rather than ditching it. The main problem nowadays is mostly its glaring emptiness because most people are in outlands, and their silly recruit-a-friend definitely doesn’t go into the right direction.

  5. Tesh on September 8th, 2008 7:49 pm

    Late to this, but I thought I’d chime in:

    I’m of two minds regarding the old world. On the one hand, I don’t mind them effectively ignoring it… as long as they also reduce or eliminate the cost to playing in it. Paying $15/month for old content is galling.

    On the other hand, revitalizing it would likely be better for the long term health of Azeroth, and there’s ample opportunity to be creative within the lore and the existing world. It would mean abandoning the “the game starts at the level cap” mentality, which again, would likely be healthier for the long term health of the game.

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