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	<title>Comments on: And thus TBC Ends, both in a Bang and in a Whimper</title>
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	<link>http://altitis.treehuggers.info/2008/05/26/tbc-ends-in-a-bang-and-a-whimper/</link>
	<description>Seeking Better Worlds</description>
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		<title>By: Gwaendar</title>
		<link>http://altitis.treehuggers.info/2008/05/26/tbc-ends-in-a-bang-and-a-whimper/#comment-1359</link>
		<dc:creator>Gwaendar</dc:creator>
		<pubDate>Fri, 30 May 2008 08:36:35 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/?p=393#comment-1359</guid>
		<description>&lt;i&gt;40 people = scary to organize. Ten bucks it took longer just from organizing and moving said 40 people.&lt;/i&gt;

I&#039;m not too sure about that. For the average / casual leaning guild, certainly. But for those who, back in the day, were doing, well, BWL and beyond, their raiding cadre was built and recruited around players who would be disciplined enough to sign up for a raid, show up fully ready, stocked and repaired at the instance door at the invite time, and already having joined their class / role chat channel - failing to do that leading to a quick /gkick.

Inviting and assigning group was (is) something which could be done based on the signups and automated through an addon, and with a competent raid leader doing his homework beforehand, the time is essentially the same whether it is for 25 or 40 people. The biggest part is player selection, retention, gearing and training, and that&#039;s mostly done outside of raids.</description>
		<content:encoded><![CDATA[<p><i>40 people = scary to organize. Ten bucks it took longer just from organizing and moving said 40 people.</i></p>
<p>I&#8217;m not too sure about that. For the average / casual leaning guild, certainly. But for those who, back in the day, were doing, well, BWL and beyond, their raiding cadre was built and recruited around players who would be disciplined enough to sign up for a raid, show up fully ready, stocked and repaired at the instance door at the invite time, and already having joined their class / role chat channel &#8211; failing to do that leading to a quick /gkick.</p>
<p>Inviting and assigning group was (is) something which could be done based on the signups and automated through an addon, and with a competent raid leader doing his homework beforehand, the time is essentially the same whether it is for 25 or 40 people. The biggest part is player selection, retention, gearing and training, and that&#8217;s mostly done outside of raids.</p>
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		<title>By: gt</title>
		<link>http://altitis.treehuggers.info/2008/05/26/tbc-ends-in-a-bang-and-a-whimper/#comment-1358</link>
		<dc:creator>gt</dc:creator>
		<pubDate>Fri, 30 May 2008 05:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/?p=393#comment-1358</guid>
		<description>40 people = scary to organize. Ten bucks it took longer just from organizing and moving said 40 people.

I have also heard guilds like SK Gaming also raid every night of the week when they are going for a World First. Who has that kind of time? I am sure it takes more casual raiders the near same amount of wipes on the same bosses to get the mechanics down but it is spread over a longer period of RL time. Just a theory.

That aside... I agree with the thought of being glad not to be hardcore and burn through content. My guild is 5/6 in SSC and I feel that we won&#039;t down Illidan till the end of summer or later. This is ideal for me! No waiting around for Wrath as I have plenty to do!</description>
		<content:encoded><![CDATA[<p>40 people = scary to organize. Ten bucks it took longer just from organizing and moving said 40 people.</p>
<p>I have also heard guilds like SK Gaming also raid every night of the week when they are going for a World First. Who has that kind of time? I am sure it takes more casual raiders the near same amount of wipes on the same bosses to get the mechanics down but it is spread over a longer period of RL time. Just a theory.</p>
<p>That aside&#8230; I agree with the thought of being glad not to be hardcore and burn through content. My guild is 5/6 in SSC and I feel that we won&#8217;t down Illidan till the end of summer or later. This is ideal for me! No waiting around for Wrath as I have plenty to do!</p>
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		<title>By: Pummra</title>
		<link>http://altitis.treehuggers.info/2008/05/26/tbc-ends-in-a-bang-and-a-whimper/#comment-1356</link>
		<dc:creator>Pummra</dc:creator>
		<pubDate>Tue, 27 May 2008 14:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/?p=393#comment-1356</guid>
		<description>Good post.  I would tend to agree that the high end raiding guilds are just really on their games at this point.  If there are no real new &quot;mechanics,&quot; it will always be a matter of how the present mechanics are orchestrated in any given fight.  Now, myself personally, I&#039;ve only just recently really began raiding, and my group hasn&#039;t yet progressed beyond Lady Vashj, but even now I can see how much better we all get with time. I can only imagine how good those top raiding guilds are!</description>
		<content:encoded><![CDATA[<p>Good post.  I would tend to agree that the high end raiding guilds are just really on their games at this point.  If there are no real new &#8220;mechanics,&#8221; it will always be a matter of how the present mechanics are orchestrated in any given fight.  Now, myself personally, I&#8217;ve only just recently really began raiding, and my group hasn&#8217;t yet progressed beyond Lady Vashj, but even now I can see how much better we all get with time. I can only imagine how good those top raiding guilds are!</p>
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		<title>By: Rohan</title>
		<link>http://altitis.treehuggers.info/2008/05/26/tbc-ends-in-a-bang-and-a-whimper/#comment-1355</link>
		<dc:creator>Rohan</dc:creator>
		<pubDate>Tue, 27 May 2008 03:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/?p=393#comment-1355</guid>
		<description>&lt;i&gt;In SK Gaming’s own assessment, despite falling in 5 days, Kil’Jaeden is the hardest boss in the game, and perfectly tuned to demand the best a player can give. Contrast this with Naxxramas, which took a couple of months to clear, how do you reconcile that difference?&lt;/i&gt;

Time is relative. SK Gaming spent over 40 hours on both Kil&#039;jaeden and Mu&#039;ru. They took vacation time off work in order to get those bosses as fast as they did.  40 hours, if you parcelled it out at 4 hours a week, like a non-hardcore guild does, is 10 weeks, or over 2 months.

As for Naxx, most bosses in Naxx fell as fast or faster than Sunwell.  But Naxx was 15 bosses long, two and a half times as many as Sunwell.  The one fight in Naxx that took a long time was Four Horsemen, and it&#039;s generally accepted that it took so long because it required 8 warriors in 4-piece T4.

Additionally, the high end is more skilled than they were back then, as you noted.</description>
		<content:encoded><![CDATA[<p><i>In SK Gaming’s own assessment, despite falling in 5 days, Kil’Jaeden is the hardest boss in the game, and perfectly tuned to demand the best a player can give. Contrast this with Naxxramas, which took a couple of months to clear, how do you reconcile that difference?</i></p>
<p>Time is relative. SK Gaming spent over 40 hours on both Kil&#8217;jaeden and Mu&#8217;ru. They took vacation time off work in order to get those bosses as fast as they did.  40 hours, if you parcelled it out at 4 hours a week, like a non-hardcore guild does, is 10 weeks, or over 2 months.</p>
<p>As for Naxx, most bosses in Naxx fell as fast or faster than Sunwell.  But Naxx was 15 bosses long, two and a half times as many as Sunwell.  The one fight in Naxx that took a long time was Four Horsemen, and it&#8217;s generally accepted that it took so long because it required 8 warriors in 4-piece T4.</p>
<p>Additionally, the high end is more skilled than they were back then, as you noted.</p>
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