Numbers, numbers, numbers. That’s all Damage Meter addons are about. Getting those as close to what your server knows you have dealt is the big challenge, and the Eldorado promised by patch 2.4 is getting closer by the day.
To wit: I logged onto the Paladin to do some Shattered Sun dailies. On a whim, seeing I had both Violation and Recount active, I also turned on Loggerhead, and recorded my session.
As long as I kept bombing the dead scar, all three measurement tools fully agreed with each other. However, when my little loladin went back to do ground-based demon cleansing, differences started to appear.
Here are the relevant screenies with the numbers:
One thing to note regarding WWS, it appears to be counting the self-inflicted damage of my seal / judgement of blood as part of my total damage output:
Compare this to Recount’s damage records for Seal / Judgement of Blood:
Now the interesting part is that if you add the self-inflicted portion of Blood to Recount’s total damage dealt, you end up with 1’638’810, a mere 51 points off Violation numbers, and that, IMO, explains the differences. Violation, too, counts self-inflicted Blood damage as part of your personal damage output.
But wait, it gets better. If we manually add up every line in the WWS detail report, the total actually reads 1’639’465. If you look at that breakdown, you’ll notice one oddity right at the bottom: 604 damage attributed to Mana Tap. That’s a fluke, mana Tap doesn’t deal damage, it drains mana. Remove this fluke and total damage dealt, including self-inflicted, according to WWS is… 1’638’861.
- WWS and Violation gather the exact same numbers
- WWS currently needs some manual tweaking in order to exclude flukes
- Recount is only off the other two by a blood elf’s hair
All three surveyed metering methods really do end up very close to each other. If we remove the bombing run from the numbers, after tweaking, Recount records 137’342 damage, WWS and Violation 137’393. The discrepancy is 0.03%. That’s tiny, and a testimonial to the huge amount of work put up by the three dev teams on patch 2.4 data.