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	<title>Comments on: Matticus Channels Cosmo: 16 New and Sexy Additions in 2.4</title>
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	<link>http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/</link>
	<description>Seeking Better Worlds</description>
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		<title>By: Cosmo Challenge: Your Responses : World of Matticus</title>
		<link>http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-1116</link>
		<dc:creator>Cosmo Challenge: Your Responses : World of Matticus</dc:creator>
		<pubDate>Thu, 03 Apr 2008 12:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-1116</guid>
		<description>[...] 16 New and Sexy Additions in 2.4 - Altitis The &quot;Friendly&quot; Arena Advice You Should Never Take - Out of Mana 12 Ways to Get Ahead in Your Guild - Perpetuusmos Guild Little Mouse Moves to Make Encounters Hotter - Frost Mage Be an RP-Sex Genius! - Too Many Annas How to Get Some Tail - Pure Shock Value Be a Shamanistic Genius (while you level!) - Too Many Annas [...]</description>
		<content:encoded><![CDATA[<p>[...] 16 New and Sexy Additions in 2.4 &#8211; Altitis The &quot;Friendly&quot; Arena Advice You Should Never Take &#8211; Out of Mana 12 Ways to Get Ahead in Your Guild &#8211; Perpetuusmos Guild Little Mouse Moves to Make Encounters Hotter &#8211; Frost Mage Be an RP-Sex Genius! &#8211; Too Many Annas How to Get Some Tail &#8211; Pure Shock Value Be a Shamanistic Genius (while you level!) &#8211; Too Many Annas [...]</p>
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		<title>By: sid67</title>
		<link>http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-1020</link>
		<dc:creator>sid67</dc:creator>
		<pubDate>Fri, 21 Mar 2008 15:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-1020</guid>
		<description>Ah… Well I am &lt;i&gt;hoping&lt;/i&gt; that the 10 to 15 minutes is the match time and not how long the guy has been holding the flag.  If it’s just a debuff I get after 10 minutes, why not give the flag to someone else?  On the other hand, if the game has been 15 minutes and I take 200% damage the second I pick up the flag – well…  That’s different and I don’t think you’ll see many 15 minute turtles when my ambush crits for 7000 or 8000 damage and is followed up with a 6 second stun.</description>
		<content:encoded><![CDATA[<p>Ah… Well I am <i>hoping</i> that the 10 to 15 minutes is the match time and not how long the guy has been holding the flag.  If it’s just a debuff I get after 10 minutes, why not give the flag to someone else?  On the other hand, if the game has been 15 minutes and I take 200% damage the second I pick up the flag – well…  That’s different and I don’t think you’ll see many 15 minute turtles when my ambush crits for 7000 or 8000 damage and is followed up with a 6 second stun.</p>
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		<title>By: admin</title>
		<link>http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-1016</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 20 Mar 2008 22:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-1016</guid>
		<description>&lt;i&gt;I maintain that the real reason the game is so frustrating is largely due the flag carrier being so damn difficult to kill.&lt;/i&gt;

I agree with that. I don&#039;t think just doubling damage dealt is gonna cut it, though. If you get three 16-minute turtles in a row you&#039;ll have a 50-minutes game, and god help us if it&#039;s 5 turtles. I&#039;m not overly optimistic that this change alone will shorten the game.</description>
		<content:encoded><![CDATA[<p><i>I maintain that the real reason the game is so frustrating is largely due the flag carrier being so damn difficult to kill.</i></p>
<p>I agree with that. I don&#8217;t think just doubling damage dealt is gonna cut it, though. If you get three 16-minute turtles in a row you&#8217;ll have a 50-minutes game, and god help us if it&#8217;s 5 turtles. I&#8217;m not overly optimistic that this change alone will shorten the game.</p>
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		<title>By: sid67</title>
		<link>http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-1009</link>
		<dc:creator>sid67</dc:creator>
		<pubDate>Thu, 20 Mar 2008 20:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-1009</guid>
		<description>I think the changes to WSG might be more dramatic than you are giving it credit.  I have yet to read how the 50/100% after 10/15 will be implemented, but if it’s as I hope – then I think WSG got a lot better as a result.  As I wrote in my article, &lt;a href=&quot;http://serialganker.blogspot.com/2008/03/is-warsong-gulch-fixable.html&quot; rel=&quot;nofollow&quot;&gt;”Is Warsong Gulch fixable?”&lt;/a&gt;, I maintain that the real reason the game is so frustrating is largely due the flag carrier being so damn difficult to kill.  On the opposite extreme, anyone who has played Capture-The-Flag with Insta-Gib on knows how frantic, crazy and fun that game style can play.  I’m not advocating Insta-Gib in WoW, but this change potentially helps with the impossible turtle situation that evolves in today’s game.</description>
		<content:encoded><![CDATA[<p>I think the changes to WSG might be more dramatic than you are giving it credit.  I have yet to read how the 50/100% after 10/15 will be implemented, but if it’s as I hope – then I think WSG got a lot better as a result.  As I wrote in my article, <a href="http://serialganker.blogspot.com/2008/03/is-warsong-gulch-fixable.html">”Is Warsong Gulch fixable?”</a>, I maintain that the real reason the game is so frustrating is largely due the flag carrier being so damn difficult to kill.  On the opposite extreme, anyone who has played Capture-The-Flag with Insta-Gib on knows how frantic, crazy and fun that game style can play.  I’m not advocating Insta-Gib in WoW, but this change potentially helps with the impossible turtle situation that evolves in today’s game.</p>
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		<title>By: Gwaendar</title>
		<link>http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-992</link>
		<dc:creator>Gwaendar</dc:creator>
		<pubDate>Wed, 19 Mar 2008 16:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-992</guid>
		<description>Thanks for the kind words all
@Softi: If memory serves, you told me you&#039;d get timeouts when the page loaded, so I&#039;ve moved the worst offenders to a separate page (the blogroll), got rid of the custom search engines which weren&#039;t being used anyway, and with the new theme you get only 3 full posts followed by 8 short excerpts of 160 words or less instead of my previously usual 10 verbose walls of text. I think that helped :)</description>
		<content:encoded><![CDATA[<p>Thanks for the kind words all<br />
@Softi: If memory serves, you told me you&#8217;d get timeouts when the page loaded, so I&#8217;ve moved the worst offenders to a separate page (the blogroll), got rid of the custom search engines which weren&#8217;t being used anyway, and with the new theme you get only 3 full posts followed by 8 short excerpts of 160 words or less instead of my previously usual 10 verbose walls of text. I think that helped <img src='http://altitis.treehuggers.info/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Softi</title>
		<link>http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-991</link>
		<dc:creator>Softi</dc:creator>
		<pubDate>Wed, 19 Mar 2008 16:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-991</guid>
		<description>wow nice layout! First time i&#039;ve managed to get to your site for a loong time, I hope that means whatever was stopping me getting through has fixed itself! ;)


Great list, you&#039;ve reminded me of a few things I&#039;m really looking forward to with the patch!</description>
		<content:encoded><![CDATA[<p>wow nice layout! First time i&#8217;ve managed to get to your site for a loong time, I hope that means whatever was stopping me getting through has fixed itself! <img src='http://altitis.treehuggers.info/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Great list, you&#8217;ve reminded me of a few things I&#8217;m really looking forward to with the patch!</p>
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	<item>
		<title>By: Matticus</title>
		<link>http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-990</link>
		<dc:creator>Matticus</dc:creator>
		<pubDate>Wed, 19 Mar 2008 15:45:47 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-990</guid>
		<description>Holy smokes, you changed the look. I like =)</description>
		<content:encoded><![CDATA[<p>Holy smokes, you changed the look. I like =)</p>
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		<title>By: Big Bear Butt</title>
		<link>http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-989</link>
		<dc:creator>Big Bear Butt</dc:creator>
		<pubDate>Wed, 19 Mar 2008 15:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/03/19/a-look-at-24-test-patchnotes/#comment-989</guid>
		<description>Yeah, I&#039;d ahve to say that&#039;s a mighty good list, Gwaer. Mighty good. I may not understand why Paladins like them thingies so much, but I am right there with you on 25 daily quests, the new combat log and the Sunwell plateau. 

Good job!</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;d ahve to say that&#8217;s a mighty good list, Gwaer. Mighty good. I may not understand why Paladins like them thingies so much, but I am right there with you on 25 daily quests, the new combat log and the Sunwell plateau. </p>
<p>Good job!</p>
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