And while I’m complaining, let’s talk about Repair costs

Talk about a Non-Sequitur: Poster Veemon raises some valid points (unfortunately presented under a whiny layer distracting from the issues) on the matter of repair bills for tanks when put in perspective with their overall poor farming capabilities.

Blue poster Tharfor responds with this little gem of corpspeak:

Each class has an upkeep cost, which includes things like purchasing reagents, food & water, etc…

While a cloth wearer may spend less in repairs than a plate wearer, he’ll likely spend more money on things like reagents.

Note that it’s not important for all classes to have completely equal upkeep costs. The goal is simply for each class to be fun and burden free.

Yeah, right. Because the non-tanks spend 20g on spell reagents per raid (not even talking about tankadins who have the same repair bills as warriors AND blessings to do).

Look, Blizzard, you admitted healer burnout was in part tied to their lack of soloability, and fixed it somewhat in patch 2.3 with the added free spelldamage. You also acknowledged that tanks suffer from similar problems, and go as far as introducing a new tanking class in WOTLK.

Just add 2 and 2 together. Stop penalizing tanks who get a higher death tax every single time they improve their gear (and hence their usefulness at their task). Rethink repair costs so every upgrade doesn’t become more expensive.

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