- Several hunters wasted a lot of cash getting the needed items to make it possible, based on the blue statement that this would stay as it was a creative use of in-game mechanisms
- Big Bear Butt Blogger feels like me but writes it a lot better: “There was nothing… just no reason at all to do this, except out of spite that the cool kids figured out a way to have fun that some idiot at Blizzard didn’t think of first.”
- Time Well Wasted (discovered through BBB) goes to the heart of the issue: “We’ve seen this time and again: a player discovers an inventive use of a spell or an item or a game feature, and has a lot of fun with it — then Blizzard comes away and yanks the fun toy away because they didn’t mean to do it on purpose. Sure, sometimes that toy causes imbalance, but when it doesn’t, it makes no sense that Blizzard should get prickly about it. Your game just got MORE FUN for its players. You have unintentionally SATISFIED a paying customer. What business model sees this as a bad thing? Instead of hotfixing it, Blizzard should be wholeheartedly embracing this quirk and turn it into a supported feature: rare-looking pets that take significant effort to tame, sort of like an epic hunter pet quest.“
- Tzia at Have Bow, Will Travel, points out the matter of consistency and credibility of the CMs: “Am I upset? YES. I had no intention of taming this thing, since it would have taken a specialty meta gem, and a few people to help me just to get, and then I would have had to go through the horror that is grinding up a lowbie pet. However, you do not say one thing and then do the other.“
Expect more backlash to come within the next hours. Frankly, I’m not into disruptive actions or whatnot, but I hope that everyone who spent the gold to aquire the gems and mats and is now sitting on them petitions a GM for a refund, so that there is at least some kind of feedback into the system that this was a crappy decision, to say the least.
Beyond that, though, as Tzia stated, the really stupid thing is that this dev decision diminished their Community Managers’ credibility (again). Considering the state of the o-boards at the best of times, as well as the rampant paranoia, nerf-calling, trolling, venting, ranting, crying, whining, lashing out, trolling and whatnot which makes the bread and butter of the interaction between forum posters and the CMs, this decision sends out the message “our CMs are really a PR function, not Community Representatives”.
Moroagh has spent some time discussing about the input designers can get from their community. Tobold expanded on the notion, differentiating between listening to the wanton noise and taking the pulse of the playerbase. CMs ought to be one of the tools the devs could, should (and sometimes do) use to take player input into account. When you basically make them liars on a cosmetic but extremely visible and popular symbol, you make their job of getting the pulse that much harder.
Definitely one of the poorest design decisions in recent times.