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	<title>Comments on: A few Ideas to Improve Battlegrounds</title>
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	<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/</link>
	<description>If One Toon Just Isn't Enough, You Can Always Roll Another 49</description>
	<pubDate>Wed, 07 Jan 2009 22:50:55 +0000</pubDate>
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		<title>By: How to make most honour off an AV defeat &#124; Altitis</title>
		<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-501</link>
		<dc:creator>How to make most honour off an AV defeat &#124; Altitis</dc:creator>
		<pubDate>Fri, 11 Jan 2008 10:24:28 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-501</guid>
		<description>[...] I&#8217;m holding the opinion that AV needs fixes, both in its design and more generally through improvements with the AFK [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#8217;m holding the opinion that AV needs fixes, both in its design and more generally through improvements with the AFK [...]</p>
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		<title>By: gt</title>
		<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-498</link>
		<dc:creator>gt</dc:creator>
		<pubDate>Fri, 11 Jan 2008 05:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-498</guid>
		<description>@Solidstate - It really is a freak of nature. Horde rolled us hard post patch and after a week of coming out of AV with oftentimes 0 honor... we just gave up one by one. I haven't heard of anything on this scale anywhere else. Horde side queue times are 2-3 hours.

I guess you proved that each battlegroup has its own personality and chain of events that dictates who wins X more so than other things? Mentality and luck goes a long way.

@Dajay - I see your point!</description>
		<content:encoded><![CDATA[<p>@Solidstate - It really is a freak of nature. Horde rolled us hard post patch and after a week of coming out of AV with oftentimes 0 honor&#8230; we just gave up one by one. I haven&#8217;t heard of anything on this scale anywhere else. Horde side queue times are 2-3 hours.</p>
<p>I guess you proved that each battlegroup has its own personality and chain of events that dictates who wins X more so than other things? Mentality and luck goes a long way.</p>
<p>@Dajay - I see your point!</p>
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	<item>
		<title>By: Pike</title>
		<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-493</link>
		<dc:creator>Pike</dc:creator>
		<pubDate>Thu, 10 Jan 2008 12:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-493</guid>
		<description>If Blizz's goal is "making BGs fun again" I think they have some work ahead of them, the fact of the matter is that no matter how fun something is, it's going to get boring if you have to grind it over and over and over.

I love battlegrounds myself but it's so much less fun when I "have to do it" for marks/honor as opposed to when I "want to do it" for the fun of it.</description>
		<content:encoded><![CDATA[<p>If Blizz&#8217;s goal is &#8220;making BGs fun again&#8221; I think they have some work ahead of them, the fact of the matter is that no matter how fun something is, it&#8217;s going to get boring if you have to grind it over and over and over.</p>
<p>I love battlegrounds myself but it&#8217;s so much less fun when I &#8220;have to do it&#8221; for marks/honor as opposed to when I &#8220;want to do it&#8221; for the fun of it.</p>
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		<title>By: Dajay</title>
		<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-484</link>
		<dc:creator>Dajay</dc:creator>
		<pubDate>Wed, 09 Jan 2008 10:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-484</guid>
		<description>@Gwaendar : you are definitely a smart guy.

As I really love BG's, even in pick-up trying everytime to help - aka leading gently, defending, talking : sometimes it works - the measures you propose could really purify the BG's environnement.

Do you know what is the last trend in Alterac ? Non-afk people going to chain kill Afk people in their own spawn points... (Pally Bubble/Mage go AP/AoE in the cavern). It's really symptomatic of the easy honor (s)illness.

@gt : It could be a good idea but the problem I see with the voting AND group queing is that organized group will just kick up every 61-69 players as they will "slow" them or be focused by an adverse player.

But why do people don't want to try together in BG's ? Especially in Alliance side ? I don't think Alliance players are dumber than Horde one's.</description>
		<content:encoded><![CDATA[<p>@Gwaendar : you are definitely a smart guy.</p>
<p>As I really love BG&#8217;s, even in pick-up trying everytime to help - aka leading gently, defending, talking : sometimes it works - the measures you propose could really purify the BG&#8217;s environnement.</p>
<p>Do you know what is the last trend in Alterac ? Non-afk people going to chain kill Afk people in their own spawn points&#8230; (Pally Bubble/Mage go AP/AoE in the cavern). It&#8217;s really symptomatic of the easy honor (s)illness.</p>
<p>@gt : It could be a good idea but the problem I see with the voting AND group queing is that organized group will just kick up every 61-69 players as they will &#8220;slow&#8221; them or be focused by an adverse player.</p>
<p>But why do people don&#8217;t want to try together in BG&#8217;s ? Especially in Alliance side ? I don&#8217;t think Alliance players are dumber than Horde one&#8217;s.</p>
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		<title>By: Solidstate</title>
		<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-482</link>
		<dc:creator>Solidstate</dc:creator>
		<pubDate>Wed, 09 Jan 2008 07:57:56 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-482</guid>
		<description>&#62; "For me my main issue is AV because I am on Stormstrike and Alliance has basically given up on AV in our battlegroup."

Interesting, I play Alliance on the Thunderhorn(EU) server and for me, AV is where I go to win.
On the other hand Alliance have totally given up on WSG and EOTS and on AB the lose percentage is pretty high. This is pretty depressing as I need these other BGs for both marks and daily quests and currently I can do 10 WSG matches and lose all. Badly :( The sad thing is I see Alliance are not even trying, sometimes I'll be the highest "damage done" Alliance player and my gear sucks!</description>
		<content:encoded><![CDATA[<p>&gt; &#8220;For me my main issue is AV because I am on Stormstrike and Alliance has basically given up on AV in our battlegroup.&#8221;</p>
<p>Interesting, I play Alliance on the Thunderhorn(EU) server and for me, AV is where I go to win.<br />
On the other hand Alliance have totally given up on WSG and EOTS and on AB the lose percentage is pretty high. This is pretty depressing as I need these other BGs for both marks and daily quests and currently I can do 10 WSG matches and lose all. Badly <img src='http://altitis.treehuggers.info/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> The sad thing is I see Alliance are not even trying, sometimes I&#8217;ll be the highest &#8220;damage done&#8221; Alliance player and my gear sucks!</p>
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		<title>By: gt</title>
		<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-476</link>
		<dc:creator>gt</dc:creator>
		<pubDate>Wed, 09 Jan 2008 01:31:40 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-476</guid>
		<description>All of your changes seems logical to me. For me my main issue is AV because I am on Stormstrike and Alliance has basically given up on AV in our battlegroup.

What I would really love to see is mirror AV and the AFK debuff to actually kick people with a couple reports. I think they need to drastically drop the amount of reports it takes to get the debuff going and enough reports should kick them from the BG regardless of whether they shrug off the debuff initially or not. Make it a bit more like Xbox Live. Even a simple vote to kick option would be nice. 

I also want group queueing back. AV is too miserable not to have some friends in there.

Lastly though I have rarely done WSG... I agree WSG needs a timer. Something to force it to finish in say... 30 min. If you cap two flags and the opposition turtles but you are able to keep them from getting any on you then you deserve to win! (in my personal opinion)</description>
		<content:encoded><![CDATA[<p>All of your changes seems logical to me. For me my main issue is AV because I am on Stormstrike and Alliance has basically given up on AV in our battlegroup.</p>
<p>What I would really love to see is mirror AV and the AFK debuff to actually kick people with a couple reports. I think they need to drastically drop the amount of reports it takes to get the debuff going and enough reports should kick them from the BG regardless of whether they shrug off the debuff initially or not. Make it a bit more like Xbox Live. Even a simple vote to kick option would be nice. </p>
<p>I also want group queueing back. AV is too miserable not to have some friends in there.</p>
<p>Lastly though I have rarely done WSG&#8230; I agree WSG needs a timer. Something to force it to finish in say&#8230; 30 min. If you cap two flags and the opposition turtles but you are able to keep them from getting any on you then you deserve to win! (in my personal opinion)</p>
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		<title>By: Gustov</title>
		<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-474</link>
		<dc:creator>Gustov</dc:creator>
		<pubDate>Tue, 08 Jan 2008 19:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-474</guid>
		<description>I like the ideas you've presented.  I would like to see the BG daily simpler and for less honor (with a change).  I wouldn't always want to play several BGs to get the quest done, so cap 1 or 2 nodes for the quest and it should work by being near it, not actually capping the node yourself.  At least make it proximity if nothing else.  You could then lose the BG but complete the quest.  There will always be dominant factions, so don't punish the casual.

The AV changes are spot on for me, but I don't know that BG that well. 

WSG should have a timer IMO.  Long BG's are hardly fun, so there should be no way for one side to purposefully prolong the game for "honor farming."  WSG would be much more fun if you had 20 minutes, there wouldn't be a turtle option.  If one side turtles, at least the other side would know to go all offense.  This solves the problem of the flags as well.  No need to have one flag or the other out, it doesn't work in anyone's favor to hide the flag.  Or combine them and have the timer and one flag out at a time.

Can't agree more about bonus honor for being near completed objectives.  This seems long overdue, there should be a reward for playing the right way.  Adding on to what you've said, give a small honor bonus for defending a node.  If an enemy player dies in your vicinity and you are close to a captured flag, you should see a small bonus.  Especially since there are diminishing returns on kills.  If I defend a flag and kill the same 4 players 30 times, I should be rewarded for my successful defense.  Clearly this would compound the AFK problem if that weren't addressed as well though.

AFK problems will always exist, so that should be worked on as well.  There has to be a long lasting punishment for repeat offenders.  It's not fair to a BG to even have AFKers in it.  Since you can't have players kick afkers to avoid griefing, have the matching system take AFK reports into account and make them queue longer and be grouped with other AFK abusers.  This also gives players incentive to report AFK.  Also, make sure that you can't falsely report AFK based on contribution to the BG.  This is already getting into a complicated AFK system, but if even 1 player is AFK, it's one less player to help try to win the BG and can have an impact.  The only way to help is to add accountability to the individual.  If there is punishment for AFK, less people would do it.

I like the idea of honorless target and afk debuffs, after a certain amount of time kicking the player out.  It should be a short time, like 5 minutes.  Also, if this happens to a player, they should get a penalty point or something, which goes away after 30 days.  That way, you can keep track of repeat offenders and people could change their ways or only have 1 black mark against them.  Actual intentional deserters would get no such point, since they open up thier slot immediately.  Perhaps each penalty point could add 1 minute of queue time before elegibility to the BG.  1 minute seems reasonable for one offense, but the stakes get higher quickly.

Just throwing out ideas here; I may have missed some obvious flaws in my ideas as well.</description>
		<content:encoded><![CDATA[<p>I like the ideas you&#8217;ve presented.  I would like to see the BG daily simpler and for less honor (with a change).  I wouldn&#8217;t always want to play several BGs to get the quest done, so cap 1 or 2 nodes for the quest and it should work by being near it, not actually capping the node yourself.  At least make it proximity if nothing else.  You could then lose the BG but complete the quest.  There will always be dominant factions, so don&#8217;t punish the casual.</p>
<p>The AV changes are spot on for me, but I don&#8217;t know that BG that well. </p>
<p>WSG should have a timer IMO.  Long BG&#8217;s are hardly fun, so there should be no way for one side to purposefully prolong the game for &#8220;honor farming.&#8221;  WSG would be much more fun if you had 20 minutes, there wouldn&#8217;t be a turtle option.  If one side turtles, at least the other side would know to go all offense.  This solves the problem of the flags as well.  No need to have one flag or the other out, it doesn&#8217;t work in anyone&#8217;s favor to hide the flag.  Or combine them and have the timer and one flag out at a time.</p>
<p>Can&#8217;t agree more about bonus honor for being near completed objectives.  This seems long overdue, there should be a reward for playing the right way.  Adding on to what you&#8217;ve said, give a small honor bonus for defending a node.  If an enemy player dies in your vicinity and you are close to a captured flag, you should see a small bonus.  Especially since there are diminishing returns on kills.  If I defend a flag and kill the same 4 players 30 times, I should be rewarded for my successful defense.  Clearly this would compound the AFK problem if that weren&#8217;t addressed as well though.</p>
<p>AFK problems will always exist, so that should be worked on as well.  There has to be a long lasting punishment for repeat offenders.  It&#8217;s not fair to a BG to even have AFKers in it.  Since you can&#8217;t have players kick afkers to avoid griefing, have the matching system take AFK reports into account and make them queue longer and be grouped with other AFK abusers.  This also gives players incentive to report AFK.  Also, make sure that you can&#8217;t falsely report AFK based on contribution to the BG.  This is already getting into a complicated AFK system, but if even 1 player is AFK, it&#8217;s one less player to help try to win the BG and can have an impact.  The only way to help is to add accountability to the individual.  If there is punishment for AFK, less people would do it.</p>
<p>I like the idea of honorless target and afk debuffs, after a certain amount of time kicking the player out.  It should be a short time, like 5 minutes.  Also, if this happens to a player, they should get a penalty point or something, which goes away after 30 days.  That way, you can keep track of repeat offenders and people could change their ways or only have 1 black mark against them.  Actual intentional deserters would get no such point, since they open up thier slot immediately.  Perhaps each penalty point could add 1 minute of queue time before elegibility to the BG.  1 minute seems reasonable for one offense, but the stakes get higher quickly.</p>
<p>Just throwing out ideas here; I may have missed some obvious flaws in my ideas as well.</p>
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		<title>By: Gwaendar</title>
		<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-473</link>
		<dc:creator>Gwaendar</dc:creator>
		<pubDate>Tue, 08 Jan 2008 17:09:47 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-473</guid>
		<description>The problem isn't with queueing in itself, it's with BG-hopping: you are in the middle of AB, you're doing well, and suddenly an AV pops for some of your players. They vanish from all the positions they were holding, and after a while replacements spawn... at the starting point. In the meantime, the previously defended nodes are in enemy hands.</description>
		<content:encoded><![CDATA[<p>The problem isn&#8217;t with queueing in itself, it&#8217;s with BG-hopping: you are in the middle of AB, you&#8217;re doing well, and suddenly an AV pops for some of your players. They vanish from all the positions they were holding, and after a while replacements spawn&#8230; at the starting point. In the meantime, the previously defended nodes are in enemy hands.</p>
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		<title>By: Sunblossom</title>
		<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-472</link>
		<dc:creator>Sunblossom</dc:creator>
		<pubDate>Tue, 08 Jan 2008 16:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-472</guid>
		<description>I'm not big on PvP. While I understand the AFK problem, whats the problem currently with queueing and why would you recommend disabling it?</description>
		<content:encoded><![CDATA[<p>I&#8217;m not big on PvP. While I understand the AFK problem, whats the problem currently with queueing and why would you recommend disabling it?</p>
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		<title>By: megan</title>
		<link>http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-471</link>
		<dc:creator>megan</dc:creator>
		<pubDate>Tue, 08 Jan 2008 16:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2008/01/08/improving-wow-battlegrounds-ideas/#comment-471</guid>
		<description>Definately matchmaking improvement would help AFK. Some people AFK to abuse the system, but others AFK because they feel like they have no chance or fighting/struggling is pointless. This secondary group of "AFK" can be corrected if everyone feels like they have a shot.

Premade vs Premade, PUG vs PUG, and track "daily" records and sort queue by those measures. If you've won 5 WSG in a row via PUG queue, your next matches will be sorted with similar record teammates and opponents. If you've been losing WSG, you get sorted out with people who have also been losing.

For Premade queue, broaden the battlegroup restriction across more then 1 server cluster. This rewards them with more chances for good competition and cross realmforum bragging rights, without lengthening their queue times by crazy rates.</description>
		<content:encoded><![CDATA[<p>Definately matchmaking improvement would help AFK. Some people AFK to abuse the system, but others AFK because they feel like they have no chance or fighting/struggling is pointless. This secondary group of &#8220;AFK&#8221; can be corrected if everyone feels like they have a shot.</p>
<p>Premade vs Premade, PUG vs PUG, and track &#8220;daily&#8221; records and sort queue by those measures. If you&#8217;ve won 5 WSG in a row via PUG queue, your next matches will be sorted with similar record teammates and opponents. If you&#8217;ve been losing WSG, you get sorted out with people who have also been losing.</p>
<p>For Premade queue, broaden the battlegroup restriction across more then 1 server cluster. This rewards them with more chances for good competition and cross realmforum bragging rights, without lengthening their queue times by crazy rates.</p>
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