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	<title>Comments on: Closing the 2007 Welfare Epics Debate with a Look at PvE</title>
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	<link>http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/</link>
	<description>If One Toon Just Isn't Enough, You Can Always Roll Another 49</description>
	<pubDate>Fri, 05 Dec 2008 11:26:11 +0000</pubDate>
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		<title>By: Joker</title>
		<link>http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-1378</link>
		<dc:creator>Joker</dc:creator>
		<pubDate>Thu, 19 Jun 2008 15:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-1378</guid>
		<description>I think you bring up some good points, but you also forget one of the other issues that also contribute to the burnout of tank and healer. The Gear Ladder. I have a healadin and I'm on a low population server, pugging is frustrating because I have trouble getting into certain instances which I need for my healing plate. Most of what I have is rep gear or some smithed stuff that really isn't all that great. Healers have minimum healing bonuses for raids, tanks have min armor/block rating/avoidance, DPS doesn't really have that same requirement. The problem is that you have the issue of needing a GREATER degree of gear advancement pre-raid and also being under the most stress in raids because so much of it rests on you. A lot of the complainers dislike PvP because it shows the same problem raiding has, arenas are grossly gear dependant just as raiding is the only difference is that arenas make it more apparent.</description>
		<content:encoded><![CDATA[<p>I think you bring up some good points, but you also forget one of the other issues that also contribute to the burnout of tank and healer. The Gear Ladder. I have a healadin and I&#8217;m on a low population server, pugging is frustrating because I have trouble getting into certain instances which I need for my healing plate. Most of what I have is rep gear or some smithed stuff that really isn&#8217;t all that great. Healers have minimum healing bonuses for raids, tanks have min armor/block rating/avoidance, DPS doesn&#8217;t really have that same requirement. The problem is that you have the issue of needing a GREATER degree of gear advancement pre-raid and also being under the most stress in raids because so much of it rests on you. A lot of the complainers dislike PvP because it shows the same problem raiding has, arenas are grossly gear dependant just as raiding is the only difference is that arenas make it more apparent.</p>
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		<title>By: PotShot on Instance Loot: Tokens to Fix PvE &#124; Altitis</title>
		<link>http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-1332</link>
		<dc:creator>PotShot on Instance Loot: Tokens to Fix PvE &#124; Altitis</dc:creator>
		<pubDate>Wed, 30 Apr 2008 07:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-1332</guid>
		<description>[...] more incentives to guild loyalty, fellow blogger PΘtshΘt came up with quite similar ideas I&#8217;ve been putting forward, to remove the impact of sheer luck from instance drops and replace the loot tables with token [...]</description>
		<content:encoded><![CDATA[<p>[...] more incentives to guild loyalty, fellow blogger PΘtshΘt came up with quite similar ideas I&#8217;ve been putting forward, to remove the impact of sheer luck from instance drops and replace the loot tables with token [...]</p>
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		<title>By: Improving WoW Battlegrounds, a few ideas &#124; Altitis</title>
		<link>http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-468</link>
		<dc:creator>Improving WoW Battlegrounds, a few ideas &#124; Altitis</dc:creator>
		<pubDate>Tue, 08 Jan 2008 15:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-468</guid>
		<description>[...] I have spent some time in the past railing about several flaws in raiding which were being exposed by the availability of arena and BG gear, I haven&#8217;t yet really [...]</description>
		<content:encoded><![CDATA[<p>[...] I have spent some time in the past railing about several flaws in raiding which were being exposed by the availability of arena and BG gear, I haven&#8217;t yet really [...]</p>
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		<title>By: Galoheart</title>
		<link>http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-431</link>
		<dc:creator>Galoheart</dc:creator>
		<pubDate>Tue, 01 Jan 2008 08:00:15 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-431</guid>
		<description>For the most part I just enjoy reading the debate on both sides of this issue. I've stayed completely clear of posting anything in reference to this issue since I really don't have a position on either side of the issue. As a Tank im currently capped at having completed 5 man instance entirely for gear for which I did as a minority in gearing excluding Heroics for improved gear. I never Raided and I don't PvP in any capacity. Yet I'm dedicated player. From that point I really stuck completely in the middle of this issue and players like me. So I've not taken any sides here or have a opinion that's worth any weight since having done neither. 

There are just as many things I dislike about the game or see as problems on both sides of the issue as a player. I'm neither thrilled at what I see if I have to raid full time and I'm neither thrilled at PvP either looking at it in its current state. I'm stuck in the middle. Heroics is a likely path for me yet I'm neither thrilled to have to run the same dungeons forever for badges that's a grind in itself but yet would do it by just being committed. I see a lot of things as a tank and from my game view. On my server the thing I see is often new minted 70 choose not to run 5 mans for gear progressing to raiding. They just do all the minimum to get attuned to Kara and that's it! Run SL get frag, run SV and Arc to frag and that's it. Now attuned do Kara. Thats what I see or hear ask for in LFG and get asked to tank these days. That never sits well with me as a Tank seeing that. I as a Tank can't get away with that heading to raiding not geared but that's what everyone else I see doing. Thus the issue of repair bills at raiding level which should be fixed to being leveled across the board in some way. Its just unfair Tanks carry a burden for problems not always to their causing by good geared tanks. 

I see lots or raiders PvP on my server I see whats going on. Many PvP for the east stuff they can get by beating the system as its currently designed. Many have no problem doing it either and proud of it except to maybe those trully dedicated to the PvP game. I'm not fond of what I see there either. In some what the whole game player base seem to have attitude sentiment toward certain kind of gear for minimal effort or the path of less resistance to it. In neither thrilled looking at either segments of the game.</description>
		<content:encoded><![CDATA[<p>For the most part I just enjoy reading the debate on both sides of this issue. I&#8217;ve stayed completely clear of posting anything in reference to this issue since I really don&#8217;t have a position on either side of the issue. As a Tank im currently capped at having completed 5 man instance entirely for gear for which I did as a minority in gearing excluding Heroics for improved gear. I never Raided and I don&#8217;t PvP in any capacity. Yet I&#8217;m dedicated player. From that point I really stuck completely in the middle of this issue and players like me. So I&#8217;ve not taken any sides here or have a opinion that&#8217;s worth any weight since having done neither. </p>
<p>There are just as many things I dislike about the game or see as problems on both sides of the issue as a player. I&#8217;m neither thrilled at what I see if I have to raid full time and I&#8217;m neither thrilled at PvP either looking at it in its current state. I&#8217;m stuck in the middle. Heroics is a likely path for me yet I&#8217;m neither thrilled to have to run the same dungeons forever for badges that&#8217;s a grind in itself but yet would do it by just being committed. I see a lot of things as a tank and from my game view. On my server the thing I see is often new minted 70 choose not to run 5 mans for gear progressing to raiding. They just do all the minimum to get attuned to Kara and that&#8217;s it! Run SL get frag, run SV and Arc to frag and that&#8217;s it. Now attuned do Kara. Thats what I see or hear ask for in LFG and get asked to tank these days. That never sits well with me as a Tank seeing that. I as a Tank can&#8217;t get away with that heading to raiding not geared but that&#8217;s what everyone else I see doing. Thus the issue of repair bills at raiding level which should be fixed to being leveled across the board in some way. Its just unfair Tanks carry a burden for problems not always to their causing by good geared tanks. </p>
<p>I see lots or raiders PvP on my server I see whats going on. Many PvP for the east stuff they can get by beating the system as its currently designed. Many have no problem doing it either and proud of it except to maybe those trully dedicated to the PvP game. I&#8217;m not fond of what I see there either. In some what the whole game player base seem to have attitude sentiment toward certain kind of gear for minimal effort or the path of less resistance to it. In neither thrilled looking at either segments of the game.</p>
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		<title>By: Gwaendar</title>
		<link>http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-427</link>
		<dc:creator>Gwaendar</dc:creator>
		<pubDate>Sun, 30 Dec 2007 23:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-427</guid>
		<description>Brian, you're damn late to that party. It takes about 60 weeks to get a full Arena epic set just by losing all games, that myth was dispelled and addressed months ago. Matter of fact, the availability of gear which, with for a few exceptions, is little suited for raiding, through other means than raiding, takes nothing away from anyone. Nothing is lost when someone gets a season 3 piece.
Raiders are becoming restless because arena exposes the current weakness of the raiding proposition, and also to a point because they're out of new content at the moment. Patch 2.4 will probably put several complaints to rest for a while, at least until arena season 4 starts.</description>
		<content:encoded><![CDATA[<p>Brian, you&#8217;re damn late to that party. It takes about 60 weeks to get a full Arena epic set just by losing all games, that myth was dispelled and addressed months ago. Matter of fact, the availability of gear which, with for a few exceptions, is little suited for raiding, through other means than raiding, takes nothing away from anyone. Nothing is lost when someone gets a season 3 piece.<br />
Raiders are becoming restless because arena exposes the current weakness of the raiding proposition, and also to a point because they&#8217;re out of new content at the moment. Patch 2.4 will probably put several complaints to rest for a while, at least until arena season 4 starts.</p>
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		<title>By: Brian 'Psychochild' Green</title>
		<link>http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-425</link>
		<dc:creator>Brian 'Psychochild' Green</dc:creator>
		<pubDate>Sun, 30 Dec 2007 22:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-425</guid>
		<description>The elements that caused &lt;i&gt;Vanguard&lt;/i&gt; to fail were not because they focused on the hardcore.  The core problems, as I have understood them, is that the game was left unfinished for a variety of reasons.  That would have harmed any game, not just one catering to the hardcore.

There is a lot of difference between appealing to a wide audience and trying to please everyone.  WoW was initially successful without much PvP and still appealed to a wide audience.  The addition of strong elements of PvP has diluted the focus of the game, IMNSHO, and has caused the outcry with the PvP epics.  This seems to be the case of trying to serve too many masters and trying to please them all.  That's what seemed to get my guildmates up in arms.

My thoughts,</description>
		<content:encoded><![CDATA[<p>The elements that caused <i>Vanguard</i> to fail were not because they focused on the hardcore.  The core problems, as I have understood them, is that the game was left unfinished for a variety of reasons.  That would have harmed any game, not just one catering to the hardcore.</p>
<p>There is a lot of difference between appealing to a wide audience and trying to please everyone.  WoW was initially successful without much PvP and still appealed to a wide audience.  The addition of strong elements of PvP has diluted the focus of the game, IMNSHO, and has caused the outcry with the PvP epics.  This seems to be the case of trying to serve too many masters and trying to please them all.  That&#8217;s what seemed to get my guildmates up in arms.</p>
<p>My thoughts,</p>
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		<title>By: Flaime</title>
		<link>http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-423</link>
		<dc:creator>Flaime</dc:creator>
		<pubDate>Sun, 30 Dec 2007 15:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/12/30/closing-the-2007-welfare-epics-debate-with-a-look-at-pve/#comment-423</guid>
		<description>I'm all in favor of improving raiding, but that's not going to make the horribleness that is PvP any more entertaining. Noone likes being the only one trying in a BG or getting 5 capped in 12 seconds...They have to fix the queueing system to match like teams against like teams and until they do, PvP is going to suck righteously.</description>
		<content:encoded><![CDATA[<p>I&#8217;m all in favor of improving raiding, but that&#8217;s not going to make the horribleness that is PvP any more entertaining. Noone likes being the only one trying in a BG or getting 5 capped in 12 seconds&#8230;They have to fix the queueing system to match like teams against like teams and until they do, PvP is going to suck righteously.</p>
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