Big Bear Butt Blogger’s 3rd learning: Asshat population in WoW
In his third thing learned from gaming, BBBB mentions the astonishing amount of asshats to be found in the game. Reminds me of one of my guildies on Ghostlands, a player who had started horde with us in January and then made an alliance toon. After doing a dozen (or a hundred, the guy was way more PvP hardcore than I am) games, he remarked that there were much more obnoxious people on alliance than horde.
Come to think of it, though, if your alliance population is twice as big as horde population, even if the proportion of asshats is about 50%, on a 15k player server you’re still mingling with 5000 asshats instead of 2500. The odds that you would end up with 9 asshats together in WSG may statistically remain the same, Murphy’s law dictates that this particular combination will happen way too often for comfort.
And so it is in WoW itself. Protected by the anonymity of their toon, out of a 10 million playerbase, there’s probably 6 million asshats, and if Murphy has any say here, no matter where you are, 5 of these are playing in your region and 14’950 of these are on your server with you. The other 49 people are in your guild. That’s probably why you get dreadful PUGs.
Mind you, the main difference between the WoW game and the WoW forums is that the proportion of asshats grows from 60% to 97% or something. And they’re all crying for nerfing your class.
More seriously, read Big Bear Butt Blogger here.


I wage the war against asshats every chance I get. It’s hard, but if you isolate them and then battle them with witty but nice commentary, you can often recruit less courageous lurkers to join ranks and beat them down. Peer pressure as a force for good.
However, you have to pick your battles. Too many asshats in area create an Asshat Singularity and you should simply run as fast as you can in the other direction before brain damage sets in. Or worse, they infect you with the Asshat virus…