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	<title>Comments on: Global Cooldown 2.3 Revisited</title>
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	<link>http://altitis.treehuggers.info/2007/11/06/global-cooldown-23-revisited/</link>
	<description>If One Toon Just Isn't Enough, You Can Always Roll Another 49</description>
	<pubDate>Wed, 07 Jan 2009 21:44:58 +0000</pubDate>
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		<title>By: Gwaendar</title>
		<link>http://altitis.treehuggers.info/2007/11/06/global-cooldown-23-revisited/#comment-196</link>
		<dc:creator>Gwaendar</dc:creator>
		<pubDate>Fri, 16 Nov 2007 01:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/11/06/global-cooldown-23-revisited/#comment-196</guid>
		<description>well, shield block (I think) is not tied to the GCD so it remains spammable.</description>
		<content:encoded><![CDATA[<p>well, shield block (I think) is not tied to the GCD so it remains spammable.</p>
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		<title>By: Christiane</title>
		<link>http://altitis.treehuggers.info/2007/11/06/global-cooldown-23-revisited/#comment-195</link>
		<dc:creator>Christiane</dc:creator>
		<pubDate>Thu, 15 Nov 2007 19:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/11/06/global-cooldown-23-revisited/#comment-195</guid>
		<description>I'm still thinking about Shield Block. The improved Shield Block talent increases the duration for 1 second but the cooldown remains at 5 seconds. So there shouldn't be latency problem if a tank spamms it?</description>
		<content:encoded><![CDATA[<p>I&#8217;m still thinking about Shield Block. The improved Shield Block talent increases the duration for 1 second but the cooldown remains at 5 seconds. So there shouldn&#8217;t be latency problem if a tank spamms it?</p>
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		<title>By: Gwaendar</title>
		<link>http://altitis.treehuggers.info/2007/11/06/global-cooldown-23-revisited/#comment-193</link>
		<dc:creator>Gwaendar</dc:creator>
		<pubDate>Thu, 15 Nov 2007 17:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/11/06/global-cooldown-23-revisited/#comment-193</guid>
		<description>Oh yes, absolutely. I have talked about pets elsewhere but indeed, this is of course also relevant to the present discussion.</description>
		<content:encoded><![CDATA[<p>Oh yes, absolutely. I have talked about pets elsewhere but indeed, this is of course also relevant to the present discussion.</p>
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		<title>By: Christiane</title>
		<link>http://altitis.treehuggers.info/2007/11/06/global-cooldown-23-revisited/#comment-192</link>
		<dc:creator>Christiane</dc:creator>
		<pubDate>Thu, 15 Nov 2007 16:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/11/06/global-cooldown-23-revisited/#comment-192</guid>
		<description>Just wanted to add that, as you might know, the pet mechanics were changed too so pets always attack from behind and melees now can attack from where they want if they reached the expertise cap ( if nothing else but parries have to be avoided ).</description>
		<content:encoded><![CDATA[<p>Just wanted to add that, as you might know, the pet mechanics were changed too so pets always attack from behind and melees now can attack from where they want if they reached the expertise cap ( if nothing else but parries have to be avoided ).</p>
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