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	<title>Comments on: No, Sonny, Stopcasting doesn&#8217;t get rid of the Global Cooldown</title>
	<atom:link href="http://altitis.treehuggers.info/2007/10/23/no-sonny-stopcasting-doesnt-get-rid-of-the-global-cooldown/feed/" rel="self" type="application/rss+xml" />
	<link>http://altitis.treehuggers.info/2007/10/23/no-sonny-stopcasting-doesnt-get-rid-of-the-global-cooldown/</link>
	<description>If One Toon Just Isn't Enough, You Can Always Roll Another 49</description>
	<pubDate>Wed, 07 Jan 2009 20:35:10 +0000</pubDate>
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		<title>By: Adventsparky</title>
		<link>http://altitis.treehuggers.info/2007/10/23/no-sonny-stopcasting-doesnt-get-rid-of-the-global-cooldown/#comment-65</link>
		<dc:creator>Adventsparky</dc:creator>
		<pubDate>Tue, 23 Oct 2007 20:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/10/23/no-sonny-stopcasting-doesnt-get-rid-of-the-global-cooldown/#comment-65</guid>
		<description>I tried Quartz after reading this and I have now disable sorrens timers. i just prefer the feel of quartz and really like the castbar itself. Also I used to hit the next spell right before the last stopped casting anyway but it's handy to actually see what the delay will be. Nice find</description>
		<content:encoded><![CDATA[<p>I tried Quartz after reading this and I have now disable sorrens timers. i just prefer the feel of quartz and really like the castbar itself. Also I used to hit the next spell right before the last stopped casting anyway but it&#8217;s handy to actually see what the delay will be. Nice find</p>
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		<title>By: Gwaendar</title>
		<link>http://altitis.treehuggers.info/2007/10/23/no-sonny-stopcasting-doesnt-get-rid-of-the-global-cooldown/#comment-64</link>
		<dc:creator>Gwaendar</dc:creator>
		<pubDate>Tue, 23 Oct 2007 18:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/10/23/no-sonny-stopcasting-doesnt-get-rid-of-the-global-cooldown/#comment-64</guid>
		<description>In addition to the above, if you are within the latency and hit once (without /stopcasting), one of two things will happen:&lt;br/&gt;- you are too early and will get a round-trip from the client to the server (double latency) to find out before hitting your spell button again&lt;br/&gt;- you are within the right time window and the behaviour will remain similar to the current Quartz + stopcastin method.&lt;br/&gt;&lt;br/&gt;The real improvement is that you won't cancel a critical heal by mistake.</description>
		<content:encoded><![CDATA[<p>In addition to the above, if you are within the latency and hit once (without /stopcasting), one of two things will happen:<br />- you are too early and will get a round-trip from the client to the server (double latency) to find out before hitting your spell button again<br />- you are within the right time window and the behaviour will remain similar to the current Quartz + stopcastin method.</p>
<p>The real improvement is that you won&#8217;t cancel a critical heal by mistake.</p>
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		<title>By: Gwaendar</title>
		<link>http://altitis.treehuggers.info/2007/10/23/no-sonny-stopcasting-doesnt-get-rid-of-the-global-cooldown/#comment-63</link>
		<dc:creator>Gwaendar</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:46:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/10/23/no-sonny-stopcasting-doesnt-get-rid-of-the-global-cooldown/#comment-63</guid>
		<description>There's a fundamental misunderstanding about removing the need of /stopcasting in 2.3&lt;br/&gt;What goes away is the requirement to add one between each instant-casts which do not trigger the global cooldown. For the Quartz trick, the change only removes the risk of cancelling a casting spell if you are too fast. In exchange to that, you'll get an error message back if you do cast too early (which is going to give a heavy penalty for button mashing).&lt;br/&gt;Using /stopcasting with Quartz the current way will remain as it is.</description>
		<content:encoded><![CDATA[<p>There&#8217;s a fundamental misunderstanding about removing the need of /stopcasting in 2.3<br />What goes away is the requirement to add one between each instant-casts which do not trigger the global cooldown. For the Quartz trick, the change only removes the risk of cancelling a casting spell if you are too fast. In exchange to that, you&#8217;ll get an error message back if you do cast too early (which is going to give a heavy penalty for button mashing).<br />Using /stopcasting with Quartz the current way will remain as it is.</p>
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		<title>By: Zerei</title>
		<link>http://altitis.treehuggers.info/2007/10/23/no-sonny-stopcasting-doesnt-get-rid-of-the-global-cooldown/#comment-62</link>
		<dc:creator>Zerei</dc:creator>
		<pubDate>Tue, 23 Oct 2007 17:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/10/23/no-sonny-stopcasting-doesnt-get-rid-of-the-global-cooldown/#comment-62</guid>
		<description>I haven't found any good info on this, so maybe you know...how exactly are they removing the /stopcasting functionality, or the need for it with Quartz-like addons?  Is /stopcasting going to be built in with button presses or are they doing something with the whole server request lag thing?</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t found any good info on this, so maybe you know&#8230;how exactly are they removing the /stopcasting functionality, or the need for it with Quartz-like addons?  Is /stopcasting going to be built in with button presses or are they doing something with the whole server request lag thing?</p>
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