The need for better Arena Statistics - Armory Crawler v2 in design

Relmstein stirred an interesting debate in his last two posts and gave me the kick I needed to get back to work in earnest in improving my Arena Ladder crawler.

In his first post, Relmstein made some pointed remarks about the reasons for the popularity of the warrior / pallie combo in arena. I did however dispute part of the premise based on the numbers I had gathered with the first version of the Crawler - that is, that warrior / pallie combos are over-represented to a significant degree in the top arena teams.

In his second post, he grabbed some numbers based on the top 5 in a couple of US battlegroups which added credence to that same premise. A quick verification on one of these however showed that a shaman was present as the third man in every instance where a pallie and warrior duo were on the roster for more than 10% of the season’s games.

Beyond nitpicking on the interpretation of these small samples, though, I’m feeling the same dissatisfaction with the generally accepted conventional wisdom than what lead me to begin a crawler in the first place (back then it was a claim that locks were massively over-represented in the top teams), that is, not enough hard numbers.

In my next recode, I’ll be grabbing more data for a bit more detailed analysis. This is what I plan to gather, still for top 100 teams per snapshot:
- Team composition, Rating, total games in season
- Member class, total points per talent tree, games played in season, and team rank in all three brackets

This should allow me to produce the following figures:

  • The old class and build statistics, this time discarding new (or bought-in players), I’m thinking of setting the threshold so that a player has to have attended 10% of the team’s games in order to be considered
  • Team composition figures (I could actually extract part of those from my old data, but I’m not satisfied with the way I stored them)
  • Player Competitivity in the other brackets

If you see anything else worth recording, this is the moment to chime in. Anything related to gear is, however, something I won’t consider, I believe that’s slightly beyond the scope of what I’m trying to achieve.

On Similar Matters

Tags: ,

You can follow any responses to this entry through the RSS 2.0 feed.

Comments

Leave a Reply




World of Warcraft™ and Blizzard Entertainment® are all trademarks or registered trademarks of Blizzard Entertainment in the United States and/or other countries. These terms and all related materials, logos, and images are copyright © Blizzard Entertainment. This site is in no way associated with Blizzard Entertainment®