The increase in exp gain of 15% from 20 to 60 as well as the other changes are a hot topic. Tobold and Blessing of Kings are arguing blog-to-blog, Tobold‘s worry being that it cheapens the game experience, while GSH argues in favour of keeping the time it takes from 1 to max level roughly constant no matter how high the max level is.
In his latest counterpoint, Tobold introduces the notion of, uh, let’s call it instanced / Cross-realm zones (expanding on his previous idea of making level 20-60 instances cross-realm), in order to overcome the emptiness experienced by new players joining the game these days. Interesting approach indeed, I do like the idea.
In respect to the notion of cheapening the game experience by providing a fast forward button, though, I disagree it is a bad thing.
Or rather, more precisely, I disagree it is a bad thing for people like me, over two years in the game, many many alts. I’ve been to STV 4 times already, I know the place and don’t care about cheapening the game experience anymore. For me and others suffering from altitis, getting a fast forward button is a good thing.
Which got me thinking a bit more. Beyond the current adjustments, some further elements Blizzard could implement for the oldtimers include:
- A supplemental experience accelerator for every char beyond level 50 or 60. Doesn’t need to be huge and could be subject to diminishing returns, but this would provide a boost to people who want to level yet another alt or actually need to in order to fill a gap in raid composition (*cough* healer *cough* tank)
- Alternatively, I still like my old idea that you could do a quest chain with a max level character which ultimately unlocks the possibility to create new characters 10 or 20 levels below the cap instead of level one
- Random Daily quests: not just for Outlands dungeons, some more variety brought to old Azeroth wouldn’t be a bad thing either. However, one plea – no hour-long cross-continent fedex quests please.
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