When to start DPS with a Tankadin

As reader Ironshield mentionned, too often you’ll find an overeager DPS starting to open up on mobs under the effect of Avenger’s Shield daze effect – that is, right after the pallie pulls and the mobs start (slowly) moving to him.

Do wait until the first consecrate has been laid down. When the primary DPS target is in there, it is also in range for all other threat generators, and we “have” him under control. When the mob is still 18 yards away from us, we don’t, you’ll rip aggro off once you overcome the initial Avenger’s Shield threat, and force us to blow our 15-seconds taunt on the pull.

A bad start. Don’t do it. Thanks.

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Tags: HowTo, Paladin, pulling, Tanking

 

2 Comments on “When to start DPS with a Tankadin”

  • Galoheart (46 comments) October 15th, 2007 11:40 pm

    Yeah i see people do that allot and quite often. Before mob is even in range after you have thrown AS you can hear a gun go off or seem spells on target already and I haven’t even judged the mob as yet.

    Next thing you know i have to burn a mob taunt at beginning of fight and waste mana that I don’t have to waste.


  • Kaziel (2 comments) November 14th, 2007 12:00 am

    At this point I’ve trained most of my guild. We use Omen, and we wait until whoever’s tanking (Paladin or Warrior) has 5,000 threat on the target. Even the combination of a crit from a 2.5 second or longer casting time spell, followed immediately by another crit from an instant cast won’t generate 5,000 threat, so with that much threat any tank should be okay (at least for karazhan… beyond that may be different).


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