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	<title>Comments on: Stunlocking and Tankadins</title>
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	<link>http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/</link>
	<description>If One Toon Just Isn't Enough, You Can Always Roll Another 49</description>
	<pubDate>Wed, 07 Jan 2009 19:06:05 +0000</pubDate>
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	<item>
		<title>By: Solïs</title>
		<link>http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/#comment-1094</link>
		<dc:creator>Solïs</dc:creator>
		<pubDate>Tue, 01 Apr 2008 02:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/#comment-1094</guid>
		<description>Just to clarify - what I mean is after the intial few seconds I prefer if they use any stuns on the kill target, because i'll generally have mostly stopped caring about it at that stage.</description>
		<content:encoded><![CDATA[<p>Just to clarify - what I mean is after the intial few seconds I prefer if they use any stuns on the kill target, because i&#8217;ll generally have mostly stopped caring about it at that stage.</p>
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	<item>
		<title>By: Solïs</title>
		<link>http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/#comment-1093</link>
		<dc:creator>Solïs</dc:creator>
		<pubDate>Tue, 01 Apr 2008 02:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/#comment-1093</guid>
		<description>I personally find that with any decent group, I prefer the dps to go balls to the walls on the kill target (which will general be first hit by shield toss, and then JoR. After that initial threat I let them try pull agro and kill it roughly as they do - having stun / taunt ready. This is with max rank consec ticking on everything the whole up till at least most mobs are dead. Meanwhile I set up JoW and SoW on the next mob to get mana ready for the next pull immediately after the group is dead.

This tactic is particularly useful for chain pulling instances that you as a prot tank as slightly overgeared for, and works very well for farming heroics with a group taht doesnt run on much mana (think 2x fury warr + enh shammy etc).</description>
		<content:encoded><![CDATA[<p>I personally find that with any decent group, I prefer the dps to go balls to the walls on the kill target (which will general be first hit by shield toss, and then JoR. After that initial threat I let them try pull agro and kill it roughly as they do - having stun / taunt ready. This is with max rank consec ticking on everything the whole up till at least most mobs are dead. Meanwhile I set up JoW and SoW on the next mob to get mana ready for the next pull immediately after the group is dead.</p>
<p>This tactic is particularly useful for chain pulling instances that you as a prot tank as slightly overgeared for, and works very well for farming heroics with a group taht doesnt run on much mana (think 2x fury warr + enh shammy etc).</p>
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	<item>
		<title>By: Gwaendar</title>
		<link>http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/#comment-35</link>
		<dc:creator>Gwaendar</dc:creator>
		<pubDate>Thu, 11 Oct 2007 22:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/#comment-35</guid>
		<description>Oh yes, that one's another pet peeve of mine. Caused me more sweat than many other mistakes.</description>
		<content:encoded><![CDATA[<p>Oh yes, that one&#8217;s another pet peeve of mine. Caused me more sweat than many other mistakes.</p>
]]></content:encoded>
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	<item>
		<title>By: Ironshield</title>
		<link>http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/#comment-34</link>
		<dc:creator>Ironshield</dc:creator>
		<pubDate>Thu, 11 Oct 2007 20:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/#comment-34</guid>
		<description>Common DPS 'mistake' I am seeing when tanking on my pally is that right after the Avenger's Shield pull, DPS picks a mob and opens up - immediately drawing their aggro and usually beyond the boundaries of my consecrate.&lt;br/&gt;&lt;br/&gt;DPS needs to hold off - perhaps even wait until the second Seal gets dropped then they can play catch up to their heart's delight!&lt;br/&gt;&lt;br/&gt;Devotion Aura, Blessing of Sanctuary, Avenger's Shield, Consecrate, Holy Shield, Seal of Light, Judgement, Seal of Light, [THEN DPS], Consecrate, Holy Shield...</description>
		<content:encoded><![CDATA[<p>Common DPS &#8216;mistake&#8217; I am seeing when tanking on my pally is that right after the Avenger&#8217;s Shield pull, DPS picks a mob and opens up - immediately drawing their aggro and usually beyond the boundaries of my consecrate.</p>
<p>DPS needs to hold off - perhaps even wait until the second Seal gets dropped then they can play catch up to their heart&#8217;s delight!</p>
<p>Devotion Aura, Blessing of Sanctuary, Avenger&#8217;s Shield, Consecrate, Holy Shield, Seal of Light, Judgement, Seal of Light, [THEN DPS], Consecrate, Holy Shield&#8230;</p>
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	<item>
		<title>By: Galoheart</title>
		<link>http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/#comment-33</link>
		<dc:creator>Galoheart</dc:creator>
		<pubDate>Thu, 11 Oct 2007 20:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://altitis.treehuggers.info/2007/10/10/stunlocking-and-tankadins/#comment-33</guid>
		<description>Its ok to Stun that Caster mob can't block spells anyway.</description>
		<content:encoded><![CDATA[<p>Its ok to Stun that Caster mob can&#8217;t block spells anyway.</p>
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