Bah. I’ve stayed away from any fora safe for alla’s pallie boards for a while, but needed a refresher on mages, and got more than I asked for.
In the announced patch 2.3 changes, the single most interesting element is the “free” spell damage added to +healing. Now with my +1056 on my healing set, this won’t change much (my Shockadin gear gives me +524 spell damage with talents) in terms of stats, but should allow me to drop about 4 or 5 pieces of extra gear I was carrying around… or rather bank them since +spell damage equals threat and I still harbour the hope of going back to tanking some day.
What this change allows healers to do is quest and farm in their healing gear. It may even make levelling as holy / resto a more attractive proposition than it is today. It’s going to make the non-instanced game more enjoyable – by virtue of killing stuff in less than 30-40 seconds. For reference, my arena buddy Steptoe the lock kills level 63 mobs he farms for shards within 10 seconds. I need 30 if Avenger’s Shield is on cooldown.
Turns out DPSers don’t like the change one bit. Or at least the mages don’t like it. Then again, mages might just be the whiniest class by several miles. To wit: they got free drinks and foods since day one, and QQed it wasn’t enough. So blizzard upped that, and they kept QQing that it was too much of a hassle (OK, I actually sympathise with that. As a former raiding warlock, summoning all the laggards then handing out healthstones like candy I appreciate the tedium involved). They’re getting a mana biscuit dispenser next patch similar to the lock’s soul well. And now they’re QQing because the mana biscuits produced by this new spell isn’t more powerful than the best food and drinks they produce manually.
Well, dear DPSers, if you really feel your raid spot just got threatened by a healer, I suggest you get your act together fast, because a healer will still lack all the key elements required to deal raid DPS with their healing gear, spell hit, spell penetration, and (for non-pallies) spell crit. If their potential DPS in healing gear is endangering your specialized role, perhaps Puzzle Pirates is a game you should give a second look.
The change will also mean no healer will ask to roll on +damage gear against you solely for farming, so you benefit from that change too – not to speak of having less healer burnout which could eventually slow down your raid progression once most of your guild’s HP battery team has rerolled a DPS class.
As far as I’m concerned, if I ever hear a party member complain about that change in the game, he better be damn good with bandages, even if it’s the tank. Less QQ, more PewPew.