Useful for PUGs, if you’re the MT and have marks, you can use the one-line macro below when you switch to another target to assign the skull sign to it so everyone + dog knows who they should be nuking right now
/script SetRaidTarget("target",8);
Note that the symbols are as follows, by numeric value:
- 0 = no icon
- 1 = Yellow 4-point Star
- 2 = Orange Circle
- 3 = Purple Diamond
- 4 = Green Triangle
- 5 = White Crescent Moon
- 6 = Blue Square
- 7 = Red “X” Cross
- 8 = White Skull
Of course, using tools like oRA2, MainAssist or CTRA for instance, with their facilities to display tanks, their targets and their target’s target in a few smartly positionned frames or just paying attention to the kill order does the trick too, but sometimes there’s the occasional PUG where a big skull sign is more effective than a long explanation.
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[...] need to take my own advice and make a macro to mark my target with the skull whenever we switch, doing it manually was a pain [...]