Altitis Goes on Indefinite Blogging Hiatus

Just a quick note to my readers, due to real life circumstances I am currently (as has become obvious in the last month) not in the required mindset to keep on blogging. I can also not predict how long this state of affairs may continue, or whether I’ll ever resume writing.

I will therefore thank all my readers, commenters, respondents, and the fellow bloggers in the WoW gaming community for your participation, interaction and readership over the roughly 18 months during which Altitis has remained active.

Of course, since an inactive blog doesn’t actually take too much space in your feed readers, you can always keep it in in case I get back to blogging about WoW in the future. If not, thank you for the shared journey, and the best to all of you.

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Honourable Foes

Leveling to 80 on a PvP server brings its share of mistrust about the opposite faction, the amount of backstabbing gankers on both sides sees to that.

I’m therefore always quite wary of my surroundings when engaged with some NPCs when alliance shows up.

Today, deciding to clean up my dragonblight quest log of the remaining group quests I never managed to do before, specced tankadin for a change to see where my ragtag offspec looting left me (532 def, 50% avoidance ex holy shield), it was no different, or so I thought.

I had an appointment in New Heartglen, to put an end to the High General in charge there.

After clearing around and waiting for the general to show herself, I quietly engaged her and calmly worked her down. And suddenly, behind me, a lower level alliance death knight shows up.

One of 73 seasons would probably have been manageable in tank spec - after all, it’s not as if the fight were taxing me to the limit, only my mana pool was something to keep an eye on from time to time.

The Death Knight engaged in combat too - with the general. So once my affair was over, and he picked his own fight, I gave him a hand in return. Death Knights may be powerful, but soloing the general at level 73? Nah. She was having him for dinner. The most difficult part? Not using any AoE abilities for fear of killing the DK.

We parted ways after exchanging salutes. Would the outcome have been different if he too were level 80? Possibly. Still, the human Death Knight Horcan was honourable in battle, and Honour I returned.

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The Four Learning Styles and How They Can Help Team Progression

Are any of these familiar?

  • Some of your players simply never seem to read strategies posted to the website?
  • Some others, no matter how, will always forget about vital buffs or die to ground fire at least once?
  • When you explain tactics over vent, some people may be heard sighing after a while, grow restless and want to just go on with it?
  • After a wipe (or an arena defeat), part of the team wants to jump straight back into the fray while others want to analyze what just happened, seemingly to death?
  • Do some people seem to have a hard time remembering when to blow their trinket cooldowns in the heat of battle, finding themselves short at crucial times?
  • Do you find that your arena team is split between those who want to immediately queue up for the next match and the guys who want to discuss what just happened?

If it does, the above symptoms are just a reminder that people learn things in different ways.

Two Psychologists, Peter Honey and Alfred Mumford, expanding upon the earlier works of one David Kolb, have identified four major ways by which people acquire new knowledge:

  • Activists are people who respond best to Scout Movement founder Lord Baden-Powell’s credo of “Learning by doing”. These players will learn a new encounter or a new arena tactic best by simply experiencing it. They are the people most likely to interrupt a strategy session with “let’s just do it”, they want to be in the thick of things and will learn best through practice.
  • Theorists are on the opposite side of things. Half of what we’d call our Theorycrafters stem from this group, they have to model something in their head to grasp it completely. The better the model they build, the better their practical execution later on. These players will usually respond best to long and detailed boss strategies, the more the information you provide them with beforehand matches the reality of a fight, the better they will respond.
  • Reflectors mainly gain their understanding from analyzing and reviewing their experiences. The second half of the Theorycrafters belong in this group, as they will tend to collect as much data as they can to support their analysis. Players in this group, more than any other, will be ready to spend hours on training dummies running large sequences of tests and changing tiny elements just to find out the single most optimal cookie-cutter approach to whatever they are reviewing. Where the theorist will be content to calculate the best possible output with maths only, a reflector will thrive on maths derived from hard data.
  • Pragmatists will learn best from information which is directly tied to practical use. Contingency planning, adapting to the situation in the thick of battle is something they love, endless strategy sessions and what-if-scenarios tend however to quickly bore them unless you can tie every aspect of it to direct and concrete use. A pragmatist would be quite likely to ask “can we do it with one less?” and willing to go through with it.

Learning styles aren’t mutually exclusive. In general, people will respond strongly to one learning style and a bit less to the others in various degrees. Studies in the past tend to demonstrate that the best learning effect is achieved when many or even all learning styles are being catered to.

That’s All Fine But How Does That Help My Groups?

A fine type of pragmatist question, raid leaders and battlegroup tacticians may want to make their briefings appeal to a wider type of learning styles to maximize their progression speed:

  • Theorists will continue to thrive on strategies posted on the guild website. Keep it up, you’re most likely already catering to them
  • Activists can greatly benefit from videos implementing the strategy (if available). To help their learning, post them in a thread separate from your strategy post
  • Reflectors can be brought up to speed by linking to existing parses and combat logs.
  • For the Pragmatists, building a checklist with a direct link to in-game effects can work well. Eg: “Keep your trinkets up for phase 2 because we need to produce XXX dps in 30 seconds otherwise we wipe”.
  • After a wipe, instead of running straight back into the fray the moment everyone is rezzed and rebuffed, leave some time for the reflectors to review their combat logs, they might not only improve their own performance but also find out exactly what went wrong on the last attempt
  • Make sure you foster a climate where Activists and Reflectors in particular aren’t being singled out: both of these more than the other two will really need to experience things in order to truly understand them. Yelling at an activist because he hasn’t read your 10′000 words of strategy explanation won’t help him get better but rather discouraged, but after two or three attempts, he will probably understand the flow of the fight better than anyone else.
  • Theorists and pragmatists are the most likely to come up with intellectual leaps of faith going against the official strategy - if yours just doesn’t work, try it out their way. They might just have thought of a way to get around whatever roadblock your team is encountering.
  • Keep your pre-encounter briefing short and to the point. The theorists and reflectors will have done their preliminary research, the pragmatists only want the telegraphic style short overview and the activists want to rush straight into battle. Long explanations will just waste everyone’s time for little concrete benefits.

These, and more, can all help speed up the time your group needs to adapt to a new strategy and put it to successful use. Being mindful of the four different learning styles, and trying to cater to all of them, can speed up your preparation time and help you conquer new content faster.

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Hand of Reckoning Macro

As usual, we’re finding out that the barebones behaviour of yet another ability is pretty poor. In order to make the brand new ranged paladin taunt more efficient, here’s a macro you can use:

#showtooltip Hand of Reckoning
/cast [target=mouseover, harm][harm] Hand of Reckoning

Bind it to a key.

This enables you to either taunt your current target or simply hover with your mouse over another foe to taunt with a simple keypress.

A more advanced version if you focus one specific add, eg one which gets CCed (to avoid having a mage or priest sandwich after sheep or shackle runs out):

#showtooltip Hand of Reckoning
/cast [modifier:shift, target=focus, harm] Hand of Reckoning
/stopmacro [modifier:shift]
/cast [target=mouseover, harm][harm] Hand of Reckoning

If you’re holding down shift, it will taunt your focus, otherwise behave just as the other one.

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Gearing Up Your Fresh Level 80 Tankadin from Scratch

Based on a mail sent by one of Blessing of King’s readers, and assuming you have leveled as Ret so far, here’s how you can build a basic tanking set from scratch before you even set a single foot into any instances.

The Outer Shell

First things first, get yourself a set of Tempered Saronite gear, except for the Legplates and the Gauntlets. For these two pieces, you’ll want to take Daunting Handguards and Daunting Legplates instead.

Mats you’ll need to get all of this crafted for you:

81x Saronite Bars
15x Cobalt Bars
3x Crystallized Earth

2x Eternal Earth

The Tools for the Job

As a weapon I recommend getting the Hammer of Quiet Mourning from the Zul’Drak Quest “Wanted: Ragemane’s Flipper“. You can get that one from the wanted poster in Light’s Breach.
For your shield, you should be at least honoured with your faction’s main Wrath group (Alliance Vanguard or Horde Expedition), which will give you access to their respective defense shields, Shield of the Lion-hearted for allies or Bulwark of the Warchief for hordies.

The Shinies

For rings, your best choices are:

To get yourself a Stoneguard Band crafted by a JC - requires two Eternal Earths, but is apparently quite popular for JCs to skill up, so you should be able to find plenty at the AH.

To collect and keep the Ring of Misinterpreted Gestures, a reward from the Scholazar quest “Fortunate Misunderstandings” which is part of the chain to align your toon with either the Oracles or the Frenzyheart, something you’ll want to do sooner than later anyway.

For your neck: Try to troll the AH for Torta’s Oversized Choker, a blue drop which seems to be relatively common since there’s always one or two up for auction on my server. Alternatively, you can complete the Scholazar Frenzyheart / Oracle quest chain and pick the Blood-Infused Pendant as a reward for “A Hero’s Burden“.

To cover your back, you’ll want to start with the crafted Cloak of Tormented Skies, which a leatherworker can make for you for 6 Borean Leather, 5 Crystallized Air and 5 Crystallized Water.

Trinkets are a huge problem though, since there’s not a single tanking trinket in wrath which you can get outside of instances. If you have banked TBC tanking trinkets, best hang on to them for a while.

The Finishing Touches

Your Stoneguard Band has a blue gem slot, you may want to put an Enduring Forest Emerald into that slot. Add an Eternal Belt Buckle to your belt and another Enduring Forest Emerald.

The end result will bring you to 528 defense and a bit over 17k HP, assuming you have no TBC defense trinkets. Way enough to grab the next upgrades through normal instances. You can see a mock-up of this equipment here.

And Beyond That?

The only quick to get upgrade from factions at this stage comes from Wyrmrest accord - if you have completed Wrathgate in Dragonblight, you should be pretty close to honoured, which would allow you to upgrade your cloak to the Cloak of Peaceful Resolutions.  You’re now at 532 defense, almost crit immune for normals and heroics. You can run every normal instance in the game with that kit to grab the next upgrades and build your faction rep from there, but you’re probably still a bit light on the HP side for heroics.

A series of potential upgrades:

In Gundrak, Gal’darah drops a nice ring.

In Halls of Lightning, you’ll want the defense trinket off Loken.

In CoT - Stratholme, you’ll find a shield from Epoch and boots from Meathook.

At that stage, it’s going to be enchanting / enhancing time, since further upgrades will pretty much require you to run heroics.

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Tankadins and Patch 3.0.8: Farewell to our Pulling Trinket

For 2 years, paladins wanting to tank (hah! As if anyone’d let us) could body pull.

For 2 more years, paladins could body pull or use Avenger’s shield to pull 3 targets. Blood knights even had a racial ranged pull for casters.

For 3 months, paladins could body pull, use Avenger’s shield to pull 3 targets OR use a glyph to make it single target, with all the downsides.

For 4 years and 3 months, the only other, trusty pulling tool for a tankadin was a little trinket, reward from a long quest chain in Un’Goro, Linken’s Boomerang.

Oh, once you got Avenger’s Shield, it had already become a bit obsolete, but I had kept it in my bank ever since, just in case, you never know, come sunshine and come rain, through respecs to holy and then ret.

Tomorrow, when the patch hits live, the trinket will definitely have outlived any practical usefulness, no longer an almost required complement to the serious tankadin’s arsenal, only a memory of bleaker times, when tanking meant walking 10 miles in the snow, uphill both ways and barefoot, soon to be unknown by new players and forgotten.

But today, still, it is time to pay a last hommage to this constant companion I have treasured since my mid-50ies and always kept handy FINALLY CELEBRATE THE LIBERATION OF ONE BANK SLOT AND GET RID OF THE BLOODY BOOMERANG!!!ONE!!!

Of course, you can’t really throw a boomerang away, or so they say. It keeps returning…

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Time to Rethink Arena?

This week ended up a lot better for Steptoe and I than our first week in Season 5 (where we ran 1-9), with a 10-6 win ratio out of 16 games. In general we felt a lot more comfortable with the new context and made up some of the ranking losses. The fact that both of us also got ourselves a Titansteel  Destroyer crafted (upgrading from the De-Raged Waraxes we had from Amphitheater of Anguish) certainly helped.

We’re still working on finding our correct skill / gear niche, and the teams we have been facing have been of very various qualities: some quite skilled people without necessarily imba gear, but also some teams which were outgearing us quite massively but showing little to justify it.

The fact that PvP gear can be easily obtained through PvE nowadays (and is much more difficult, in particular for semi-casual players, to obtain through PvP only) got me thinking back to the good old debates we had a year ago.

In practice, with the PvP gear acquisition made very easy through PvE, we suddenly find ourselves in a situation not unlike the WoW classic battleground scene, when T2 / T3 clad players would completely destroy everything in their path by the sheer superiority of their kit, skills be damned. In practice, the ease of obtaining PvP gear through PvE nullifies to quite an extent what the introduction of resilience was meant to achieve: to separate PvE and PvP gear, enclosing the latter in a relatively dedicated manner and rendering crossovers more difficult.

There’s little point in rehashing today the old disputes about the fact that S2 - S4 gear could be used a lot easier for PvE than the reverse. That was the 2007 debate. In 2009, though, the current situation (as well as Ghostcrawler’s repeatedly stated intention to make PvP more about skills, usually applied to BG) led me to rethink the arena.

Currently, until one reaches the point where he wears the entire current season PvP gear, arena matches (of course especially in the noob brackets yours truly operates) don’t just pitch opponents together to measure their respective skill. Gear remains a factor which can compensate for quite some other shortcomings, it is for instance quite a bit more challenging to burn down a DK with 28k HP than one with 20k health (the level you’d typically be at if you start out with crafted saronite sets).

So in any matches below the top and fully geared brackets, the contest isn’t currently just about skills, but the skills / gear combination (just as it was before). The PvE gearing route just adds to the issue however.

If you really wanted to make Arena just about measuring player skills, though, how would you go about that?

Perhaps it is time to rethink the whole PvP gear aspect from scratch, by actually getting rid of it entirely. A notion I used to oppose in 2007 on the reasoning that arena was a valid gear progression path. Well, there’s a saying in French, “il n’y a que les imbeciles qui ne changent jamais d’avis”: only imbeciles never change their minds.

With two more years of arena, what I’d advocate today is the following:

While we talk about rating brackets, this is quite informal. This could actually be formalized into, say, three leagues: novices, pro and champion’s league for instance. A new team starts out in the novice league and (perhaps reusing the current rating system) eventually work their way upwards to the higher leagues.

Upon entering the arena, the gear gets replaced by a standardized gladiator set with different qualities depending on the league. In order to leave some choice in building up your character’s equipment, players can select a set of tokens for each equipment slot (reusing the Gem name prefixes for instance, or the current gear names): each token gives a gear pieces with a baseline of resilience and stamina, and a variable mix of other stats, eg picking an Ornate leg token will add a bit of intel and spellpower to the baseline stats, a Savage leg token adds strength and crit and so on.

You then get the according gear set to match your token selection whenever you enter an arena match, with more powerful versions of the gear depending on the league you’re playing in. The key point is, though, that everyone playing in the same league as you will have the same level of gear.

If you want to tweak your setup, just pick a different set of tokens to emphasize eg haste or more even more defense, all within boundaries set by your league.

As the seasons turn, Blizzard can then adjust the values to adjust the gameplay. For instance Season 5 is pretty much a burst / burn season, but with tweaking baseline resilience, Season 6 (just as it is now) could become more of an outlast season, to provide gameplay variance and strategy evolution.

And how does that work for BGs? Exactly the same way. Using the same token, everyone gets handed out their customized gearsets at the beginning of a game, which could for instance match the middle arena league.

At that stage, all players being on an equal footing gear-wise, the focus will be centered on knowing your class and your adversaries, and exploiting your skills to the maximum.

As for rewards? Just grant a handful of PvE tokens every week, 0 to 1 emblems of heroism for the bottom of the novice league, a handful for emblems of valor for the top of the champion’s league. Enough to incentivize it for the good players, not so much that people would suddenly consider it better to dance in arenas instead of running their heroics.

Leaves world PvP, Wintergrasp in particular, which aren’t bound to instance doors and therefore probably more difficult to provide gear swapping upon entry. Well, if you wanted also to minimize gear impact, one of the possible ways to achieve that would be to expand and tweak the tenacity buff.

Am I completely off my rockers? You tell me.

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From FuBar to LDB: Writing Your Own AddOn Loader

In terms of menubar utilities, it appears I’m just a sheep following the lead of the enlighted Mr. Kestrel. It was after one of his posts that I moved from Titan Pannel to FuBar, and it was again after reading his November post on LDB that I migrated from FuBar to LDB (currently using StatBlockCore myself).

One of the small things which have been irking me since the transition, though, is that a certain amount of FuBar plugins (like DurabilityFu) are Load on Demand, and since I no longer use FuBar, there’s no longer anything to demand that these are loaded.

This has been annoying me for a while now, and I finally decided to write my own AddOn loader.

Fortunately, it’s so easy even someone as ungifted for coding as myself can do it. I suspect I might run into issues at some point but for the time being, it works.

And this is how you do it.

First, go to your Interface\AddOns\ folder.

Create a new folder, name it eg. MyLoader

In this folder, we will create just one new text file, called MyLoader.toc

And we will add the following code:

## Interface: 30400
## Title: MyLoader
## Notes: A little self-made utility to load some load-on-demand addons.
## Version: 0.1
## DefaultState: enabled
## OptionalDeps: loadondemandaddonX, loadondemandaddonY, loadondemandaddonZ, (...)

Make sure that every AddOn you want to load with OptionalDeps are named exactly as their respective Folder names, save it, and voilà, your own AddOn loader is done.

Clunky, and you’ll have to update the ## OptionalDeps (and ## Interface) information manually if things change, but it does the trick and only requires a minute to make.
Why pick OptionalDeps (Optional Dependencies)? If you use required dependencies instead, the little loader we just wrote will not work if for whatever reason one of the addons you want to load is not enabled or not present.

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What Zone Can’t You Stand Anymore?

OK, I’ll admit, I’m just looking for an excuse to try to put up a poll, but this question arises out of a chat I had with Steptoe tonight. Any place you’d really be overjoyed if you could skip them forever in the future?

Sound off.

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80 at Last, Now What?

On my paladin, I finally dinged 80, ending my first toon’s journey to the new endgame.

ding80

A couple of thoughts about the latter parts of the journey, if you will.

Veteran of Wrathgate: I completed what some people have dubbed bestest quest chain evar and as is often the case when expectations are high, I actually ended up disappointed. The wrath gate itself, the cinematic (which isn’t playing in my game, had to youtube it) both look like a massive rip-off from Lords of the Rings. Heck, even Bolvar seeing the dragons coming in his last moments smacks of the battle at the Black Gate, when the joined forces of the West see the eagles coming. Now of course I’ve been long aware that Blizzard recycles content and the various easter eggs, cameos and not always so subtle references are actually enjoyable. This transposition smacks of lack of imagination, badly written fanfic, nothing more to me.
And flying through Icecrown later on while getting my exploration achievement just left the same aftertaste: it’s Mordor-on-the-rocks, it borrows really heavily from the visual atmosphere created in the Two Towers when Frodo is at Minas Morgul. Pity.

In a similar vein, lamest dragon ever:

earringdragon

Alexstrazsa, queen of dragons. You may be a massive red dragon with mean looking fire coming off your eyes and whatnot, but the  earrings? horn-rings? totally ruin her otherwise badass look. What’s the point depicting such vanity in a dragon in her dragon form?

Irony is always present in this game. Getting insulted by my future me about my gear? When the future me not only wears the same but manages to have 4.5k hp less than I do? Come on. The future apparently looks bleak, gear-wise.

futureme

My future me is apparently totally gimped. Oh well…

So as soon as I ding 80, Steptoe wants to reform our PvP duo. 102 bars of saronite later and a friendly blacksmith located and I’m ready to go with the crafted savage saronite gear. Ret paladin and DK, we’re bound to pwn, aren’t we?

Looks like our start in Season 5 is pretty much the same as our start in Season 2 (when we first formed our duo). Huge learning curve again, and massive fail. 9-1. For all other teams. Geez. 

Oh well. In actuality, I’m wearing kit with more than double the stamina and AP of my future me in Dragonblight, that’s got to count for something.

We also tried out Strand of the Ancients. Fun. With a little help of Megan’s wisdom, I wasn’t completely clueless on the first run. That being said, and to put the record straight, dear Megan:

  • There’s always been QQ about PvP on both sides
  • The faction which did actually boycott AV in many Battlegroups was Alliance
  • I remember in 2005 and 2006 that there was a lot of tears about shammies in BGs, in particular in WSG

And having played AV on both sides (though not since patch 3.0.2) at some point, other mechanisms aside, let me assure you that having to fight through most of the alliance NPCs to get to Vann is a bit different than bypassing most of them when you want to get to Drekk. Which might have been a balancing mechanism due to the fact that Balinda is less of a hassle to kill (and much more difficult to defend) than her orcish counterpart, but as such, it’s badly implemented.

That being said, while the people complaining that alliance have an advantage by attacking first are obviously dumb as a pair of bricks (that is, twice as dumb as I am, I come with single-brick dumbness), the advantage you see of buffing everyone on horde def doesn’t exist. Players trickle in when the BG is started and immediately mount up and race to the beach. You never get to buff the entire raid, at least not with a PUG, and same with assigning groups. Players trickle in and the smarter go either man the canons or look who’s riding to what side before deciding to reinforce the weaker side. Preforms are probably different, but for PUGs, neither side is advantaged or disadvantaged by who goes first, methinks.

I defended Wintergrasp this afternoon, and it was a dreadful lagfest at the end. Manned a cannon for 20 minutes, and then things went downhill for us. Still, it’s good fun, and it’s good honour considering the fun to be had :) If you haven’t tried it out yet, you should :)

Last but not least, I keep saying this but I’d really love dual specs to be live.

And this concludes the short report about the last leg of my first journey to 80. DK and mage are next.

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